Kenshi
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Koomatzu  [developer] Dec 14, 2018 @ 5:01am
Updated Roadmap
Kenshi has now left Early Access and is fully released.

What does this mean for Kenshi’s future? It means that there will be no new features added, Kenshi is feature complete, but we will be continuing to fix all crashes and bugs reported to us. Localisations (in German, French, Spanish, Portuguese, Russian and Japanese) have all been finished and are in game, however we have been noticing a couple of small issues popping up since release, so we will continue to refine these.

BUGS & CRASHES
Right now we are working hard on bug fixes – We understand crashes and bugs can be frustrating, you can report all instances in our Steam or Lo-Fi forums and we’ll look into it asap.

LOCALISATION
We’ve had a few issues reported including some missing strings which didn’t export and text not fitting in GUI buttons. We’re on it and should have an update out within the week. We also had reports from Japanese players that the translation is inaccurate and… not so good. So we have employed an experienced video game proofreader to refine this. You should see gradual improvement patches for Japanese over the next few months, we aim to be finished with all edits by March 2019. We welcome any feedback from all non-English speaking players!

LUXURY FEATURES
We’ve seen some confusion amongst the community about luxury features and optimisation upgrades coming. Just to clarify, we will not be adding any more features or engine changes to Kenshi. Fortunately we were able to add a few luxury features before release including crawling combat, unarmed combat, dismemberment, blood and ranged combat. However no more luxury features will be being added.
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Showing 1-15 of 672 comments
Tovias Dec 14, 2018 @ 6:02am 
Well, the game has plenty of content to go with and hopefully modders will continue delivering even more stuff, but I'd be lying to say the egg hatching and mounts weren't among some of the things I was the most excited for.
AVE Dec 14, 2018 @ 6:28am 
Any plans for DLC? Payed of course, will gladly pay for more luxury features implemented.
Aviticus Dragon Dec 14, 2018 @ 7:37am 
Without an updated engine it's pointless to continue adding features. Maybe in the next Kenshi game.
Originally posted by Koomatzu:
...however we have been noticing a couple of small issues popping up since release...

Yeah... About that...

Originally posted by Aviticus Dragon:
Without an updated engine it's pointless to continue adding features. Maybe in the next Kenshi game.

Could not have said it better myself. Just prepare for a lot of flak for even thinking that.

EDIT: Somehow the quoted parts got mangled. Fixed.
Last edited by 🆃🅴🅰🆁🅻🅾🆆; Dec 14, 2018 @ 7:50am
Bedelguese Dec 14, 2018 @ 9:25am 
Disappointed that faction diplomacy never really got off the ground save for killing the major factions, but hopefully maybe some mods will eventually help with that, thanks for the great game.
Kuroodo Dec 14, 2018 @ 10:47am 
Then at least try to make certain things more accessible to the modding community. If you wish to not expand on your game after release, then at least allow your community to do so.
HeirtotheStar Dec 14, 2018 @ 11:28am 
OPTIMIZATION is all I need now...
Pajaritos Dec 14, 2018 @ 1:23pm 
Originally posted by Aviticus Dragon:
Without an updated engine it's pointless to continue adding features. Maybe in the next Kenshi game.


like in 12 years?
piebob the duder Dec 14, 2018 @ 5:01pm 
Originally posted by HeirtotheStar:
OPTIMIZATION is all I need now...
lol same
Chip Dec 14, 2018 @ 5:04pm 
Alrighty mr. dev I only got one question.
In the bar there is a guy who offers to sell organs
Could you implement a way to enable us to buy one of those organs?
Such as a new organic left arm? That way i'm not forced to go robot the second my main suffers the loss of an arm.

Awesome game btw
Pajaritos Dec 14, 2018 @ 5:25pm 
lately my (quite heavy modded) game is having lots of pathfinding issues, while roaming with my 35ish man/critter roaming gang im like missing 1-3 toons almost every moving order. the larger the creature, the more likely it will be stuck. To the point where i use cage beasts, beak things, skin spiders for base defense only. but even gorillos, crabs and landrats and even chars have a very hard time finding the right way. This very annoying.
What do?
Last edited by Pajaritos; Dec 14, 2018 @ 5:25pm
Bedelguese Dec 14, 2018 @ 5:38pm 
Originally posted by Zim:
lately my (quite heavy modded) game is having lots of pathfinding issues, while roaming with my 35ish man/critter roaming gang im like missing 1-3 toons almost every moving order. the larger the creature, the more likely it will be stuck. To the point where i use cage beasts, beak things, skin spiders for base defense only. but even gorillos, crabs and landrats and even chars have a very hard time finding the right way. This very annoying.
What do?

Have you tried setting your formation to military or caravan?
Saviliana Dec 14, 2018 @ 7:02pm 
How about some idea :
Vehical, like (wind powered sail)boats and pulling carts, or even maybe repair one of the robot spider as a method of ride.
Caves mining, sewers and basements, would really want to see that you could be leading enemies going into underground tunnels made and trap by yourself.
A better stat interface, maybe put a button for detailly showing a list of character's bodyparts (like the list of skill stat would be good), that way we could mod more bodyparts but no need for guessing for what had we added.
Bedelguese Dec 14, 2018 @ 10:48pm 
Originally posted by Saviliana:
They're not adding anything else.
Pajaritos Dec 15, 2018 @ 2:49am 
Originally posted by Komrad:
Originally posted by Saviliana:
They're not adding anything else.
well
then gives us dlc´s, just dont become ea. another island? hell yeah here take my 15 bucks already.
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Date Posted: Dec 14, 2018 @ 5:01am
Posts: 672