Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You get the side-mission at Jeet's pad.
Don't step on the mine...
;)
I guess it saves the wanderers who keep asking for water.
I would have lot's of those surrouning important resourced that Scrotes people are trying to keep from Jeet's people. They should be almost impossible to get past except for his own men who have the placeds where all the mines are buried mapped out in thier head's. It might also mean that they wouldn't be able to get their own vechiles past going to and fro between the resource and the borders of their territory. Meaning the mines migth need to be buried within their own bases or they could just bury them evrywheremaking the enitre desert plains dangerous to cross.
Then I would have that more dogs shoul;d be found and can be used with anothe crew trained to find mines instead of just having Max and Dinky go out to these random apsot on the game map and jsut removie thre of the mines from each field.
Entertaining at first, but really silly in the long run.
Add the going in and out of your vehicle to de-fuse every bomb and you get a boring and pointless side activity.
You have to run away from the buggy first.
It counts the buggy as your car.
So think of the distance you need to be from the M.O. before Max shoots a flare.