Mad Max

Mad Max

View Stats:
Repetitive? Huh?
Ya'll mean like every other game out there ever made? Why does everyone keep claiming this game is repetitive like it's a bad thing? Is The Witcher 3 not repetitive? Is MGS:V not repetitive as ♥♥♥♥? Why is repetition a reason to give this game a negative review but not so with every other game these days? I'm something like 40+ hours in...barely have even touched the story missions...and I'm loving every minute of it.

What gives? Why are people being so hypocritical and critical over this game but choose to ignore the same faults in a ton of other "excellent" games?
< >
Showing 1-15 of 59 comments
Aahzmandias Sep 27, 2015 @ 1:39am 
Because some reviewers said so!

It's the new dogma. Games should not be repetitive. But they do not tell us, how they should manage that, and why it is a bad thing in their eyes.



If a repetitive core mechanism in any game is good, I do not think any gamer would ever complain about it. Like the fighting system in ANY JRPG in existance, any Shooter or any good sandbox game. Even the Batman Arkham and Witcher 3 are repetitive as hell. And as a matter of fact, gamers are complaining about the forced tank (Boss) battles and car races in Arkham Knight, lowering the repetitve factor. They do not like that, becasue it's all about perfecting the personal skills in games.

Only if the core mechanism is bad as hell, people begin to complain. But I cannot see that for myself here in Mad Max. Far Cry 3, Final Fantasy VII, Skyrim (modded) as example.

If I compare that to the clunky system in GTA IV or Watch_Dogs on PC, I really cannot understand the complains here.

As a matter of fact, repetitive games are the norm, since the beginning of gaming. Why should they have now as many awfull minigames in it, as inhuman possible? IMHO does this not make the games any better, if you are forced to play such crap.

Example: If I do not want to play bowling, I really ♥♥♥♥♥♥♥ do not want to play a bowling game. I did not buy a bowling simulator, I bought a 3rd person shooter and car driving simulator. That alone should give you some hints ....
Last edited by Aahzmandias; Sep 27, 2015 @ 1:45am
HeadWound Sep 27, 2015 @ 1:41am 
ALL the bosses are the same, a few different minions but same voice, appearance and attack method, pitty but that's it IMHO.
Aahzmandias Sep 27, 2015 @ 1:49am 
Originally posted by HeadWound:
ALL the bosses are the same, a few different minions but same voice, appearance and attack method, pitty but that's it IMHO.

The bosses may look the same, but they have different weaknesses. And the number of minion types is even greater as in any Batman game, except Origins, maybe.

But in the aspect of appearances, they were too damn lazy. I have to agree on that.
degumuto_berseg Sep 27, 2015 @ 2:29am 
this will be my first game,collected all items (scraps).its fun because they are hidden somewhere you search every corner and locations are well designed and different.world is amazing you always want to explore it
Phaze Sep 27, 2015 @ 2:59am 
"Repetitive" has this negative connotation associated with it but that's not always the case. If the repetitive tasks you're performing are actually FUN (like they are in Mad Max), then I say bring on the repetition.
Last edited by Phaze; Sep 27, 2015 @ 2:59am
DeadPudding Sep 27, 2015 @ 3:12am 
MGS:V gives you more freedom in missions making much less repetitive letting you approach a misson just about however you like Mad Max does not do this its much more linier.
$unwish Sep 27, 2015 @ 3:16am 
Witcher 3 has a lot of other stuff, which Mad Max doesnt have. A great story (in MM you can find only last 1\3 of the story enjoying), a great world, lots of intesresting sidequest, and,yes, repetitive question marks (but they are annoying only on Skellige), maybe contracts although are a bit repititive.. but how much are they of the game? 10, maybe 20%.. Hardly. Comparing to Mad Max the witcher 3 is not as repititive, and even if it was - it is still much better overall. Same with Arkham Knight. It has repititive parts (mostly towers, outposts, cars, deathstroke stuff) but the game overall is better made (gameplay, story etc). Even though it has the worst story out of all batman games, it is still looks really great and has a lot of good parts, and combat system.. yeah, MM is on AA combat level. It sucks hard, seriously, and this camera.. god. Even MGS V which is ♥♥♥♥♥♥♥ repititive ♥♥♥♥ of the year is better made. 80 hours (out of 100) of MGS V is repititive stuff, so imo they are even with MM, which has maybe 30-40.
And yeah. Being repititive sucks. MGS V, personally, is one of the worst games this year. Im really disappointed. Same with the Mad Max, 80% of the game is repititive stuff. Though if it is not 100 hours grind, it is not as bad as it sounds.
Last edited by $unwish; Sep 27, 2015 @ 3:18am
HeadWound Sep 27, 2015 @ 4:08am 
Originally posted by mkess:
Originally posted by HeadWound:
ALL the bosses are the same, a few different minions but same voice, appearance and attack method, pitty but that's it IMHO.

The bosses may look the same, but they have different weaknesses. And the number of minion types is even greater as in any Batman game, except Origins, maybe.

But in the aspect of appearances, they were too damn lazy. I have to agree on that.

Actually they all stand there and let you beat them with a melle weapon until it breaks (6 or 7 hits with full buffs)
goldislead Sep 27, 2015 @ 4:09am 
Of course there is a repetitive nature to just about every game. The concept of "core game mechanics" are almost intrinsically repetitive, as it's hard to find a game that's constantly reinventing itself.

I think what's most important is intrigue and a sense of urgency in the storytelling and pacing that gives you the drive to keep pressing on. To me, I found the story in MM to be skelatal. Which is fine...it's Mad Max, of course it's going to be skelatal. But, all in all, it feels unpolished and rushed.
goldislead Sep 27, 2015 @ 4:16am 
Also, regarding reviewers who panned the game:

Get over it!
What matters is your opinion. If you enjoyed the game, then why kvetsch over professional critics who aren't necessarily looking for the same qualities in a game than you are. With how Steam is built, you get to converse and collaborate in discussions about games you like with hundreds of other like-minded people. Shouldn't that be enough? Why do targets have to be placed?

There's a chance that poorly reviews may impact the sales of a game...maybe..there haven't been any quantitative studies AFAIK. None of us are the publisher; the guy/girl who crunch numbers and spends their day tracking quarterly profits and project costing in a spreadsheet. We're gamers who enjoy our choice cult classics and pay heed to the Steam reviews..which when I last checked..we're nearly entirely positive.
Last edited by goldislead; Sep 27, 2015 @ 4:21am
Snow Sep 27, 2015 @ 4:17am 
Every open world gets, sooner or later, repetitive. It is just the way it is. People should get over it, and enjoy the game, while its not repetitive for them, when it gets repetitive, just don't play it. What do you expect to change, if you whine over it ? :)
goldislead Sep 27, 2015 @ 4:20am 
Well said.
If I expected the world from every sixty bucks I spent I'd be in an eternal state of dissapointment.
forth Sep 27, 2015 @ 4:23am 
There is no story for me to care about, only that Max is getting ready to leave the plains of silence in the talks with the Witch doctor. Invade another copy paste camp repeat repeat...
forth Sep 27, 2015 @ 4:28am 
Originally posted by Sovereign:
Every open world gets, sooner or later, repetitive. It is just the way it is. People should get over it, and enjoy the game, while its not repetitive for them, when it gets repetitive, just don't play it. What do you expect to change, if you whine over it ? :)
There have been many games that are repetitive that I wanted to complete, what the GTA series did get right is a compelling story. RAGE did the same.
goldislead Sep 27, 2015 @ 4:28am 
I thought there was a LOT of potential in expounding on Pink Eye's character and story. Also, some form of exposition through cutscenes/dialogue telling Hope's origin story could have built some empathy or social connectedness. Kinda a missed opportunity for me.
Last edited by goldislead; Sep 27, 2015 @ 4:29am
< >
Showing 1-15 of 59 comments
Per page: 1530 50

Date Posted: Sep 27, 2015 @ 1:06am
Posts: 59