Kenshi
How To Edit A Pre-existing Mod
Hi so I made a mod but unfortunately I left and opened the game- missing a final step. Is there a way I can edit that pre-existing mod?
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Cattrina May 1 @ 12:23am 
Yes, if you saved the mod you can just open it in FCS again. If you did not save, then you have to do those changes again.

I usually have both open at the same time, FCS and the game, so I do not lose my place while I test. This is possible when you open both directly from inside of the installation folder, not using the Steam launcher. I pinned them both to my start menu, so I do not have to dig through the folders every time I want to mod.

This way I can have how many FCS open at the same time I want (in case I want to have other mods as a reference etc.) and launch the game as many times I want without having to close any of my dozen FCSs.
Last edited by Cattrina; May 1 @ 12:25am
Wow thanks for the advice, your telling me I can download mods while in game without having to import? Is there a way you can import while in game or something?
Cattrina May 1 @ 12:59am 
No, I am telling you you can edit the mod you are currently working on, save, and start the game to test your mod without having to close the FCS. Then you close the game do some edits again, save, and launch the game. You CAN edit while the game is running, but you will see the changes you made only after you launch the game again.

This has nothing to do with importing the save game. One needs to import their save when they want to add a new mod to their already existing game.

And yes, one has always been able to subscribe to mods and download them while the game is running, you just do not get to load them to the game without restarting the game. And yes, most mod additions still require game save importing. If you want to use them with your old save.

Making/editing mods and using mods are two different things in this context.
Last edited by Cattrina; May 1 @ 1:03am
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