Kenshi
The useless defensive gates...
Seriously the defensive gate (2 atleast) needs alot more hp.
I mean, who (exept houdini) comes through iron/steel crossbarred gate barehanded, or with any melee weapon whatsoever in just minutes? Getting annoyed when all the time hordes of beggars etc. break the gate with metal pipes and running around the base...
Either way add gate 50-100K hp, or make it indestructible to melee weapons and add siege weapon(s) that can break it open.
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Showing 1-15 of 20 comments
yippeekiay Apr 23, 2018 @ 6:00pm 
Yeah, the strength of them is a joke but I think it's main use is just to give you the chance to get ready for an assault, or man up any turrets you have.
The gates work well if you have them flanked by turrets as it gives plenty of time to mow down any attackers before they get close to opening it.
If you have a weak squad, best to have 2 gates... then you can run out of one while the other one slows down the attackers, be it only for a short time lol ;o)
Sable Winters Apr 23, 2018 @ 7:44pm 
Best way I've found to use gates is to get walls 2 and set up tier 2 gates. I had only one entrance, but tiered entry. A total of 3 gates, to get through gate one they needed time, time I used to set up 3 gunners ahead of gate 2. the rest of them would rush to the second gate to repair it until about half way then they'd fall back to gate one, close it, and get ready to repair that while the gunners fell back to 3 more turrets ahead of gate 1. No one really made it through, until a massive slaver attack overwhelmed my lack of people.
Last edited by Sable Winters; Apr 23, 2018 @ 7:44pm
yippeekiay Apr 23, 2018 @ 8:13pm 
yeah, got to base your gauntlet on what you think may come & visit you & how strong your squad is against them.

In one of my playthroughs I have 10 turrets to each side of the gate so 20 pointing at anyone silly enough to try & break it, no one gets close to the gates no matter how many or how strong, even though my guys there are all weak. Only had to repair that gate when multiple enemies factions have turned up.

In another playthrough I have zero turrets & leave the gate open, my guys are so strong that any attackers don't even get past the first step of the gate.

So you got to adapt to what you have and what will come after you, in most cases the gates give you time to work out what to do & implement it fast ;o)
Last edited by yippeekiay; Apr 23, 2018 @ 8:14pm
Mauri Kiduttaja Apr 23, 2018 @ 8:28pm 
If theres even slightly larger base, you need to constantly scout horizon for attackers, otherwise they will get through before you can even send your guards to defence positions.

I usually just take everyone in a corner and hide and let them ravage the place upside down and leave.
Attackers will get stuck in mounted turrets and they wont leave until killed or the turret is destroyed. Its just harder to remove them, if theres alot of turrets around.
Most annoying are the base vermin who stay there until killed or removed, its hours of work to lure them one by one, kill and carry away.

Havent tried out yet, but im going to try making 100% wall around the camp without any gates and destroy a part of it if someone needs to move through it. Probably even faster to build than repair the useless gate, which is most of the time broken anyway.
Arran Chace Apr 23, 2018 @ 8:29pm 
I placed buildings next to my gate to the building sticks out of my walls, placed turrets on top of these buildings and have them manned.

With 8 turrets aimed at the gate, most attacks by the time they break the gate, only one or two survived the rain of bolts coming down on them.
Also while they trying to break my gate, my engineer is repairing it, buy even more time, so often by the time they break through, my single engineer can fend off the badly wounded survivors.

hardest part is to place the buildings and attach the walls to them without gaps, often Shift-12 is needed to move the wall into positions before finishing.
If needed can provice a sceenshot for more clearer on how to set a good defence up.
Mauri Kiduttaja Apr 23, 2018 @ 9:31pm 
The problem is, with turret skills that are 20ish, they wont hit.
Last time, i got run over by 20 dust bandits. 6 turrets and didnt get a single one down before they came through 2 gates in a row in less than a minute. Probably used 5 hours of save/load marathon to get them removed from the base and even got some bonus food bandits in the meanwhile.
Jeez, was really close of destroying some stuff near hands... >.>

One idea would be to build a separate round wall inside the base and build 20 turrets there, which those invaders would use, then destroy them one by one and pull those pests out easier.
Last edited by Mauri Kiduttaja; Apr 23, 2018 @ 9:41pm
Erei Apr 24, 2018 @ 1:01am 
Build the multi shot turret. Accuracy means nothing when you throw enough iron to the area. Also, when they bash the door, they cluster together, and the multi turret can destroy them at this point.
Plus, you learn turret skill fast that way :)

I use the good old "funnel" door, and it works just fine so far, they die before they can destroy the door :

--\_/--

I removed one of my door though, because large base mean I had to run and they would destroy the gate before I get there, now I only have one.
Also using skeleton on turret job, they don't need food and they have a turret skill bonus.
Last edited by Erei; Apr 24, 2018 @ 1:03am
Zombie101 Apr 24, 2018 @ 12:22pm 
6 turrets more then eneough take out some the bandits. Problem lays in your defense layout . I personly angle my walls so they don't hit my Repair person. it also tighens up the kill zone.
Mauri Kiduttaja Apr 25, 2018 @ 6:41am 
Point still is, that the real problem is the gate itself, not strategy.
Its just unrealistically fragile and annoying with the amount of attacks what is thrown at player settlement right from the beginning. This just leads into using some stupid exploits to overcome this problem.

Tip for modders = The more durable gate
Javiefe10 Apr 25, 2018 @ 6:51am 
Originally posted by Talkkared:
Point still is, that the real problem is the gate itself, not strategy.
Its just unrealistically fragile and annoying with the amount of attacks what is thrown at player settlement right from the beginning. This just leads into using some stupid exploits to overcome this problem.

Tip for modders = The more durable gate
https://steamcommunity.com/sharedfiles/filedetails/?id=1359238657&searchtext=gate
Mauri Kiduttaja Apr 25, 2018 @ 8:28am 
Thank you very much! I tried looking for gate mods but didnt see any.
Nox Apr 25, 2018 @ 9:47pm 
my outer gate is really the gate for the curtain wall and it opens up into a courtyard that has one narrow exit and is ringed with turrets fring into it. I block that one exit with my fighters and trap the enemy in a killing hole
Drodnela Apr 27, 2018 @ 10:14am 
Originally posted by Zombie101:
6 turrets more then eneough take out some the bandits. Problem lays in your defense layout . I personly angle my walls so they don't hit my Repair person. it also tighens up the kill zone.

I've lost 2 engineers from my turrets killing them. What angle are you referring to?
Boron Apr 30, 2018 @ 12:59am 
I think you're confusing realism with balance. Sure, it's not 'realistic' for a handful of people with iron pipes to batter down a gate, but what about Kenshi is 'realistic'? It's a game. You can build settlements, and those settlements need to be under threat.

As I see it, the low-level gates are cheap, easy to produce, and there's nothing stopping you from creating a bunch of staggered entrances if you're having difficulty. Plus, you've got turrets to defend them, which will train your rangers' perception stat like mad. And the level 3 and 4 gates are much tougher, so just build those instead if you're finding the weaker gates too fragile.
Last edited by Boron; Apr 30, 2018 @ 1:00am
Erei Apr 30, 2018 @ 2:57am 
Originally posted by Snoffle Frog:
I think you're confusing realism with balance. Sure, it's not 'realistic' for a handful of people with iron pipes to batter down a gate, but what about Kenshi is 'realistic'? It's a game. You can build settlements, and those settlements need to be under threat.

As I see it, the low-level gates are cheap, easy to produce, and there's nothing stopping you from creating a bunch of staggered entrances if you're having difficulty. Plus, you've got turrets to defend them, which will train your rangers' perception stat like mad. And the level 3 and 4 gates are much tougher, so just build those instead if you're finding the weaker gates too fragile.
Staggered entrance is super difficult to build without cheating. Also, we are debating balance. I agree that gates are weak, but I think that's to counter balance the fact the enemies can't climb or use siege weapons. So they are forced to go through the gate.
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Date Posted: Apr 23, 2018 @ 11:52am
Posts: 20