Kenshi
drayelya1 Sep 2, 2018 @ 2:02pm
Blunt weapons-jitte/heavy jitte
Are they worth using as main weapons or do I just need to stick to everything else?
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Showing 1-10 of 10 comments
Aviticus Dragon Sep 2, 2018 @ 2:38pm 
All weapons are useful, but keep in mind, they are all very situational. Not every weapon is suitable for every battle. Also really depends on the enemies that you are fighting too. More blunt damage might be more useful depending on the armor of the enemies, and vice versa.

All really just depends. I've seen some heavy jitte's do some pretty good damage.
Last edited by Aviticus Dragon; Sep 2, 2018 @ 2:38pm
Bragdras Sep 2, 2018 @ 2:39pm 
They're a little weird - they're very heavy but don't match the damage of their other heavy weapon counterparts, but they do have a fairly significant defense boost, if you want someone to just block all day with taunt it's a good idea. Not to say it's a bad weapon, it just suffers from the same problem as other blunt weapons - really heavy for regular damage.

However! It's worth noting that if you intend on fighting samurais or paladins and can't swing a Fragment axe, a jitte can actually do wonder since it does pure blunt damage, meaning very effective against heavy armor.

Note that if your characters are high stats, they'll do serious pain regardless.
Last edited by Bragdras; Sep 2, 2018 @ 2:41pm
drayelya1 Sep 2, 2018 @ 2:47pm 
Originally posted by Aviticus Dragon:
All weapons are useful, but keep in mind, they are all very situational. Not every weapon is suitable for every battle. Also really depends on the enemies that you are fighting too. More blunt damage might be more useful depending on the armor of the enemies, and vice versa.

All really just depends. I've seen some heavy jitte's do some pretty good damage.


Skeletons and armored opponents mostly. Skeletons and guard spiders are the worst.

Originally posted by Bragdras:
They're a little weird - they're very heavy but don't match the damage of their other heavy weapon counterparts, but they do have a fairly significant defense boost, if you want someone to just block all day with taunt it's a good idea. Not to say it's a bad weapon, it just suffers from the same problem as other blunt weapons - really heavy for regular damage.

However! It's worth noting that if you intend on fighting samurais or paladins and can't swing a Fragment axe, a jitte can actually do wonder since it does pure blunt damage, meaning very effective against heavy armor.

Note that if your characters are high stats, they'll do serious pain regardless.

Alrighty so possibly a good substitute until I get my heavier stuff?
Bragdras Sep 2, 2018 @ 2:49pm 
You can use it as a medium yeah, that can work.
Tommygun Sep 2, 2018 @ 3:31pm 
I arm my Medics with both the heavy and light jittes and then set them to block only.
So they get the +20 defense for the block only and +8 defense for the jittes.
Last edited by Tommygun; Sep 2, 2018 @ 3:32pm
Bramborough Sep 2, 2018 @ 5:25pm 
Originally posted by Tommygun:
I arm my Medics with both the heavy and light jittes and then set them to block only.
So they get the +20 defense for the block only and +8 defense for the jittes.

I've done this with a few characters also. Note that for this particular purpose, a low-quality jitte provides the same +Def as a high-quality version...at much lower weight. Another symptom of the basic "Blunt weapons weigh too damn much for what you get out of them" situation.

I do have one Blunt-only melee character as a bit of an experiment, just to see how it goes. I'm going to keep him on Blunt out of stubbornness and just to have at least a little variety among my rather homogeneous combat crew's equipment. But tbh I don't have any truly rational reason to do so...it's pretty clear he would immediately become noticeably deadlier if I gave him a heavy weapon or big cleaver instead.

It does occur to me as I type that if one were to play a "slaver" style, with an emphasis on beating down enemies for capture while minimizing deaths, long recovery times, and lost limbs, then Blunt would be the way to go. This is probably their intended role, now that I think about it. Some fairly minor tweaks to the bounty/faction-rep systems could probably do a lot to signifcantly incentivize Blunt usage.
Tommygun Sep 2, 2018 @ 5:32pm 
Yes, I use dedicated medics with jittes partly out of roleplay purposes.
drayelya1 Sep 2, 2018 @ 6:18pm 
Originally posted by Tommygun:
Yes, I use dedicated medics with jittes partly out of roleplay purposes.

My guy I’m thinking of throwing a jitte on has the old police armor. Plate jacket I think. Which is why I want to throw a jitte on him but, I also want the robot killing bonuses which it doesn’t provide. I’ve considered putting a mercenary club or spiked club on him instead.
Tommygun Sep 2, 2018 @ 6:48pm 
I wish they would give the Jitte a +10 defense or more so there would be more reason to use it.
It would be great if you had a small chance to disarm your opponent while using it.
drayelya1 Sep 2, 2018 @ 6:52pm 
Originally posted by Tommygun:
I wish they would give the Jitte a +10 defense or more so there would be more reason to use it.
It would be great if you had a small chance to disarm your opponent while using it.

I noticed that the heavy Jitte get a 10% armor penetration bonus. I think the bonus should extend to its smaller counterparts. Clubs get a 30% bonus and kill robots easier. The jitte is basically just a club so I really feel like it deserves the same benefits, even if to a lesser degree because of its defense bonus.
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Date Posted: Sep 2, 2018 @ 2:02pm
Posts: 10