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SpinGee's suggestion might be right.
Mad Max looks very good. It is one of the best looking and best optimized games
No he's a ♥♥♥♥. And so are you for agreeing with him seeing as you've played the game for 15 hrs. 'Empty Desert'? lol
It's sad that we've come to praise a game for running smoothly on machines that can put to shame any console available today but considering the number of bad ports and terribly optimized games we've had on the PC it would be hard to deny that Mad Max runs well.
Neither of you clearly know how a game engines works, or what leads to achieving good optimization, the amount of objects or texture quality has absolutely nothing to do with it.
You could remove all the textures from Batman AK and just leave the pollys, & performance would still be bad, Optimization is achieved by using optimized lower level code, not by increasing or decreasing object density or texture resolution... lol
Other games like batman doesn't fully use the available hardware thats why they run poorly. I can't think of any other game out of my 500games library that can use the full power of my sli setup. Most games don't support sli or use like 50% of the gpu's and give
I would never buy a sli, sli should act as one gpu from game/developer point of view, "support for sli" by game and by graphics drivers is just ridicolous. You are wasted your money.
And i will reapeat myself: mad max runs good becouse there is nothing to draw except empty desert and one mini camp per scene
Nope, Sli and multi core cpu's are advanced technologies and needs to be specifically supported by game developers.
Also the game is not empty, the draw distance is extremely long. There are many structures, objects and particle effects everywhere. Even the sand dunes are very detailed.
I mean, this game looks almost like real life (everything except ppl), which i cannot say about any other game.
Many Many games have done all of the above poorly and run like poop poorly, whether a game runs well or not because of how much it has to draw isn't like taking off your pants and comparing sizes down there. Its common knowledge Batman was terribly optimized, it was. There was ZERO excuse for it, it wasn't about just drawing of objects.
Batman arkham legend on the coveted bat mobile scene's where tons of the city was being drawn, if you actually pulled over and looked around, the Textures were extremely low res, and the buildings were VERY low poly. Nothing you'd notice driving a bat mobile around tho right?
But the game still ran like crap so. Proofs in the pudding.
I don't own mad max but to hear people are getting good performance is a great change.
Because PC hardware for most part should beable to run this fidelity of content (excuse spelling very late and very tired) Without having game crippling issues with actually decently powerful rigs.
Bottom line PC performance should be comparible to console performance imo, 1:1, more power more fidelity
Can hope moving forward in next 5 years with DX12 enabling multi-gpu processing support in a seamless manner all this fluff about poor SLI support/opimization will blow over.
A good examples are Rage & Spec Ops The Line, both of them are mostly just desert and it works perfectly especially on newer GPU's but not in the aged ones. So if you see my point that performance and amount of objects has nothing to do with the code itself.