Mad Max

Mad Max

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SynthLizard8 Sep 13, 2015 @ 7:51am
Biggest flaw with this game: it's driving
I love this game, it's certainly basic in some areas like I wish the leveling up system was a bit more in-depth rather then just Max does/gets more of everything and I also wish that the survival aspect was more of a gameplay aspect rather then just a running theme (such as the constant need to restock on water, ammo and fuel) and the story is a bit flat with the characters barely evolving and having one-track minds throughout the game and 90% of it feel like filler.

All of that I forgave because I loved collecting and the universe but as a fan of racers, both sim and arcade, the driving is sorely disapointing and here's my 2 reasons why:

1) All ranged attacks such as the shotgun, harpoon, thunderpoon render physical attacks obsolete, why would I get close to them when I could just blast or harpoon one of their wheels and the thunderpoon does a hefty amount of damage to them anyway, a one shot-kill on most, oh and who really uses the flamethrowers? there MEDIOCORE!.

2) The driving physics, you can't do burnouts, you can't powerslide, you can't counter-steer, you can't do any fancy manuvers with the car but the biggest thing that makes this the most hated aspect of the game is that your car is prone to spinning for just about no logical reason as if it's a Micro Machine, if you hit a rock at all at speed you will probably spin a 360, even if you stick a landing the wrong way, it's soo annoying! it's all made worse that the Magnum Opus is slow to start, even with a fully maxed engine and exhaust.

All of this is magnified when in races, if this is how the Batmobile handles in Arkham Knight, people were right to complain.

Last edited by SynthLizard8; Sep 13, 2015 @ 8:15am
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Showing 16-30 of 76 comments
Zvitatzki Sep 13, 2015 @ 7:53pm 
i only get bothered by the horror auto centering by driving
it is totaly no fun every time in nice car ramming i can not watch as camera horror move arround as i be fighting auto centering and moving my self in same time

really every game (gta saints row just cause 2 etc etc) suffer on the same problem auto camera centering...and even today in 2015 they still not manage to give us the option to disable it

if there be any ini way to tweak or a mod to disable this i be more thn happy :)

srry bad english
SynthLizard8 Sep 13, 2015 @ 8:03pm 
Originally posted by Zvitatzki:
i only get bothered by the horror auto centering by driving
it is totaly no fun every time in nice car ramming i can not watch as camera horror move arround as i be fighting auto centering and moving my self in same time

really every game (gta saints row just cause 2 etc etc) suffer on the same problem auto camera centering...and even today in 2015 they still not manage to give us the option to disable it

if there be any ini way to tweak or a mod to disable this i be more thn happy :)

srry bad english
Oh god yes, I totally forgot about the auto-centering simply because my brain has gotten use to it, it's soo awkward at first when trying to aim anywhere but the front because the camera is fixed the moment you let go, I don't know why the auto-centering is a thing on vehicles but not on foot..
Last edited by SynthLizard8; Sep 13, 2015 @ 8:04pm
Blaze Sep 13, 2015 @ 8:33pm 
Driving in Batman Arkham Knight wasn't bad at all.It was actually responsive and you could get to the point of turning 90degrees into a turn with only 2 lanes. They were complaining that there was just too much of it. The hand to hand combat was just too good and no one wanted to drive when you could just glide all over the place. They probably felt it was just a forced add on that people had to play regardless of if they wanted to or not. But I agree this was the most aggrevating part of the game.

All of you that say the way you equip the car changes its mechanic aren't lying however what the OP said is true. No matter how you change up the car you can't counter steer, you can't drift, you can't correct your direction without darting into the opposite direction. The car was basically unrepsonsive
Last edited by Blaze; Sep 13, 2015 @ 8:35pm
Fatality Sep 13, 2015 @ 9:17pm 
Like i said, i've had no issues, git gud.

But i do agree that while using the 'handbreak' you should be able to drift WAY WAY MORE.
Don't hit rocks, don't slide out. git gud.
Blaze Sep 13, 2015 @ 9:26pm 
There is no hand break. I also doubt you arent having the same problems
Rednecksith Sep 13, 2015 @ 9:34pm 

I've done the main story race to get the V8 I don't know how many times. The slightest, tiny little mistake basically means you're not going to win, period. I've tried tons of different configurations from fast and light to slow and heavy, and everything in between. Doesn't matter. Even the slightest bump on the side sends me careening off at odd angles. What really sucks is that you can't run backwards to catch him; you'll get DQ'd. I thought I could stay there and just let him lap me. Nope! Gotta play the way the devs want you to. Gotta chase the vehicle which is only slightly slower than you even with max exhaust upgrades. Plus you have to deal with the mines once you DO get close. Trying to jink around them with the current physics is just absurd. Even with handling almost maxed out.

Shelved the game for now before I break my mouse in frustration.

Originally posted by Fatality:
Like i said, i've had no issues, git gud.

But i do agree that while using the 'handbreak' you should be able to drift WAY WAY MORE.
Don't hit rocks, don't slide out. git gud.

And you're a liar. And an idiot. And a troll. And possibly about seven years old. Piss off.
Last edited by Rednecksith; Sep 13, 2015 @ 9:36pm
Dfeeds Sep 13, 2015 @ 10:04pm 
The only issue I can agree with on here is the hitting the rocks thing. Even then, I can often counter steer and recover. This game plays like most arcade games... lay off of the gas then slam it down through the turn. Just get good... there also is a hand break. It works like a real hand brake and just locks up the rear tires. This isn't need for speed, and the MO is a rear wheel driven car. Lock up the rear tires and do you think you're going anywhere? No. All the hand brake should be used for in drifting is to break the traction and begin a slide, which takes a second. The rest is all about how well you can feather the clutch and gas. The former being something we have zero control over. Also pay attention to your tires. Good traction means no sliding. I sometimes use the slicks on sand for the fun of it because every time I hit it or floor it from a stop I start spinning all over. It's a lot of fun counter steering and watching the dirt fly up.

I will admit I struggled in the beginning and felt the steering unresponsive and prone to oversteer, but it just takes a bit of getting used to. Although I learned real quick during the mandatory death race how to drive. Ever since then I've been able to legendary every single one on the first try.

A couple of things that could help: FIRST PERSON, my god was this huge. I can't stand driving in third period. The steering makes more sense when you can watch max actually turn the wheel, it's easier to avoid rocks, and just feels more natural.

Second would be to seriously pay attention to your upgrades. The game was designed to have some thought into your build and playstyle. I've sank a hefty amount of money and time into my IRL mustang and am glad they made the weight to acceleration thing the way it is. I've seen people complain about the v8 not being "faster" when it's not supposed to be. It's a big block pushrod Chevy engine (most likely). It's supposed to be all about the torque!! Speed, technically, is determined by gearing. I'm not a fan of the big exhaust pipes (looks stupid on shovelface) but what can ya do? The devs really did pay attention to detail without getting all sim like. The engine differences are a good example. Fire up the v6, which is implied to be a meh engine, and you get a puff of black smoke and that extra rev. Sounds cool, sure, but that extra rev is probably needed to get the engine to stay alive... There's also a noticeable missfire at idle with the six, I liked that touch. The v8 on the other hand sounds like an engine with a lot of care put into it. I just wish it was louder... that extra displacement would create more noise afterall.

Good luck driving with a maxed out car. Sure you're a tank with full attack but your life practically depends on boost to get moving. I've had a couple of road warrior moments where I've slammed on the brakes, watched two guys collide, and got to shotgun a gas tank. Those moments really make the game.

I honestly just use medium armor, no ram, either the best sand or slick tires, and the stock suspension. Car handles like a dream. After getting used to the game I've found that the maxed upgraded suspension feels "floaty." In game stats put my handling all the way to the left but I find it easier.

My second playthrough utilized what I learned and I had a lot more fun with this approach. I used the above set up (maxed v6 in place of v8, stock thunderpoon) during the race at gastown and lost maybe a 1/4 of health. Just learn to have situational awareness.

Now, again, I'm not saying the driving is good, it's just not bad and just needs some getting used to.
Last edited by Dfeeds; Sep 13, 2015 @ 10:07pm
SynthLizard8 Sep 13, 2015 @ 11:05pm 
Originally posted by Dfeeds:
The only issue I can agree with on here is the hitting the rocks thing. Even then, I can often counter steer and recover. This game plays like most arcade games... lay off of the gas then slam it down through the turn. Just get good... there also is a hand break. It works like a real hand brake and just locks up the rear tires. This isn't need for speed, and the MO is a rear wheel driven car. Lock up the rear tires and do you think you're going anywhere? No. All the hand brake should be used for in drifting is to break the traction and begin a slide, which takes a second. The rest is all about how well you can feather the clutch and gas. The former being something we have zero control over. Also pay attention to your tires. Good traction means no sliding. I sometimes use the slicks on sand for the fun of it because every time I hit it or floor it from a stop I start spinning all over. It's a lot of fun counter steering and watching the dirt fly up.

I will admit I struggled in the beginning and felt the steering unresponsive and prone to oversteer, but it just takes a bit of getting used to. Although I learned real quick during the mandatory death race how to drive. Ever since then I've been able to legendary every single one on the first try.

A couple of things that could help: FIRST PERSON, my god was this huge. I can't stand driving in third period. The steering makes more sense when you can watch max actually turn the wheel, it's easier to avoid rocks, and just feels more natural.

Second would be to seriously pay attention to your upgrades. The game was designed to have some thought into your build and playstyle. I've sank a hefty amount of money and time into my IRL mustang and am glad they made the weight to acceleration thing the way it is. I've seen people complain about the v8 not being "faster" when it's not supposed to be. It's a big block pushrod Chevy engine (most likely). It's supposed to be all about the torque!! Speed, technically, is determined by gearing. I'm not a fan of the big exhaust pipes (looks stupid on shovelface) but what can ya do? The devs really did pay attention to detail without getting all sim like. The engine differences are a good example. Fire up the v6, which is implied to be a meh engine, and you get a puff of black smoke and that extra rev. Sounds cool, sure, but that extra rev is probably needed to get the engine to stay alive... There's also a noticeable missfire at idle with the six, I liked that touch. The v8 on the other hand sounds like an engine with a lot of care put into it. I just wish it was louder... that extra displacement would create more noise afterall.

Good luck driving with a maxed out car. Sure you're a tank with full attack but your life practically depends on boost to get moving. I've had a couple of road warrior moments where I've slammed on the brakes, watched two guys collide, and got to shotgun a gas tank. Those moments really make the game.

I honestly just use medium armor, no ram, either the best sand or slick tires, and the stock suspension. Car handles like a dream. After getting used to the game I've found that the maxed upgraded suspension feels "floaty." In game stats put my handling all the way to the left but I find it easier.

My second playthrough utilized what I learned and I had a lot more fun with this approach. I used the above set up (maxed v6 in place of v8, stock thunderpoon) during the race at gastown and lost maybe a 1/4 of health. Just learn to have situational awareness.

Now, again, I'm not saying the driving is good, it's just not bad and just needs some getting used to.

You're giving this game way too much credit, drawing parrallels with real-life and what makes logical sense shouldn't matter in this game, it's got arcade handling which means they are free to take every liberty to make the driving fun and if they wanted to make the driving difficult and technical, they could but not make it unpredictable and completely set you back after you make one mistake, spinning uncontrollably in a full 360 is not fun and it's unnessacary, they could of just had it so you just bounce backwards, racing in general is just not fun or empowering because you have to concentrate soo damn much to avoid un-even terrain or getting a love-tap from other racers that can spin you out uncontrollably.
SynthLizard8 Sep 13, 2015 @ 11:07pm 
Originally posted by Fatality:
Like i said, i've had no issues, git gud.

But i do agree that while using the 'handbreak' you should be able to drift WAY WAY MORE.
Don't hit rocks, don't slide out. git gud.
Not everything revolves around you and anecdotal evidence, isn't actural evidence.
Dfeeds Sep 13, 2015 @ 11:31pm 
Originally posted by Purple_storm:

You're giving this game way too much credit, drawing parrallels with real-life and what makes logical sense shouldn't matter in this game, it's got arcade handling which means they are free to take every liberty to make the driving fun and if they wanted to make the driving difficult and technical, they could but not make it unpredictable and completely set you back after you make one mistake, spinning uncontrollably in a full 360 is not fun and it's unnessacary, they could of just had it so you just bounce backwards, racing in general is just not fun or empowering because you have to concentrate soo damn much to avoid un-even terrain or getting a love-tap from other racers that can spin you out uncontrollably.

Can you elaborate on being love tapped? I've been side swiped and rear ended plenty and didn't have any real issues apart from the loss of health. And apart from the hard to see red road concentrating was no different than regular point A to point B driving. Like I said, I had issues spinning out, but that was more dependent on my speed and angle. If I smacked a rock head on I would pop up and land on it ot something. Bouncing back would have been ridiculous, honestly. A 2 ton car, traveling at 60ph, should NEVER just "bounce back." Now that wouldn't make sense. I enjoyed having to master the driving instead of getting it right away due to over simplicity. Making games too easy to cater to the more casual gamer who refuses to take even a few minutes to get a handle on a game's mechanics is a serious downfall.
Fatality Sep 14, 2015 @ 12:34am 
Originally posted by Rednecksith:
I've done the main story race to get the V8 I don't know how many times. The slightest, tiny little mistake basically means you're not going to win, period. I've tried tons of different configurations from fast and light to slow and heavy, and everything in between. Doesn't matter. Even the slightest bump on the side sends me careening off at odd angles. What really sucks is that you can't run backwards to catch him; you'll get DQ'd. I thought I could stay there and just let him lap me. Nope! Gotta play the way the devs want you to. Gotta chase the vehicle which is only slightly slower than you even with max exhaust upgrades. Plus you have to deal with the mines once you DO get close. Trying to jink around them with the current physics is just absurd. Even with handling almost maxed out.

Shelved the game for now before I break my mouse in frustration.

Originally posted by Fatality:
Like i said, i've had no issues, git gud.

But i do agree that while using the 'handbreak' you should be able to drift WAY WAY MORE.
Don't hit rocks, don't slide out. git gud.

And you're a liar. And an idiot. And a troll. And possibly about seven years old. Piss off.
You're the one that sounds like a seven year old, Rage much? git gud.



Originally posted by Purple_storm:
Originally posted by Fatality:
Like i said, i've had no issues, git gud.

But i do agree that while using the 'handbreak' you should be able to drift WAY WAY MORE.
Don't hit rocks, don't slide out. git gud.
Not everything revolves around you and anecdotal evidence, isn't actural evidence.

Don't hit rocks, don't slide out. git gud.
Fatality Sep 14, 2015 @ 12:35am 
Originally posted by Blaze:
There is no hand break. I also doubt you arent having the same problems
'hand break' being the left shift that is the closet thing to a hand break, git gud.
Mysterion Sep 14, 2015 @ 5:04am 
Originally posted by Fatality:
Like i said, i've had no issues, git gud.

But i do agree that while using the 'handbreak' you should be able to drift WAY WAY MORE.
Don't hit rocks, don't slide out. git gud.

We talking about bad game mechanics and you bring up 'git gud'



Originally posted by Purple_storm:
2) The driving physics, you can't do burnouts, you can't powerslide, you can't counter-steer, you can't do any fancy manuvers with the car but the biggest thing that makes this the most hated aspect of the game is that your car is prone to spinning for just about no logical reason as if it's a Micro Machine, if you hit a rock at all at speed you will probably spin a 360, even if you stick a landing the wrong way, it's soo annoying! it's all made worse that the Magnum Opus is slow to start, even with a fully maxed engine and exhaust.

All of this is magnified when in races, if this is how the Batmobile handles in Arkham Knight, people were right to complain.

Driving feels arcadey and I also have noticed that some random cars DO have a working handbrake, its just non-existent on the Magnum Opus. Oh and the spinning and unable to roll over is like, come on man those are the simpelest things for a game baed on cars
Last edited by Mysterion; Sep 14, 2015 @ 5:06am
depresso Sep 14, 2015 @ 5:20am 
People who complain about the driving physics obviously have never gone 'bush-bashing' in an early model Ford or Holden (GM) on sand/dirt... Yes, I'm an aussie.
Guywars Sep 14, 2015 @ 5:25am 
So there's not handbrake button in this game? I was hoping that i missed it or that i had to build it.
Going around these lands without being able to make a fast turn is really a pain in the ass and it makes everything less enjoyable.
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Date Posted: Sep 13, 2015 @ 7:51am
Posts: 76