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https://www.youtube.com/watch?v=cdLl1GVjOrc
There is, it's true, some open world games in which we spend an equal percentage of our time collecting stuff. Mostly RPG and hack & slash, such as Diablo or Borderlands. And well, this is not the same thing at all. We collect many different things, stuff to improve or change our equipment, droped from monsters we just killed, excited to discover what is this new object, and the equipment system is often more than a simple "collect money and upgrade"...the collect part is very addictive and well done.
I think Mad Max is just very poorly designed when it comes about this precise aspect of its game design. Copy/paste random scrap and hide them in any area with a counter so the player will have to search every corner for it. Just lazy. Like the feathers in Assassin's Creed 2, except that the feathers are the most optional thing ever in AC2, while scrap is a very important thing in Mad Max, the game almost forces you to hunt them down. When it's about collecting, it's a crap scrap simulator I think. I was very surprised a non-indy game was having such a cheap game design when it's about collectibles.
I agree about the combat part, it's just another Arkham but well that's not that terrible. And yeah, the game has many vehicles moments so in the end it's a good thing for the game's rythm.
Please pardon my english.