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报告翻译问题
Third person like this Mad Max game + vehicular combat could be awesome
Yeah, could be fun with cars, but I am not sure it would be interesting enough to be something I'd like to sink time into. If it was just another generic MMO (level, grind, raid, small group content, talent trees), but with a Mad Max setting, with no innovation or things that make the game stand out at all, I wouldn't be interested at all. =/
Realistically though, it would be ♥♥♥♥, so no thanks.
http://www.fallenearth.com
So keep your hopes up, they will make one that is a hit eventually.
-health, food and water meters: you replenish health by eating food, which also keeps the food meter up. If it or the water meter goes down too low, your aim is terrible, you move slowly on foot, and your melee attacks are pathetic, in addition to the standard health drain. to offset this, these meters drain rather slowly because of the scarcity of both food AND water in the wasteland.
-a crude monetary system in the form of Scrap; you can pay Scrap to other players or NPCs in tiny settlements for commodities like food, water, guns and ammo, and vehicle upgrades. Scrap is also used to repair or modify your vehicle, at a cheaper price than if you paid someone else or an NPC to do it, but takes much longer to do.
-the ability to share resources with other players, in order to strengthen partnerships and potentially encourage cooperation and even the formation of crude comunities in the Wasteland.
-Vehicles are made of 3 basic parts; the Chassis, the Body, and the Engine. There are multiple kinds of chassis (for cars, trucks, rigs, etc.) with swappable bodies and engines that provide different effects. For example, a Car body is more aerodynamic and thus provides less weight and greater speed than a truck, but has a smaller storage capacity and is less durable. a big rig (especially with a tanker trailer attachment) is super tough and can carry a lot of supplies, but is slow. individual chassis are also important, with a small, low-to-the-ground chassis providing better stability and speed but handling rough terrain poorly, and vice versa with higher-suspension chassis. Engines provide greater speed, acceleration and torque and generally follow a hierarchy (with V8 engiens obviously being a treasure), but they also come with add-ons like Nitro Canisters, which provide a speed boost and recharge but run down very quickly, or Superchargers which increase overall speed but consume fuel at a higher rate. speaking of...
-Vehicles can run out of fuel, and gas is the most expensive commodity in the wasteland, with NPC communities charging high amounts of scrap for fuel or asking you to assassinate a specific target in return for a tank of juice. gasoline can also be siphoned from the wrecks of other vehicles, either player vehicles you destroy or wrecks that randomly spawn in the desert.
-looting vehicles can give you a fair amount of supplies and new car parts, so PvP can become an integral part of survival. You can lose everything you own if you're not careful.
So that's the basic gameplay system I came up with. More of a survival game than a standard MMO, but it fits the setting and stands out more against other, more "traditional" MMO games.
and sorry for the obscene amount of text, I tend to ramble
not open world
there are some high tech weapons (also tracks and mech legs which hardly anyone uses)
but at least you construct vehicles from ground up and it has explosive spears
It's not strictly p2w, it has more of a weapon balancing issues and people not gitting gud. While you can throw a lot of money and buy legendary/relic weapon from the start(you would still require some level to use it), matches in pvp(main game mode) are balanced based on combined PS score. So people bring in low PS matches powerful weapons but in return they can't use much armor/other parts. People just don't know those weapons weaknesses because they don't have them themselves, but you can test all weapons on Exhibition.
Also there is no parts in the game that are behind real money paywall, there's no premium currency, there is only one currency that can be obtained by trading or by real money. Parts from paid packs are sold on market just like all others, and i wouldn't say they're op as well.
In any case, you're not required to pay at all, you can instead sell all of your booty, slowing your progression, in case you consider that your time is worth less than money you can earn in same time. In other words - pretty much the same as in any F2P MMO with a progression: time vs money.
I'd suggest trying it yourself for feels or waiting while developers deal with problems, it's early open beta after all. Shoot me questions if you have any.
Of course it's still far of how we imagine Mad Max MMO, but it has some vibe i think.
>- A lot of factions ( PVP )
5 factions, but there's no faction vs faction battles
> - Survival mode
Nope
> - Vehicules and fully customization
Vehicle building is great, so many things to consider (and exploit, hehe
> - Guild wars and battles
Yes.
> - Huge map
Nope, while map size varies.