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16:26:34: OGRE EXCEPTION(887a0005:RenderingAPIException): Cannot create D3D11 buffer: hr = 0x887A0005
(Reason: 0x887A0005) in D3D11HardwareBuffer::D3D11HardwareBuffer at ..\..\..\RenderSystems\Direct3D11\src\OgreD3D11HardwareBuffer.cpp (line 97)
Log info on specs:
15:13:42: *-*-* OGRE Initialising
15:13:42: *-*-* Version 2.0.0unstable (Tindalos)
15:13:42: D3D11 : RenderSystem Option: Allow NVPerfHUD = No
15:13:42: D3D11 : RenderSystem Option: Backbuffer Count = Auto
15:13:42: D3D11 : RenderSystem Option: Border = Default
15:13:42: D3D11 : RenderSystem Option: Driver type = Hardware
15:13:42: D3D11 : RenderSystem Option: FSAA = 1
15:13:42: D3D11 : RenderSystem Option: Floating-point mode = Fastest
15:13:42: D3D11 : RenderSystem Option: Full Screen = Yes
15:13:42: D3D11 : RenderSystem Option: Information Queue Exceptions Bottom Level = No information queue exceptions
15:13:42: D3D11 : RenderSystem Option: Max Requested Feature Levels = 11.0
15:13:42: D3D11 : RenderSystem Option: Min Requested Feature Levels = 9.1
15:13:42: D3D11 : RenderSystem Option: Rendering Device = NVIDIA GeForce RTX 2070
15:13:42: D3D11 : RenderSystem Option: VSync = No
15:13:42: D3D11 : RenderSystem Option: VSync Interval = 1
15:13:42: D3D11 : RenderSystem Option: Video Mode = 1920 x 1080 @ 32-bit colour [0]
15:13:42: D3D11 : RenderSystem Option: sRGB Gamma Conversion = No
15:13:42: D3D11 : RenderSystem Option: Rendering Device = NVIDIA GeForce RTX 2070
15:13:42: D3D11 : RenderSystem Option: Rendering Device = NVIDIA GeForce RTX 2070
15:13:42: D3D11 : RenderSystem Option: Video Mode = 1920 x 1080 @ 32-bit colour [0]
15:13:46: D3D11 : RenderSystem Option: Rendering Device = NVIDIA GeForce RTX 2070
15:13:46: D3D11 : RenderSystem Option: Video Mode = 1920 x 1080 @ 32-bit colour [0]
15:13:46: D3D11 : RenderSystem Option: Full Screen = Yes
15:13:46: D3D11 : RenderSystem Option: Border = Default
15:13:46: D3D11 : RenderSystem Option: VSync = No