Kenshi
Vitochas Sep 6, 2019 @ 6:20pm
Drifter's Leather Jacket better than Dustcoat for Crossbowmen
I must confess that I always thought that the Drifter was a little useful armor, more of an ornament than functional, but analyzing in detail the statistics I discover that it exceeds the Dust in defense and that with the 1.10 bonus for crossbows it is definitely better option, unless the need for dust resistance for acid or burns is considered.
First of all I show the skeleton tables:

https://steamcommunity.com/sharedfiles/filedetails/?id=1855917203

For the Skeletons the benefit is very relative: the Dust adds slight defense to the head (weak point of the skeletons for not having the possibility of wearing helmets), improves the defense of the right arm, and a slight improvement in the legs, but the drifter surpasses him in defense of chest, stomach and left arm, being the most critical point and chest that exceeds 100 points in favor of the drifter.
However, in the total defense the dust wins with an insignificant 1%, considering that the dust does not help skeletons against acid or burns, but the drifter grants 10% bonus in crossbow use, in case of having a crossbow skeleton I would use drifter, but I'm honest, the skeletons were not designed to be crossbowmen ...
Let's go to the hive table:

https://steamcommunity.com/sharedfiles/filedetails/?id=1855919245

The hive who can count on their clothes (the difference between leather and mesh is very little in defense, but if there is a decrease in undesirable statistics, so in crossbowmen and even in warriors with heavy armor I prefer the fur vest than that of chainmail for hive), mentioned that the hives have better defenses than the skeletons, and they only have two vulnerable body parts: the chest and the left arm, we can see that the improvement of duscoat in defense of the head is not very large , using iron hat is enough to leave the head sufficiently protected (in the table a damage under 50 points is acceptable to give several fights, above it is vulnerable, more than 100 will result in serious damage in a serious combat preventing several continuous fights).
Regarding the vulnerable points the drifter increases the defense a bit (although they remain above 50 points), although the dust would help in the case of burns (eye beam), for any other place I will choose the drifter (for the bonus and for improve the most critical points in the defense), in general defense wins the dust by 0.28% which is practically nothing…
Finally we see humans / shek:

https://steamcommunity.com/sharedfiles/filedetails/?id=1855922655

In this case the defense improves by 0.42% (practically nothing) but manages to reduce the damage to the chest and stomach a little, we can see how each race has different critical points, the use of light armor usually leaves various parts of the body, so for crossbowmen I prefer the iron hat that provides good defense and gives a bonus of perception (and resistance to acid), and samurai legplates that provide the best defense for leg and stomach without affecting crossbow skills, I could consider the Armored Rags but only for Skeletons or Hives, since it leaves the stomach for Humans / Shek very unprotected, I really prefer pure crossbows than hybrids, and I prefer without negative bonds for the use of its main function the crossbow ...
What armor do you use for crossbowmen?

Excel file here:
https://www.dropbox.com/s/fnaxu5ovjlrmiq7/Armor%20Calc2.xlsx?dl=0
Last edited by Vitochas; Sep 6, 2019 @ 6:24pm
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Showing 1-15 of 19 comments
Pyrrhus Sep 6, 2019 @ 6:57pm 
Ninja rag has crossbow bonus too, and more body coverage, including head, also has dexterity bonus which boost reloading and shooting speed. Plus stealth bonus for sneaking around.

My Argu is only sniper skeleton that wears ninja rag because burning and acid do not affect skeleton. But I have some hives, one shek, one scorchlander as snipers still wearing dustcoat because of better coverage, plus protection against burning and acid.

https://kenshi.fandom.com/wiki/Ninja_Rags
Last edited by Pyrrhus; Sep 6, 2019 @ 6:59pm
Vitochas Sep 6, 2019 @ 7:13pm 
See the excel table, Ninja Rags cover only 13.33% (itself), Drifters 16.75%, Duscoat 21.58% (mastergrade all), but the mechanics change w/samurai legplates: 34.12%, 37.32%, 38.32%
respectively,
It is good for the statistics but in combat a little more defense can be crucial, ninja rags returns to the chest more vulnerable, test with each one in combat and you will see that it is important to take care that no part is very unprotected (the legs and stomach are protected with the samurai legplates:cactusrum:
Pyrrhus Sep 6, 2019 @ 11:31pm 
Most of time my snipers don't engage melee combats because either hostiles are too busy engaging others in melee combats or I have my sniper group to avoid melee by running and shooting. Even ninja rag has less protection strength than drifter leather jacket but ninja rag has dexterity effect bonus that speeds up shooting which is what I prefer.
--<[ Blei ]>-- Sep 7, 2019 @ 5:20am 
eh...slightly offtopic, but what effects does +1.10 crossbow exactly means?
damage per hit? accuracy? reloadtime? all of them?
Vitochas Sep 7, 2019 @ 6:33am 
All of them Blei, and Pyrrhus you are ok, the aditional defense works only if the crossbowmen needs to fight, just i m playing a team of 5, and all need have the best armor all the time, my rock of bottom char and beep (ciberbeep w left arm improved) are the crossbowmen they have the left arm for crosbowmen w 25% to crossbow skill and 20% dex... Neil and Ruka are my tanks...
bunny de fluff Sep 7, 2019 @ 10:25am 
Originally posted by --< Blei >--:
eh...slightly offtopic, but what effects does +1.10 crossbow exactly means?
damage per hit? accuracy? reloadtime? all of them?
it means your skill is multiply by that amount. Crossbow skill is 10, multiply by 1.10 equals 11.
--<[ Blei ]>-- Sep 7, 2019 @ 10:31am 
Originally posted by bunny de fluff:
Originally posted by --< Blei >--:
eh...slightly offtopic, but what effects does +1.10 crossbow exactly means?
damage per hit? accuracy? reloadtime? all of them?
it means your skill is multiply by that amount. Crossbow skill is 10, multiply by 1.10 equals 11.

ah ok, thx

back to topic:
i checked the Drifter's Leather Jacket and except of the x1.10 in crossbow, it totally sucks imo.
dustcoat as huge coverage of limbs etc and also huge protection against acid and heat.

sure, your crossbow men SHOULD stay out of close combat, but in the end, the slightly amount of +1.10 in crossbow never overweights the dustcoats superiour protection.
bunny de fluff Sep 7, 2019 @ 10:52am 
Originally posted by --< Blei >--:
Originally posted by bunny de fluff:
it means your skill is multiply by that amount. Crossbow skill is 10, multiply by 1.10 equals 11.

ah ok, thx

back to topic:
i checked the Drifter's Leather Jacket and except of the x1.10 in crossbow, it totally sucks imo.
dustcoat as huge coverage of limbs etc and also huge protection against acid and heat.

sure, your crossbow men SHOULD stay out of close combat, but in the end, the slightly amount of +1.10 in crossbow never overweights the dustcoats superiour protection.
Agreed
Vitochas Sep 7, 2019 @ 12:11pm 
Originally posted by --< Blei >--:
Originally posted by bunny de fluff:
it means your skill is multiply by that amount. Crossbow skill is 10, multiply by 1.10 equals 11.

ah ok, thx

back to topic:
i checked the Drifter's Leather Jacket and except of the x1.10 in crossbow, it totally sucks imo.
dustcoat as huge coverage of limbs etc and also huge protection against acid and heat.

sure, your crossbow men SHOULD stay out of close combat, but in the end, the slightly amount of +1.10 in crossbow never overweights the dustcoats superiour protection.

You might not understand how the armor works, you don't need a "big coverage" on an iron hat or on samurai plates, Dustcoat only increases these good defenses a bit, and you may not see a cutting resistance efficiency of the 50% for ninja rags, 60% for duscoat and 70% for drifter mean 50%, 40% and 30% of cut damage applied directly to your health across all other defenses.

Believe me, to calculate how good an armor is, we must also consider the probability of each part of the body to receive damage, these are the probabilities according to each race

Humans/shek

Head - 80 (12.5%)
Chest - 140 (21.875%)
Stomach - 140 (21.875%)
Right arm - 40 (6.25%)
Left Arm - 80 (12.5%)
Right Leg - 80 (12.5%)
Left Leg - 80 (12.5%)

Skeleton

Head - 80 (13.33%)
Chest - 140 (23.333%)
Stomach - 80 (13.33%)
Right arm - 60 (10%)
Left Arm - 80 (13.33%)
Right Leg - 80 (13.33%)
Left Leg - 80 (13.33%)

Hivers

Head - 80 (14.285%)
Chest - 140 (25%)
Stomach - 60 (10.71%)
Right arm - 40 (7.14%)
Left Arm - 80 (14.285%)
Right Leg - 80 (14.285%)
Left Leg - 80 (14.285%)

See, right arm dont need a lot of armor, but chest are everytime the most important bodypart to cover well...

I analyzed these stats and how the armor layers works, how cutting resistance efficiency add damage over other layer, etc. For humans and Sheks the best defense come from drifter, but if you need acid of course chosee dust, but if you dont nedd acid protection and dont need better defense (if you dont be touch) use ninja rags, it is fine, really I thought that drifter was useless, and being honest the difference in defenses is minimal, you can opt for dust or ninja rags for their other qualities, but my idea of ​​doing this post is to note that drifter is not just armor of ornament, but it works well, although one generally does not believe it, and improves the defenses just where they are most needed in the chest and stomach (for humans and sheks, hives and skeletons they do not need great protection for the stomach , they have less chance of being hurt in the stomach)

for humans and sheks wearing iron hat, samurai legplates and leather turtleneck (footwear adds very little defense, I prefer to wear sandals), the total defense is for drifter is 50.92%, with 50.50% duscotat and 47.09% ninja rags (quality mastergrade), but drifter slightly reduces the critical damage to the chest and stomach from 84.87 to 79.02 in the chest (7.4%) and from 61.06 to 56.05 in the stomach (8.9%), the rest of the body is well protected according to my calculations...

may try wearing one and ahother, and fighting mele will confirm the stats and tell us if it's real or not...
wordwaster Sep 7, 2019 @ 12:27pm 
this is totally wrong. the best for a crossbow user is the assassin's rags. 0% coverage of the right arm. and by the right arm, i mean the left arm. because the left arm needs to go.
Pyrrhus Sep 7, 2019 @ 3:46pm 
Assassin rag has better melee attack bonus but has negative melee defense with poor coverage or protection.

Ninja rag
-Melee attack bonus +4

Assassin rag
-Melee attack bonus +8
-Melee defence bonus -4

So if you want to use assassin rag for crossbow characters without having them engaged into melee combat as you always keep on micromanging crossbow characters to avoid melee then I guess it's ok but could become annoying.

https://kenshi.fandom.com/wiki/Assassin%27s_Rags
wordwaster Sep 7, 2019 @ 4:01pm 
Missing the point. (I admit I choose to play with words instead of focusing on clarity) The steady arm is left arm only. If a crossbow user is going to lose an arm, it should be the left one.

Drifter jacket covers the wrong arm.
Last edited by wordwaster; Sep 7, 2019 @ 4:03pm
Pyrrhus Sep 7, 2019 @ 4:13pm 
Ah, I think drifter jacket should just cover both arms. Actual crossbow requires both arms to use it, one arm to load then pull the string and another arm to hold then pull the trigger.
Vitochas Sep 7, 2019 @ 8:26pm 
Originally posted by wordwaster:
this is totally wrong. the best for a crossbow user is the assassin's rags. 0% coverage of the right arm. and by the right arm, i mean the left arm. because the left arm needs to go.

if you dont need better armor thats great, if want acid or burn defense chosse duscoat, if you dont be touch assasins rags, but if you want better defense choise drifter... assasin give only 43.35% with dangerous incresed damage to chest and stomach, and yes, left arm, if you want to losse it, but if you already have a skeleton one... dont be the better for fight in mele...
mr_bman Sep 20, 2019 @ 6:57am 
Best armor for crossbow use have a nerf to crossbows. You'll level up crossbow skill faster. Same for everything else - if you want to get good at stealth faster, don't wear stealthy armor or clothes. If you want to get tougher faster, wear crappy armor or no armor. When you have a lot of buffs, it takes forever to level your guys up because your fights don't last very long.
Last edited by mr_bman; Sep 20, 2019 @ 7:03am
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Date Posted: Sep 6, 2019 @ 6:20pm
Posts: 19