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All really just depends. I've seen some heavy jitte's do some pretty good damage.
However! It's worth noting that if you intend on fighting samurais or paladins and can't swing a Fragment axe, a jitte can actually do wonder since it does pure blunt damage, meaning very effective against heavy armor.
Note that if your characters are high stats, they'll do serious pain regardless.
Skeletons and armored opponents mostly. Skeletons and guard spiders are the worst.
Alrighty so possibly a good substitute until I get my heavier stuff?
So they get the +20 defense for the block only and +8 defense for the jittes.
I've done this with a few characters also. Note that for this particular purpose, a low-quality jitte provides the same +Def as a high-quality version...at much lower weight. Another symptom of the basic "Blunt weapons weigh too damn much for what you get out of them" situation.
I do have one Blunt-only melee character as a bit of an experiment, just to see how it goes. I'm going to keep him on Blunt out of stubbornness and just to have at least a little variety among my rather homogeneous combat crew's equipment. But tbh I don't have any truly rational reason to do so...it's pretty clear he would immediately become noticeably deadlier if I gave him a heavy weapon or big cleaver instead.
It does occur to me as I type that if one were to play a "slaver" style, with an emphasis on beating down enemies for capture while minimizing deaths, long recovery times, and lost limbs, then Blunt would be the way to go. This is probably their intended role, now that I think about it. Some fairly minor tweaks to the bounty/faction-rep systems could probably do a lot to signifcantly incentivize Blunt usage.
My guy I’m thinking of throwing a jitte on has the old police armor. Plate jacket I think. Which is why I want to throw a jitte on him but, I also want the robot killing bonuses which it doesn’t provide. I’ve considered putting a mercenary club or spiked club on him instead.
It would be great if you had a small chance to disarm your opponent while using it.
I noticed that the heavy Jitte get a 10% armor penetration bonus. I think the bonus should extend to its smaller counterparts. Clubs get a 30% bonus and kill robots easier. The jitte is basically just a club so I really feel like it deserves the same benefits, even if to a lesser degree because of its defense bonus.