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번역 관련 문제 보고
here´s the idea behind it:
https://imgur.com/a/TjSwscr
file can be made available. credits would go to the person willing to do this ofc.
*.xml is the collision and is required for to things - physical collider for pathing or as a load trigger for defining the interior space and loading that space into the game when a character crossess the threshold.
the interior trigger creates a new space which overrides the existing space with a new set of rules interior vz exterior. Exterior should have all the hard collsions, interior is more a space definition. Both need to be defined in Blender and exported as an .xml Unfortunately i don't believe existing ones can be imported although they can still be viewed in kenshi mesh viewer. If there is a problem with the interior trigger alignment/positioning then characters will get stuck on the invisible boundary that defines it. .xml origins are to their own centre of mass relative to the scene origin, where as the building mesh should be to scene origin from the beginning.
buildings in general should only be 1 skin thick in most instance so that back face culling can be used to allow the building to cut away for player viewing in game. Designs should take this into account, like wise for floors and roof so that they are separate instances and can load in an out as necessary.
The Collisions can usually be a global entity that is used once and covers the whole building rather than making individual instances per building floor.
Interior upper floors can only be accessed from interior stairs and generally any design that tries to have multiple exterior entry points for different floors will ultimately fail or be buggy.
the latest plug-in tool should work with 2.9X
edit: they're older cribs but still valid
https://steamcommunity.com/sharedfiles/filedetails/?id=2613106392
https://steamcommunity.com/sharedfiles/filedetails/?id=2613103779
how to go about slopes ? like ramps and such ? also just a box collider around it ?
thank you for your time & effort
Down load kenshi mesh viewer and take a peak at vanilla ones for idea, can also look at mud buildings and Kindrad's Bug house fix mod for reference to using non-box format.
edit
https://steamcommunity.com/sharedfiles/filedetails/?id=2739496540