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Max never actually said that he wasn't taking Chum with him, just that there would be two gas tanks in the back. There is a passenger seat....
Toying with Johnny right before his death is now showing mercy? Max knew well and truly that there was no way the guy could escape and merely wanted to increase his suffering (the same way the gang did with Goose).
Also Max chases Toe Cutter into the truck... and runs most of the gang off a bridge as well.
I liked the ending for it's sudden twist and spin on the standard Dystopian fiction ending. As others have said you spend the game humanising Max, helping him get over his trauma and then BAM! It's gone. And it explains this is why you are the Road Warrior, this why you can't have friends or trust people or let people in. Everything goes full circle. (Also one thing I sorta noticed at least in my playing by the end was I was acting just as bad a the Crazies, hunting down their patrols and hideouts to steal scrap and gas for the Opus just to keep on repeating the same cycle)
As a side note it kinda makes perfect sense that Tenderloin (you're gunner in the gas town race) dies. Her character was even more screwed up than Max, she only wanted to fight (and die) or stay high on drugs (and die). Her whole point was death, she could not function at all as a human being.
Simple.
Max has essentially been repeating the same motions constantly since the first movie.
He arrives in an area, plunders the resources he needs to move beyond said area then moves on to his destination "the plains of silence", he then arrives in a new area as his resources dwindle and the cycle repeats.
He's insane. Stuck in a behaviour cycle that is rooted in his desire to escape the guilt and memories of his past.
Briefly Hope was able to pull him out of that cycle. Very briefly and Max was still ♥♥♥♥♥♥♥ crazy. But their deaths sent him back to square one as he relived the events of road warrior.
That picture much like the interceptor is a prop in his insanity. A connection to the past where all his pain is rooted. He's running away from his past while carrying it with him.
He discarded the snowglobe as it wasn't connected to the root trauma. Effectively the memory of Hope & Glory was mixed in with the memory of Max's own family. Further ♥♥♥♥♥♥♥ up his head.
In Max's character bio, it outright says that the Plains of Silence are something that only exist inside his own head, something that his confused mind has thrown together as a kind of visualisation of his instinct to survive at any cost.
That's very interesting. I must admit I did not rid the bio. If that's the case then the movie and the game don't quite mix together, which kind of sucks.
Citations for this statement? Especially considering the game is NOT a movie tie in...
The game had been in development (on and off) since 08.
While there was an intention for the two to be directly related, Avalanche didn't approve of Fury Road too much and went more their own way.
Again, citations please that the game was ever going to be a tie in to the movie as Avalanche have said many times, in response to concerns over movie tie-ins generally being steaming piles of crap, that the game was merely a licensed product, and not a direct tie-in...
Dude it's pretty ♥♥♥♥♥♥♥ obvious it's a tie in.
It's set in the same area with characters related to the movie running about. Oh and groups directly related to the movie forming the primary antagonists.
That doesn't make it a tie-in... Only that it's a licensed game, that occurs in the same region, with semi-related characters...
It's no more of a movie tie-in than the recent Batman games are to the Dark Knight movies...
Don't believe me, read a few articles interviewing Avalanche :
http://www.shacknews.com/article/80824/mad-max-not-a-movie-tie-in-says-avalanche-game
http://www.engadget.com/2013/08/22/mad-max-story-is-standalone-because-movie-tie-in-games-tend-to/
http://n4g.com/news/1338811/mad-max-story-is-standalone-because-movie-tie-in-games-tend-to-be-bad