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Fordítási probléma jelentése
The situation here is that, when I started playing, I thought critics were too harsh. For my first 20 or so hours, I would easily give an 8 to the game. But on the 20th occurrence of each same annoyances, I started feeling less forgiving. Now that I`m finishing it, I think it`s a 6. Very unfortunately, because I love the universe and the idea.
3/4) when you like to capture the enemies' cars (like me), i'd recommend you to take a weaker thunderpoon, destroy the armor and then go on as with unarmored cars.
5) absolutely agree. totally annoying when it starts while you're conquering a camp. (when you're in your car, it's ok.) and yes, you CAN get hit by a storm while conquering a camp - even during a boss fight (and of course the boss doesn't take any damage from the storm). i can smoke 2-3 zigarettes during a storm, waiting in a safe corner of a camp. -.-
6) it's really hard, but the challenge is to get the right elements for your magnum opus. your bumper shouldn't be to heavy (it's not that important for the race), instead you should put more wheight on the armor (since this saves you from the most kinds of possible collisions during the race). most important: keep your accelaration high, so you can gain speed very fast, when your car stops. i also had to learn (by failing), that a 'good magnum opus' doesn't have all the highest elements possible, but you have to focus on what you really need/use, to get a well running and reacting vehicle.
7) i've never tried it during the gastown race, but you can end a death run by just leaving your car. maybe it also works for the gastown race.
rockstar energy drink
I have two save files because of your number 4 option. My first go around I ignored quests that took me to Gutgash because I wanted to do everything in Jeets because I was enjoying it. Normally I don't like games like this, because I hate the repetitive ♥♥♥♥♥♥♥♥ that I found during Assasins Creed. AC was the best 2 hours in a game when it came out, then the next 4 I slowly got bored and stopped playing because of the repetitive stuff. This game I haven't found that, however what I did find was by doing everything I found the game too easy. So I decided to start over and have just been doing the quests with very little exploring and found that by not grinding the upgrades before advancing the game is still easy but a lot more challenging then before.
The game's difficulty seemed to of went 0 to 100 real quick once I started doing stuff in the gas town area, which is a good thing IMO because the game felt a little to easy up until then.
i'm not sure, but is it possible, that the scrap piles decrease the time in which you can gain the benefits from the stronghold again? in my first playthrough, where i built them all, i just had to wait for a few minutes. in my recent playthrough i didn't built them and i have to wait around 20 minutes or so.
also this game would have been perfect to atleast let modders make racing multiplayer. the car combat is pretty fun. while the on foot combat is too much of the same old same.
- Ram until armor drops, use harpoon
- Fully upgraded shotgun, there's really nothing this thing can't destroy
- Fully upgraded thunderpoon
Or you could go and get some scrap. 300 scrap per box. Sometimes I find 3 of them at the same time.
That may be, I'm not sure...I'll try to pay attention and see if it makes a difference...I think I still have a stronghold I haven't upgraded.
I think one of the predominant issues from which complaints stem is that this game is a Mad Max grafted onto a fairly standard open-world formula. You have towers that reveal points of interest on the map, numerous camps with copy-and-paste objectives (blow up an oil transfer pump or oil storage tanks), myriad collectibles that suck up time to find, etc. Like in most other open world games, making mini-maps for each camp would take a lot of time and resources... so they compromised and gave you red icons on the map to indicate transfer tanks while leaving it to you to scavenge for collectibles... which I've personally gotten used to in these games.
The open world trickles into mission design as well. Since you can start a mission and then ignore it for hours as you drive around whacking stuff, how would restarting work? I've had "cross Dead Barrens pass" for hours while doing Gutgash stuff. If it could be restarted, I'm not sure how that'd go. :-P
With respect to character upgrades, open worlds complicate that too. In a linear game, you know what the flow of XP is going to generally be. With this... how many players are going to pimp out the ride with every possible upgrade before the Jaw? How many are going to just plow through? You have to build scenarios and enemies that give the speed-runners a doable taks while leaving some challenge for the obsessive completionists, and that's a tricky feat. I have a fully maxed out Max and an incredibly good Magnum-Opus (almost done with Gutgash side objectives before hitting the Jaw), and that throws some things off. Not as egregious as Kingdom of Amalur, but I am indeed the Batman of the Wastes.
Oh, and then the whole "pragmatic game design" thing kicks into effect too. Most players aren't going to do all 50+ camps and kill every single Top Dog... so is it worth it to give each camp a unique objective or each Top Dog their own unique animations and weapons? Heck, a vast majority of gamers never even beat the games they buy and probably won't get past the Jaw or kill more than a single convoy. *copy and paste*
That having been said, I've found the camps varied enough in level design and the Top Dogs crazy enough in personality that I don't mind. I dislike the Dinki-Di minesweeper sections in the poorly defensible buggy (plenty of room in the Magnum Opus for Dinki-Di, really), but that seems to be the most egregious thing to me. Heck, I even like the storms. Each time, I've tried to beeline to shelter and made it just before the storm wall reached me. Then, I'm fistfighting freaks in a scavenger camp as debris and cars are flying in the air and Chumbucket is screaming in terror for his Angel Combustion. It's been kind of a hoot, and watching the lightning and explosions from a dilapidated shelter built into a bluff as I wait for my chance to pick up leftover scrap... feels very Mad Max to me. It works.