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It's the new dogma. Games should not be repetitive. But they do not tell us, how they should manage that, and why it is a bad thing in their eyes.
If a repetitive core mechanism in any game is good, I do not think any gamer would ever complain about it. Like the fighting system in ANY JRPG in existance, any Shooter or any good sandbox game. Even the Batman Arkham and Witcher 3 are repetitive as hell. And as a matter of fact, gamers are complaining about the forced tank (Boss) battles and car races in Arkham Knight, lowering the repetitve factor. They do not like that, becasue it's all about perfecting the personal skills in games.
Only if the core mechanism is bad as hell, people begin to complain. But I cannot see that for myself here in Mad Max. Far Cry 3, Final Fantasy VII, Skyrim (modded) as example.
If I compare that to the clunky system in GTA IV or Watch_Dogs on PC, I really cannot understand the complains here.
As a matter of fact, repetitive games are the norm, since the beginning of gaming. Why should they have now as many awfull minigames in it, as inhuman possible? IMHO does this not make the games any better, if you are forced to play such crap.
Example: If I do not want to play bowling, I really ♥♥♥♥♥♥♥ do not want to play a bowling game. I did not buy a bowling simulator, I bought a 3rd person shooter and car driving simulator. That alone should give you some hints ....
The bosses may look the same, but they have different weaknesses. And the number of minion types is even greater as in any Batman game, except Origins, maybe.
But in the aspect of appearances, they were too damn lazy. I have to agree on that.
And yeah. Being repititive sucks. MGS V, personally, is one of the worst games this year. Im really disappointed. Same with the Mad Max, 80% of the game is repititive stuff. Though if it is not 100 hours grind, it is not as bad as it sounds.
Actually they all stand there and let you beat them with a melle weapon until it breaks (6 or 7 hits with full buffs)
I think what's most important is intrigue and a sense of urgency in the storytelling and pacing that gives you the drive to keep pressing on. To me, I found the story in MM to be skelatal. Which is fine...it's Mad Max, of course it's going to be skelatal. But, all in all, it feels unpolished and rushed.
Get over it!
What matters is your opinion. If you enjoyed the game, then why kvetsch over professional critics who aren't necessarily looking for the same qualities in a game than you are. With how Steam is built, you get to converse and collaborate in discussions about games you like with hundreds of other like-minded people. Shouldn't that be enough? Why do targets have to be placed?
There's a chance that poorly reviews may impact the sales of a game...maybe..there haven't been any quantitative studies AFAIK. None of us are the publisher; the guy/girl who crunch numbers and spends their day tracking quarterly profits and project costing in a spreadsheet. We're gamers who enjoy our choice cult classics and pay heed to the Steam reviews..which when I last checked..we're nearly entirely positive.
If I expected the world from every sixty bucks I spent I'd be in an eternal state of dissapointment.