Kenshi
Blood spiders seem op to anyone else for where they are?
They've kind of been getting on my nerves lately. I'm doing a hashish cartel rp run, and since my base is in the swamp these things insist on breaking down my gates and harrassing my workers. With crossbows and well structured walls they're just a minor nuisance at this point in that respect, but there are two areas where they're messing with me: 1. lord forbid I send some slower guys on a run and forget to check on them, next thing I know they'll all have been taken down by spiders without even putting up a fight as they won't stop to defend themselves, often losing a limb or two in the process 2. Most annoyingly, they've killed half the population of Shark. Both barmen, along with the majority of the bar guards, are dead at the hands (legs?) of blood spiders. Since Shark doesn't really have walls they just waltz in the buildings and kill everyone. Swampers stationed outside don't seem to care to help. I saw it happen in the dancing skeleton when my single guy, resting in his bed after getting messed up by some sabres, was torn from his slumber by those same damn spiders, forced to watch helplessly as he was eaten alive along with the 5 or so others in the bar. Both bars are now almost entirely empty. Worst of all, these damn things don't even seem to have nests I can take out. I get that they're the main non-human enemy in the swamp, comparable to skimmers in the desert, but skimmers don't fit through doors.

/rant

Are they this annoying to anyone else or is it just me? I'm fine dealing with them and plate armor helps but the big thing is them ♥♥♥♥ing up the towns.
Last edited by Freddy from iCharlie; Jul 18, 2018 @ 10:06pm
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Showing 1-15 of 20 comments
Vahagn323 Jul 18, 2018 @ 11:06pm 
They're nuissance as intended and I like them for the surprising amount of power they have, basically they're as frustrating and scary to deal with as you'd expect from the in-game description. But you raised some fair points, I've personally noticed their attacks go through armor like a knife through butter, and maybe there's tweaking that needs doing in respect to homeless spawns wandering into towns and murdering everyone/everything.
Temper Jul 18, 2018 @ 11:19pm 
Main issue is the Bloodspiders ability to easily wipe swamp towns from the game.Perhaps they need no spawn next to towns check or something.
Ares Jul 19, 2018 @ 6:28am 
There seems to be an issue with the "gate guards" of Shark not engaging with invading spiders. They have some crossbow posts set up, but they don't seem to shoot incoming spiders. The guards typically ignore them until they start eating folks, at which point they're well past the defenses. In the little time I spent in Shark they managed to eat all the gate guards who just sat there as they ran up the stairs and ganked them, and I was literally just in town long enough to sell some goods and check the bars for some new hires.
Project Danny Jul 23, 2018 @ 6:19am 
i just had the slave markets wiped out by the red blood spiders.... they just ketp spawning over and over and over.... slowly they wittled down the guards and just wiped out every npcs... the slave markets was dead.....

my problem is that blood spiders can respawn over and over but npcs cant... traders dont respawn and i dont think some guards do either? so the longer you play the more the creatures win and the more you will get ghost towns....

no idea why anyone thought it was a good idea not to have merchants/guards/npcs respawn but wildlife/enemys/bandits can...
Sardonac Aug 8, 2018 @ 6:18pm 
The issue with blood spiders wiping out guards seems to be related to the guard's preference to shooting them from turrets. In many cases if they just meleed the stupid red demons to death they would win, but instead they spend 30 seconds missing with the turret and promptly get chomped.

For my part my 'primary' weapon for most combat is a Desert Sabre, because its well balanced enough to handle most targets and destroys all kinds of spiders with double damage. (i.e. kill spiders with fire)
Koraxious Aug 9, 2018 @ 3:14am 
https://steamcommunity.com/sharedfiles/filedetails/?id=1452915432&searchtext=
If you're finding that the blood spiders keep wiping out Shark, perhaps this mod might interest you. It provides Shark with walls, and much stronger guard patrols. I find that it works well as a stop-gap measure, since I don't know if the devs will address the issue.
TheDeadlyShoe Aug 10, 2018 @ 8:26am 
blood spiders are weak to getting swept by heavies, but they can do so much damage so quickly it they basically arn't worth fighting. Pretty sure blood spiders are my #1 cause of lost limbs. It's very odd that spiders of all things are cutting off armored limbs because of their enormous damage bursts.

The NPCs in general have a tough time dealing with them. I had a guy taken by slavers and the whole convoy was wiped out in the swamps by blood spiders.
Last edited by TheDeadlyShoe; Aug 10, 2018 @ 8:27am
Locklave Aug 10, 2018 @ 8:32am 
Their attack speed to damage ratio seems off.
➕⁺+₊ ⁺ Aug 10, 2018 @ 11:02am 
"Oooo look at those tiny puny red thingsies! What can they possib..WAAAH!"

Blood spiders is a perfect example of the fact that bigger doesn't equal stronger. There is a thing that we, humans, developed over the ages, that is called conscience. That ability helped us to survive and dominate above the other known lifeforms, it allows us to understand that sometimes tiniest things pose the greatest threat. To take this example to an extreme think of viruses - it is a known fact that if we would allow em to develop immunities against antibiotics we use now, we might end up all dead whenever there is an outbreak of something that can't be cured by available means. One damn good example of small and deadly.
Supress your basic instinctual template that says that bigger = always stronger.
Last edited by ➕⁺+₊ ⁺; Aug 10, 2018 @ 11:04am
jbra1 Aug 10, 2018 @ 7:54pm 
I might be misremembering, but I think the 'Swampers', in the FCS, have a 'peace co-existence' tag with the spiders. Which is weird and creepy and probably explains the gate guards letting them in in vanilla. I guess we can imagine that "Those aren't guards! That's just a bunch of spiders in a trench coat! OMG!!"

They suck. My beef with them, though, would be sorted if they got a graphic update. It's kind of weird that the enemy that causes so many tragedies in the game is just a flat red polygon with four cones coming out of it. It's like they're demons from the gen1 3d gaming returning to wreak havoc on the modern, well textured, high polygon living.
Last edited by jbra1; Aug 10, 2018 @ 7:55pm
Stryderunknown Aug 11, 2018 @ 1:00pm 
I did spot an Elder blood spider killing Adult blood spiders, it took out 4 without getting any damage. Perhaps that's the way to fix the blood spider problem, get them fighting with themselves over any dead/dying characters that are down (so they won't start eating until they are the only bloodspider that remains).

This will mean they can run in and attack as a pack but they will then reduce their numbers over the spoils. (which gives the player or the town the chance to mop up the remaining ones)
Last edited by Stryderunknown; Aug 11, 2018 @ 1:01pm
Grimmrog_SIG Aug 16, 2018 @ 6:49am 
Except form the guarding issues, they feel fine, the game needs some tougher stuff. Maybe they neeed a speedbuff if guards are fixed so that not everyone can outrun them to a town and let the guards deal with them.. the most important skill in kenshi is just athletics, outrun and hiding in cities is a bit OP.
Locklave Aug 19, 2018 @ 7:43pm 
People should really dispel the myth that Blood spiders are glass cannons. With their toughness stat they take 70ish damage just to disable while attacking at insane speed for 70-90 damage.

70ish damage to disable, not to kill. This is usually to a leg which they will get up and re-attack. Animals can't lose limbs, so no bleeding out like they should. That mean 2 hits to the same location for an NPC guard to disable them, so a lot more then 2 hits. Again just to disable them and again they don't bleed out because they can't lose limbs.

- Their toughness stat is too high 40ish
- They need to lose limbs
- They need their damage toned down
- Limbs on animals being destroyed should have some meaningful impact on combat

The are overpowered vs npcs because they get to ignore major rules those npcs live by. They should be losing limbs at -30 hp just like a hive prince loses his at -50 hp.

No swarm creature should have 40+ toughness.

I swear this is the kind of creature a player would come up with if it was a points system to create them, it's like it's designed be lethal by abusing game mechanics.
Last edited by Locklave; Aug 19, 2018 @ 7:45pm
Aviticus Dragon Aug 21, 2018 @ 10:42am 
Bloodspiders are fine how they are. The game should continue to make things harder for the player, not easier. IMO anyway :)

I can't wait until the 'bandits looting the player' is fully active. Make everyone loot you and take all your gear if your party is knocked out.
Last edited by Aviticus Dragon; Aug 21, 2018 @ 10:42am
harberst Aug 21, 2018 @ 4:49pm 
Imo it's less that blood spiders need a nerf, and more that the guards/townies in the swamp need a buff. They live in that area day in and day out, yet suddenly just because the player is there they die to a known threat that they should have defenses against as a basic fact of living in that area...
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Date Posted: Jul 18, 2018 @ 10:02pm
Posts: 20