Mad Max
Please add a way to change the fov.
That is all
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Đang hiển thị 16-30 trong 34 bình luận
Would be good to have adjustable FOV without messing with the camera mode.
VESPA5 5 Thg09, 2015 @ 1:27pm 
Nguyên văn bởi *Ru$H*phila_delphia:
+1


+1 to the 100th power. It's ticky tacky for an already well done PC port, but FOV sliders would've been nice
Zach 5 Thg09, 2015 @ 3:45pm 
Nguyên văn bởi telopots:
]

You have no choice but to toggle the HUD off. How did you manage to keep your HUD ?

Also the camera mode randomly turns itself off at times, which is why I'd like a way to have fov and blur options separately.
There's a setting that by default turns off the HUD, scroll over a few tabs and you'll see it. Turn that off and you're good to go! Also it turns off video mode when you pause the game and return without restarting the video mode. I think, at least.
Nguyên văn bởi telopots:
Pulling the camera back allows you to see more of your surroundings, because increases your FoV.

By pulling it back you are literally widening your field of vision.

A camera distance option IS an FoV option.

No it's not, FOV is discerned by the lens that it uses
Thi scan be emulated via software in games, on a camera it's lens, hence why you get edge distortion or fish eye effect

Pulling the camera back just does that, it's a fixed lens, you increase the distance from objects, which means you need to walk that same distance to get the objects

FOV does NOT change the distance at all, teh FOV of degrees of increments is whatr is the actual reference to what one views or interacts on screen

Distance between Objects and Camera is NOT FOV, don't make things up just to suit yourself

I have Go Pros and the FOV is from 120 to 170 ish

You don't pull the camera back at all, you change the Lens

https://www.youtube.com/watch?v=fRzrL1a5SvY
Yeah I really need to change the FoV in this game. I've played 25 minutes and already getting dizzy.

And yes, FoV and camera zoom are obviously different things. Anyone saying different does not suffer fom motion sickness when playing games. FFS it's 2015, when will devs get the picture and start letting us change FoV.:steamsalty:
XiL 6 Thg09, 2015 @ 3:08am 
Nguyên văn bởi Snake Plissken:
Nguyên văn bởi telopots:
Pulling the camera back allows you to see more of your surroundings, because increases your FoV.

By pulling it back you are literally widening your field of vision.

A camera distance option IS an FoV option.

No it's not, FOV is discerned by the lens that it uses
Thi scan be emulated via software in games, on a camera it's lens, hence why you get edge distortion or fish eye effect

Pulling the camera back just does that, it's a fixed lens, you increase the distance from objects, which means you need to walk that same distance to get the objects

FOV does NOT change the distance at all, teh FOV of degrees of increments is whatr is the actual reference to what one views or interacts on screen

Distance between Objects and Camera is NOT FOV, don't make things up just to suit yourself

I have Go Pros and the FOV is from 120 to 170 ish

You don't pull the camera back at all, you change the Lens

https://www.youtube.com/watch?v=fRzrL1a5SvY

this ^
its what I've been trying to explain. With 3rd person games you don't get an option to widen the degrees of vision, you only get the option to pull the camera further back. With 1st person games we get the option to widen feild of view by simulating it.
Lần sửa cuối bởi XiL; 6 Thg09, 2015 @ 3:18am
I'm done trying to explain to you guys, this has NOTHING to do with pullng the camera back, it's to do with putting more on screen by warping and using an emulated Fish eye effect
Whetehr you're in 3rd person or 1st, it does not matter, A gun in FPS is still the same as a person in 3rd, you still have an object on screen

FOV does not affect either, you're emulating the degree of view, thats all
Learn something about lenses before posting things like whats being posted in here now
XiL 6 Thg09, 2015 @ 1:06pm 
Nguyên văn bởi Snake Plissken:
I'm done trying to explain to you guys, this has NOTHING to do with pullng the camera back, it's to do with putting more on screen by warping and using an emulated Fish eye effect
Whetehr you're in 3rd person or 1st, it does not matter, A gun in FPS is still the same as a person in 3rd, you still have an object on screen

FOV does not affect either, you're emulating the degree of view, thats all
Learn something about lenses before posting things like whats being posted in here now
Yes I know all that, what i'm saying is that I've personally never seen a 3rd person game with a FoV slider, only 1st person get them. The only slider I've seen in 3rd person games is a distance slider.
Nguyên văn bởi le†haL ΞxiLΞ:
FoV refers to degrees of view from a first person perspective only

Glad you know what FOV is now since your initial post!
Lần sửa cuối bởi PatientLandBeaver; 6 Thg09, 2015 @ 3:05pm
Nguyên văn bởi PatientLandBeaver:
Nguyên văn bởi le†haL ΞxiLΞ:
FoV refers to degrees of view from a first person perspective only

Glad you know what FOV is now since your initial post!

FOV is image being displayed, not FPS view
Sunken Stars 6 Thg09, 2015 @ 4:10pm 
Nguyên văn bởi Snake Plissken:
Nguyên văn bởi PatientLandBeaver:

Glad you know what FOV is now since your initial post!

FOV is image being displayed, not FPS view

Correct. It is image being displayed. All this commentary about third vs 3rd person view is nonsense. FOV refers to the image as it is displayed for the player - it doesn't matter whether it's 3rd or 1st person view - the amount of image from left to right of screen is what's at issue.
Nguyên văn bởi Caterpillar:
Nguyên văn bởi Snake Plissken:

FOV is image being displayed, not FPS view

Correct. It is image being displayed. All this commentary about third vs 3rd person view is nonsense. FOV refers to the image as it is displayed for the player - it doesn't matter whether it's 3rd or 1st person view - the amount of image from left to right of screen is what's at issue.

I even posted a YT video which shows the different FOVs for GoPro Cameras
Like you said, nothing to do with 3rd or 1st person view, its the degree of field of view

Nature shows this with hunters and prey
Hunters generally have their eyes in close proximatey, focusing in front, periphial view can be poor
Prey, well generally they have their eyes on the sides of their head, ie fish, why? call it self preservation

Hence the term Fish Eye lens
XiL 6 Thg09, 2015 @ 11:23pm 
Nguyên văn bởi Caterpillar:
Nguyên văn bởi Snake Plissken:

FOV is image being displayed, not FPS view

Correct. It is image being displayed. All this commentary about third vs 3rd person view is nonsense. FOV refers to the image as it is displayed for the player - it doesn't matter whether it's 3rd or 1st person view - the amount of image from left to right of screen is what's at issue.

Yes we all know that FoV doesnt matter if its 1st or 3rd person, that isnt in dispute. What is in dispute is whether or not a 3rd person game has ever provided a real FoV slider like they have done for 1st person. That's all I meant.
Nguyên văn bởi le†haL ΞxiLΞ:
Nguyên văn bởi Caterpillar:

Correct. It is image being displayed. All this commentary about third vs 3rd person view is nonsense. FOV refers to the image as it is displayed for the player - it doesn't matter whether it's 3rd or 1st person view - the amount of image from left to right of screen is what's at issue.

Yes we all know that FoV doesnt matter if its 1st or 3rd person, that isnt in dispute. What is in dispute is whether or not a 3rd person game has ever provided a real FoV slider like they have done for 1st person. That's all I meant.

You clearly stated this in your original post...

Originally posted by le†haL ΞxiLΞ:
"FoV refers to degrees of view from a first person perspective ONLY"

It's obvious you didn't understand what FOV meant at the beginning of this thread. It has nothing to do with first person view. You learn something new everyday! :)




XiL 7 Thg09, 2015 @ 12:56am 
Nguyên văn bởi PatientLandBeaver:
Nguyên văn bởi le†haL ΞxiLΞ:

Yes we all know that FoV doesnt matter if its 1st or 3rd person, that isnt in dispute. What is in dispute is whether or not a 3rd person game has ever provided a real FoV slider like they have done for 1st person. That's all I meant.

You clearly stated this in your original post...

Originally posted by le†haL ΞxiLΞ:
"FoV refers to degrees of view from a first person perspective ONLY"

It's obvious you didn't understand what FOV meant at the beginning of this thread. It has nothing to do with first person view. You learn something new everyday! :)


I meant in the context of video games, obviously there is a FoV when ever there is a camera present.
But as I keep saying, I've not played any 3rd person games that have the option of changing FoV, I've only ever seen camera distance sliders. If I'm wrong then please give me an example of a 3rd person game that has this option, as they sometimes have in 1st person perspective games.
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