Kenshi
banana Jul 19, 2019 @ 11:32am
Building outlines acting as invincible barricades
Sorry if this is known (searched for a bit for similar topics), but as the title says, you can place things like storage boxes to create makeshift barricades without actually adding any materials. You can even completely wall yourself off in the middle of a fight assuming you can make space for whatever you're building.

This results in you being untouchable besides the occasional crossbow user, and even then there's probably something you can place that blocks LOS to protect you from ranged attacks as well.

Don't get me wrong, there's a LOT of cheesy things you can do in this game, with the most obvious being kiting enemies and generally having enough athletics to outrun everything (which doesn't take much). This, however, seems to defeat the purpose of defensive walls or actually building small shacks as safehouses and such, which seems like a big deal. At that point defensive walls are just there as a role-playing element to make your base look prettier, since walling yourself off with imaginary outlines of storage boxes is better than what AI cores and ancient science books can come up with :P Plus, it's completely instant *and* free to build.

I'm not sure what a good fix for this could be; I think giving NPCs and/or hostiles the ability to walk through unfinished construction elements would work (plus it would make sense, an imaginary wiremesh acting as a placeholder shouldn't be solid), and I imagine wouldn't be a major change.
Last edited by banana; Jul 19, 2019 @ 11:34am
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Showing 1-10 of 10 comments
dziadek Aug 8, 2019 @ 9:05pm 
Bump
Pyrrhus Aug 8, 2019 @ 10:13pm 
Interesting, do npc bang down containers that act as barriers like they do at closed gate if containers are blocking their pathways? If not then that would make them easy targets for turrets.
banana Aug 30, 2019 @ 3:34am 
Originally posted by Pyrrhus:
Interesting, do npc bang down containers that act as barriers like they do at closed gate if containers are blocking their pathways? If not then that would make them easy targets for turrets.

No they do not; completed or otherwise. I've even used interior walls + turrets as a makeshift bunker inside buildings with security spiders and they are helpless if positioned right.

My favorite way of training toughness is to get eaten alive by fogmen followed by retreating a few meters away to my safehouse of wiremesh storage boxes containing a sleeping bag :P since you can build the entire thing while paused it's very unlikely you'll die.

My guess is the AI is only programmed to attack walls, gates and doors specifically and not anything it deems to be in the way of their objective.
Last edited by banana; Aug 30, 2019 @ 3:36am
bunny de fluff Aug 30, 2019 @ 8:24am 
the cheesiest exploit imaginable
Xalaron Aug 31, 2019 @ 7:39am 
Thats rather odd. I pretty much always get raided when starting a base, while I have fully placed wall meshes. Nothing seems to have any issues just running right through the meshes in my games. I have noticed, however, that projectiles will collide with meshes as though they are complete.
banana Sep 1, 2019 @ 11:09am 
Originally posted by Xalaron:
Thats rather odd. I pretty much always get raided when starting a base, while I have fully placed wall meshes. Nothing seems to have any issues just running right through the meshes in my games. I have noticed, however, that projectiles will collide with meshes as though they are complete.
It's possible walls are the exception, but I've definitely "walled off" raids by using only building material boxes before, even just the wiremesh was enough. For example: you can block off your gate from the interior with storage containers, forcing raiders to break your gate only to find out they can't go any further, making them look for another wall to break (this gives you a ton of time to rain down on them with ranged weapons basically).

Based on what you said though it sounds like the fix could be as easy as giving AI the same rules they have for dealing with wiremesh walls. That would still leave using completed storage boxes as barricades but at least that requires prep time to pull off.
Bones Johnson Sep 6, 2019 @ 4:02pm 
Huh, cool. Who knew the player characters were immensely powerful psychics capable of producing mind fortresses?

I also notice that characters can still move into buildings as if they were fully completed just fine. I suppose a fix would just to be treat everything like walls, which don't block anything if they aren't built (though I'm unsure if in progress buildings still block).
Last edited by Bones Johnson; Sep 6, 2019 @ 4:04pm
William Dyer Sep 6, 2019 @ 9:26pm 
Lol man half the posts in this part of the forum are like "I have no self control and I'm ruining the game for myself, please set up more guard rails".
banana Sep 9, 2019 @ 1:49pm 
Originally posted by William Dyer:
Lol man half the posts in this part of the forum are like "I have no self control and I'm ruining the game for myself, please set up more guard rails".
I'm not sure if you're referring to me but I always have a blast breaking games. Just because I'd rather give feedback to the developers in case it helps create a better game down the line doesn't mean I'm doing so because I'm ruining the game for myself (and nowhere did I imply that; cheesy strategies can be fun and there's no shortage of those even if this is fixed).
Tanoshi Sep 11, 2019 @ 11:25pm 
Build a giant complex assembly line around a node
Build a couple houses at the edge of the boundary
Raiders come do the Benny Hill for a few minutes.
then run off.
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Date Posted: Jul 19, 2019 @ 11:32am
Posts: 10