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Harpoon MkII. Working on screenshots, they'll be attached shortly.
Is the guy manning it not firing at all ? Ive seen turrets fire at foes they cant hit ,due to range and obstacles in the line of sight. you used to be able to use blocked line of sight foes for turret training. the turrets would fire on them continually,but the wall would be in the way and block the bolt ,but the manner would still get skill for each shot.
Screenshots of the placements are now posted. The gunners won't fire at all. Their listed activity will be "Aiming", but shots are never fired. (i.e. they never change their activity to reloading, etc.)
i know that sometimes the chars can line up "wrong" ,and not be able to fire the weapon even though it says they are using it. Ive had that happen to turrets on walls a few times. Its rare , but one of my last bases had like 13 turrets to protect the gate,and sometimes after making a food run they'd "line up wrong" and not fire the turret til i reset them.
Dont think ive ever seen it happen with 2 at once though.
This explain it a little better.basically when the problem was occuring,you had to put the char right on the turret before assigning him to it. If the char had to take a few steps,he would align wrong.
i see this post, saying you have posted them, but i see no screenshots in this topic after that post. I am viewing it while logged into steam client
That is one steeeep base, where is this? If you had the base the otherway around and make the enemy run up the height bonus could be very deadly. im guessing the fertile ground and resource are down there tho. feel your pain when building on terrain near cliffs and having to deconstruct, bugged out my builder cause they were determined to get the materials inside the ground even if few steps away thers a full storage with it. had to take everyone out and unload the base to remove the materials on ground to fix the AI.
I just wanted to say that I probably can't solve the problem, but I have to thank you for going through the trouble of posting screenshots! OUTSTANDING! So many posters ask questions that would require a screenshot to answer, but don't want to bother with taking the time to do that.
Good for you!
On your issue - I thought I had read that turrets don't require power unless they have searchlights on them. I could be wrong, but you definitely want to check. Sometimes, with some things, characters don't know they can't currently work the machine for some logic reason, but will still report doing so.
On that note, can the gunners "see" the targets? Maybe some regular spotlights on the walls/gate would help?
I remember reading that spotlight-equipped turrets had some bugginess to them. That could have been a very old comment, but it's worth examining - Try some regular Mk1 basic turrets and see if they work, then upgrade to MkII, etc.
Collision and navmesh issue abound. As said above, solving for their positioning before assigning. Also, use CTRL SHIFT F11, always. Sometimes, dipping into the FCS, but don't save, and then dipping back out can reset some issues.
Side note: If something isn't hostile, and they aren't toggled to "Shoot First, Ask Later" in options, they won't engage it. ie: An at-first-non-hostile group shows up and issues demands may not get fired upon until they start attacking. Maybe... Sometimes, AI behavior is strange.