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Report a translation problem
Lack of Mip-mapping will cause black at distance but should have texture up close.
Incorrect alpha channels may cause issues.
Saving the *.dds in wrong format or forgetting to update the UV unwrapping if you altered the original mesh in anyway.
Some programs don't do *dds so well and need an intermediate program to convert between *bmp - *dds for the purposes of editing and creation.