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The gates work well if you have them flanked by turrets as it gives plenty of time to mow down any attackers before they get close to opening it.
If you have a weak squad, best to have 2 gates... then you can run out of one while the other one slows down the attackers, be it only for a short time lol ;o)
In one of my playthroughs I have 10 turrets to each side of the gate so 20 pointing at anyone silly enough to try & break it, no one gets close to the gates no matter how many or how strong, even though my guys there are all weak. Only had to repair that gate when multiple enemies factions have turned up.
In another playthrough I have zero turrets & leave the gate open, my guys are so strong that any attackers don't even get past the first step of the gate.
So you got to adapt to what you have and what will come after you, in most cases the gates give you time to work out what to do & implement it fast ;o)
I usually just take everyone in a corner and hide and let them ravage the place upside down and leave.
Attackers will get stuck in mounted turrets and they wont leave until killed or the turret is destroyed. Its just harder to remove them, if theres alot of turrets around.
Most annoying are the base vermin who stay there until killed or removed, its hours of work to lure them one by one, kill and carry away.
Havent tried out yet, but im going to try making 100% wall around the camp without any gates and destroy a part of it if someone needs to move through it. Probably even faster to build than repair the useless gate, which is most of the time broken anyway.
With 8 turrets aimed at the gate, most attacks by the time they break the gate, only one or two survived the rain of bolts coming down on them.
Also while they trying to break my gate, my engineer is repairing it, buy even more time, so often by the time they break through, my single engineer can fend off the badly wounded survivors.
hardest part is to place the buildings and attach the walls to them without gaps, often Shift-12 is needed to move the wall into positions before finishing.
If needed can provice a sceenshot for more clearer on how to set a good defence up.
Last time, i got run over by 20 dust bandits. 6 turrets and didnt get a single one down before they came through 2 gates in a row in less than a minute. Probably used 5 hours of save/load marathon to get them removed from the base and even got some bonus food bandits in the meanwhile.
Jeez, was really close of destroying some stuff near hands... >.>
One idea would be to build a separate round wall inside the base and build 20 turrets there, which those invaders would use, then destroy them one by one and pull those pests out easier.
Plus, you learn turret skill fast that way :)
I use the good old "funnel" door, and it works just fine so far, they die before they can destroy the door :
--\_/--
I removed one of my door though, because large base mean I had to run and they would destroy the gate before I get there, now I only have one.
Also using skeleton on turret job, they don't need food and they have a turret skill bonus.
Its just unrealistically fragile and annoying with the amount of attacks what is thrown at player settlement right from the beginning. This just leads into using some stupid exploits to overcome this problem.
Tip for modders = The more durable gate
I've lost 2 engineers from my turrets killing them. What angle are you referring to?
As I see it, the low-level gates are cheap, easy to produce, and there's nothing stopping you from creating a bunch of staggered entrances if you're having difficulty. Plus, you've got turrets to defend them, which will train your rangers' perception stat like mad. And the level 3 and 4 gates are much tougher, so just build those instead if you're finding the weaker gates too fragile.