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Thanks for your constructive comments. However explaining why the boss pisses you off should be more helpful to know why you find it cheap and bad dessigned to answer your question about further bosses.
By the way, if you are writing now is most probably because you got Unepic from the Bundle Stars, so you paid 25 cents for it. Well, you can't complain finding cheap bosses in such a cheap game, right? ;-)
Now the question is, if you lost them all, why didn't you just quit and reload the last game in order to have them again?
My final thoughts:
So in your opinion, if something in a game is slightly different to what you are used to, then there is a bad design behind it. If you have to think a little instead of memorize patterns, then the boss is cheap.
Well, that boss is called Neuron (brains' cell), it is a big brain. You have to fight him using intelligence, not just brute force.
He forces you to do what you yourself can do: to cast certain spells, to drop items, to use devices... so the way to defeat him is to prevent him forcing you to do these actions by just dropping anything you can use before the fight. If you can't do it, he can't force you to do it.
Put in other words, you have to think a little, not just trying to get over it using brute force.
So in my opinion, where you see a bad design I see an original and challenging way of fighting.
Moreover, as a player I know that if a run goes wrong (losing too many items or potions), I just quit and reload the game again. This is a basic strategy in all games with progression where you can save the game. This is something that you won't find in any tutorial in any game, like you won't find tips like "don't fall into the spikes or you will die". It's just common sense.
Last, but not least, the purpose of this forum is to share problems and find out solutions, not to criticize the developer without asking first, saying that he is a bad designer or that the boss is cheap and BS (I pretty sure you wouldn't like that I say that you're a horrible player, a noob, a brainless person, a child that cries and in front of the first problem instead of facing it like a man).
Other people had problems with certain parts of my games and we talked politely about them. Sometimes they found out they weren't doing it well and sometimes I changed them because they were right, improving the experience.
Myself, i think neuron was easy, once I figured out what tactics to employ. I was playing on hard++. Overall, this is an awesome game. I thank the developers for giving me so much hours of frustrating enjoyment! lol
Oh, make use of the bank. If you can find it. There is also a 2nd hidden bank but I'm not going any further than that!
I just remember that for some boss I just couldn't use magic. I believe that was the guy who forced me to use all kinds of spells or some ♥♥♥♥ like that. Was really funny.
1 - Neuron forcing the player to pour out their potions is a completely unforseeable ability. It forces the player to reload, due to them either dying or through an unwillingness to lose those potions.
2 - Neuron forcing the player to use the halo to teleport out of the fight forces the player to start the fight again, unless the player had the incredible foresight to drop the halo with the potions after experiencing point no.1.
Both of these abilities feel very cheap because there is no way to counteract them without first experiencing them. For most players, it's only on (at least) the third attempt that they will possess all the information they need to win the fight. This wouldn't be so bad if it weren't for point no.3.
3 - The actual fight requires the player to go to one side of the room, climb up, jump on a rope, slide down, drop at the right time, and hit Neuron in the eye. The player has to do this over and over until Neuron is dead. For me, this whole process was neither exciting nor enjoyable, and it only got more and more monotonous with each attempt at the boss.
franfistro, if you are still responding to this thread, could you please explain what the intentions behind this boss were? I can't help but feel that Neuron was designed entirely to annoy and frustrate the player. After beating Neuron, I stopped playing shortly after, as I had no desire for anything else like him.
Actually you raise a very excellent point. in all my years of playing video games, very few times did I die for a reason than because of my own lack of skill or patience. Battletoads for example. when I played that game, I died so many times, and it was very frustrating.
But every time I died I knew it was my fault. I sucked at the game, and I knew the only way I was going to beat the game was to stop sucking at it. But this boss fight did something else. It says You are going to die because you the player don't have clairvoyance. Shame on me for not predicting the future.
So after thinking about it for a while about why this boss frustrated me so. Even after I managed to beat it I know now why I'm having a hard time continuing this game.
I apologize to the dev for my initial outburst. But I do actually think this is a true unfortunate mistake the dev made.
It is a boss that has the most definable example of artificial difficulty I have ever seen. But everybody makes mistakes in creating art.
This game was ridiculous fun up until Neuron. The witty Dialogue, and the tight, responsive controls. The cheesy quests, the hilarious pop-culture references, and the nostalgic reminiscing.
I personally thought it was a funny idea.
The game simply requires you to take everything into consideration. I mean hell, i was just like "♥♥♥♥ ♥♥♥♥ ♥♥♥♥ ♥♥♥♥ halo"