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Personally, at this point I feel like they should just remove dex penalties altogether at the very least for all medium gear. I was originally all for dex penalties but not if it ends up being the way it is right now.
When there's this few pieces of armor to pick from (especially when like half the entire armor list is just decoration with no stats) it has to be properly balanced.
The balance patches were awesome, but we need more of them to finetune where combat is going, right now it's not in a great place.
I'm not sure why you think strength should be penalized? How would that even work? A person who can lift 100Kg is still able to lift 100Kg regardless of what he is wearing, the only thing that gets affected by what is worn is one's ability to do things easily AKA their dexterity.
Then, it decrease tankiness, so yeah, your armor is actually less effective. Go figure.
And for a faction balance, it makes the UC superior to everyone else.
No sense at all. Just nerf the weapons speed instead.
How does it decrease tankiness exactly?
Bare in mind that exhaustion needs to be factored into general usage as it isn't a mechanic in the game but is a major factor on heavy armor irl.
I can carry 50Kg in real life np, I'm a big guy. But can I do it for 8 hours? Can I maintain that weight in a fight for my life? Fights are far more draining then walking around. Strength is the closest thing to Stamina in this game.
So dexterity is not the only thing.
Block speed is tied directly to dex, less dex less blocking, more hits taken.
I have no objection to all heavy armors having a minus damage %. Or a minus Strength %. I have a problem with 1 set being a damn unicorn in a group of horses.
The problem is the Samuri set is as I've outlined superior.
So you take slightly more hits, that's not much of a cost for being able to withstand being hit a lot more. I mean, it's hard to say you're losing tanking capabilities cause you don't block as fast when you're able to take multiple hits from someone like the bugmaster when you're in heavy armor. Light armor does NOT get that luxury.
Which also mean samurai armor>everything else. There are no competition. Unless you are stealth/MA/ranged, it's the best armor all around. In fact, the damage penalty and speed penalty is actually better than the straight dex penalty for cut. So yes, it's the best armor, with less penalty.
It's ironic, it used to be the best armor in the past, and they buffed it. While nerfing everything else. Go figure.
The major issue is how unbalanced it is. Cut weapons, which are already bad against armor, are nerfed by the penalty. While blunt weapons have literally no penalty whatsoever, except for the same block speed.
There are no reasons at all to do so.
Erm, this has nothing to do with what anyones saying. The point -is- that this heavy armour does NOT have a dex penalty, thus you take no more hits for that survivability, OTHER heavy armour does.
It relates to my suggestion of heavy armors penalizing attack and block speed.
Let me clarify a previous point of mine, namely that heavy armor should penalize attack and blocking speed. I say this because consider that we've yet to get mass combat.
Heavy Armor: This is the armor you choose when you fight a strong target. It's weakness would be that when outnumbered the wearer would suffer a death by a thousand cuts type of scenario. This would mean that one highly skilled person in heavy armor wouldn't necesarrily breeze through places like the fog lands with ease.
Light Armor: This armor would excel when you're outnumbered by those weaker enemies, giving you a boost to attack and block speeds so you can deal with your foes swiftly. Sure the bonuses could help you in other situations, but these bonuses come with the risk of being KOd or killed in a single hit.
Medium Armor: This is the armor to choose to be a jack of all trades so to say, while you'll not excel when outnumbered, you'll be more likely to walk away from a fight where you were outnumbered. Likewise, when fighting a stronger opponent you'll not necesarrily be oneshot if you get hit.
Dex penalty is wrong, just as block speed would (or strength). When you are hit, you are staggered (which put you at risk to get more hit, or even worse, stagger lock), and your stats decrease. I'm not expecting from a heavy armor to take more hit.
Oh, and if you want a good laugh, look the various chainmail dex penalty. Yep, it's the highest one around. Apparently, properly crafted chainmail are more unwieldy than pieces of metal sheet wielded on scavenged clothing. It's ridiculous, who would use them ? And why so high, they are undershirt, not main armor.
Actually, depending on your toughness, you may or may not get staggered. So to balance out the lower block speed I suggested for heavy armor, it could give an increase to toughness. That way even if you are hit, you may not actually get staggered on top of being able to have a higher damage resist.
You are hurting my head. Samuri armor doesn't lose this Block rate.
Seriously what thread do you think you are responding to?
Holy Plate has a 30% Dex loss
Merc Plate has a 20% Dex loss
Samuri Plate has no Dex loss and more Blunt damage reduction then both the above heavy armors. HENCE THE TITLE OF THE THREAD.
Go reread the title or maybe reread the damn post chain you are part of. Stop just mindlessly posting responces without context.
So basically, I can't make suggestion here? Only complain?