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The rest plays out as it does.
Because that car really is Max's life.
And he does give Chum the chance to get off. But Chum decides to stay.
He gets his Interceptor back, but it's broken and not ready for long distance travel.
We go back to Deep Friah and find the girl there.
After a short conversation about her being captive by the buzzards, Max finds out they taught her the basics of car mechanics.
After the girls loss she has a different look on life and a sort of wierd bond with Max.
Max being Mad decides to take the girl and the dog with him.
The girl learns more about mechanics and becoms adapt at using a mounted harpoon and thundersticks while they scavenge the land for parts to make the Interceptor (the only car body available. only now upgradable), ready for long distance travel.
100% complete you can drive off the map into the nothingness to end the game.
Mad Max 2.
5 years later..
Moreover, it felt super silly that he did it considering he worked the ENTIRE game to make the car powerfull enough to go where ever it is he wishes to go, and then he destroyes it and (to our knowledge) the best mechanic in the wasteland with it..why..well because he is mad max, to stupid to use the weapons he still have left to finish the war rig off with...sigh
The end felt 'forced' to me and the same did the death of both hope and glory..I I did figure it would probably pan out like that in the end, but it just felt weird and forced. Especially because I just made such an effort to save the little girl (who in the notes understands how to survive and hide) but fails to hide from Scrotus...
In short, I knew they would probably die, but it felt forced, like they needed and 'end' where they all died so when I finally had everything maxed I would loose it and move on..
I can handle the girl and the woman dying, but Chum, man. WHY?
By the way, what happened to the dog? I didn't saw him in the last scenes. :|
By the end of the fight, he really just wants to wash his hands of the whole thing. Using the MO with chum to kill scrotus is like three birds with one stone. I think this is shown again when he gets into the interceptor and leaves the snow globe on the ground. It's easier to pretend that none of it happened, and remain alone, than come to terms with any of it.
well said that in short what the devs wanted for a ending , they clearly didnt wanted an happy ening so thats the best they came out with, but its still boring ending ,you thought someone would jump on the chance that a beautiful women in the whole wastland wants you for some reasons, but no, not max , that and a little girl want you as family right soon after you lost your own and just dont care..? that would be mad well i guess he hes mad after all at any rate... But the only possible fix for hes internal sorrow and madness would be just that those two to fix what he lost, hes dead wive even said it in hes dream and he chosed to ignore it letting it go...for a crappy ending that felt very much bad writing. but that s my opinion some may thing it was brilliant although i failed to see why anyone would.
Personally, I was disappointed about story missions. Ok, I'm here, in gastown, rdy to wreck everyone for holy "V8" grail... But no, go, drive around the map few times, before the game let you to. My point is: story need some more missions in other areas, before arriving to gastown.
And in the end you get iconic jacket (which is good) and iconic shotgun, which is pretty useless: 2 barrels, low power - what the point of it?
The abruptness is a shock move and all I see is a quick nonsensical setup to lead into a low blow to make you feel Max's pain all the more. Instead it comes off as cheap and shallow which is a shame because I had fun playing the game. I would have been happier with Max simply saying "nope, not for me. I go it alone" to the woman and girl and driving off than this half baked killing to get a cheap emotional rise.
I think also that games have the potential to break movie molds. We see games leaning more and more to making your decisions have an impact. You play their story but you also play your own version of that person within it. Give two options, a typical Mad Max ending and a hard to get variation that reflect your choices. Not this mess but...again my last .02 on it.
I knew that Max couldn't end the game by settling down or anything but the way they did it felt forced and, as mentioned, nonsensical in places. Max could have just as easily ditched Hope & Glory and lost the MO in some final battle where he reclaims the Interceptor and thus had reason to leave Chum (who stays behind to rebuild the MO or something). I can't say I was too attached to any of the characters but the way of ending it felt gratuitous.
mad max either does not make it or walks away
else its over and it cant be over while they are still raking in the money making movies and selling games
want a different ending, go watch the postman
this on the other hand is mad max, and there is reason why they call him mad max, he's out of his mind, no cure, only death will set him free of what drives him insane. he's sort of wounded hunted soul who roams the wastelands trying to run away from his past.