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If you want to use magic, you put your points into staves, robes and 3-4 magic skills. If you want to use weapons, you put your points into armor, your weapon of choice and a few points into magic support skills.
In general you want to maximize 1 weapon skill (or staves for magic), 1 ranged skill (whether it be bows, fire or cold magic) and one of the armor skills (armor for melee/bows, robes for magic). Get enough stats in armor to use the armor you want.
Remember not to waste skill points if you don't need them. Don't put points into armor / wands / potions / etc if you don't need to have those at a specific level to use a recipe or item. It's okay to max your weapon or offense magic skill because more damage is always useful.
If you're worried about getting deep into the game and finding out your skills aren't working out for you, there's a quest that gives you an item that will refund your skill points. There's another item you can buy with UN points that refunds skill points. If you still need a cookie cutter build, there's a topic here for build that work in Hard++ that has a few. These are just builds that work, but they aren't the only builds, and if you use them you're going to be pigeonholed into playing a certain way... and that's going to kill your experience more than anything if you ask me.
To me there's two ways you can do level ups in a game, either let them choose which type of character they want, but no matter what they pick they are then given the appopriate stats to make an ideal build thats as good as any other, OR make them choose points but allow frequent changing of points for free, such as at save points, allowing the player to experiment and learn what they do and don't like with out feeling punished by their choices when they find builds they don't care for. Not doing either is the sort of thing that kills games for me, and a single one time reset is little help since I'm stuck slogging through the game painfully with a terrible build until i reach that reset, and theres no guarnetee the new stats I pick after the reset will be any better, but I can only do it once.
Again I hate to whine and moan, but the only reason I even posted at all was because before finding out what the level up system was like, I was really enjoying the game, I really want to feel this wasn't a wasted purchase, but so far that is something I can not say.
Bow + sword + armor
Bow + axe + armor
Bow + mace + armor
Everything else is optional.
Multiplayer is a bit more complicated. I would advise just testing around yourself and then at around level 10-12 try to afford a orb of rebirth to reset to a focused build. The easiest build for multiplayer if you don't feel like making a build is to put all 6 points every level into sword, armor, bow, alteration, healing, and constitution.