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I do have reactive world installed, so Im not sure if other factions are supposed to take those laces over after they are killed, but since on the same playthrough Im murdering my way through the holy nation I've yet to do an import with resurrection included.
If I do end u doing it Ill try to remember to post an update here, otherwise I'd be curious if you ever figure out what happens.
That leads to two interesting possibilities and I'm not sure which would happen as the comment I referenced was in regards to world states. So, one, the import happens and it realizes the Dust King is a party member and doesn't spawn a new one. Or two, it sees only the flag saying he's alive and places a new copy of him at his spawn point, same as it would any missing-but-not-dead NPC. You'll have to attempt an import with dead NPCs to find out which happens.
Sorry to interject in here, but a lot of this is backwards.
Dialogue packages, specifically Beep's and Agnu's use the Alive and Dead status to determine for their interactions, if both are alive and in the party, they converse as normal, if one then dies, the other mourns. Essentially, they cannot be dead once recruited or these packages wouldn't function properly.
To clarify on your points, "importing with Dead NPCs" means all NPCs that have been killed will remain dead, essentially stating "I do not want to reset my world states" in a roundabout manner. On the other hand, "importing WITHOUT dead NPCs" means you'll reset the entire stage to the vanilla start scenario plus whatever your modding additions dictate. Since often recruits use the Unique tag, instead of appearing at a bar while in your squad, the relative chance of whatever is was weighted against them now ignores for them, causing them not to spawn at the bar, but increase the chance other recruits might appear if they were being selected on a choosefrom basis.
Once recruited, NPCs remain alive, so will not spawn at their respective locations on a soft import. The situation which would lead to a NPC re-appearing would be their death and selecting the "importing without dead NPCs", causing them to return to their original spawn point due to the resetting of states.