Kenshi
Dosboy Mar 14, 2021 @ 11:49am
Many compiler errors after clean install with no mods
I completely removed Kenshi, deleted all the folders and the mods. Did a completely clean install with no mods. I deleted the Kenshi.log file from the Kenshi install folder and just launched the game and closed it. When I do this, I get hundreds of errors in the kenshi.log after this line.

13:38:19: Parsing script Acid-burn.pu

Here are some examples:

13:38:19: Compiler error: unknown error in Acid-burn.pu(1): token class, system, unrecognized.
13:38:19: Compiler error: unknown error in Acid-burn.pu(14): token class, renderer, unrecognized.
13:38:19: Compiler error: unknown error in Acid-burn.pu(20): token class, emission_rate, unrecognized.
13:38:19: Compiler error: unknown error in Acid-burn.pu(26): token class, time_to_live, unrecognized.

Same thing occurs in other .pu files after. Errors finally end with:

13:38:20: Finished parsing scripts for resource group Particles
13:38:20: Creating resources for group Particles
13:38:20: All done

I'd like to have a very clean base install with no errors so I can methodically add mods that are all fully compatible to avoid crashes.

Can you tell me how to fix these errors? Thank you.
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Dosboy Mar 14, 2021 @ 2:31pm 
Added some mods and get this error at end of log before crash. Is this related to my Nvidia Graphics card?

16:26:34: OGRE EXCEPTION(887a0005:RenderingAPIException): Cannot create D3D11 buffer: hr = 0x887A0005
(Reason: 0x887A0005) in D3D11HardwareBuffer::D3D11HardwareBuffer at ..\..\..\RenderSystems\Direct3D11\src\OgreD3D11HardwareBuffer.cpp (line 97)

Log info on specs:

15:13:42: *-*-* OGRE Initialising
15:13:42: *-*-* Version 2.0.0unstable (Tindalos)
15:13:42: D3D11 : RenderSystem Option: Allow NVPerfHUD = No
15:13:42: D3D11 : RenderSystem Option: Backbuffer Count = Auto
15:13:42: D3D11 : RenderSystem Option: Border = Default
15:13:42: D3D11 : RenderSystem Option: Driver type = Hardware
15:13:42: D3D11 : RenderSystem Option: FSAA = 1
15:13:42: D3D11 : RenderSystem Option: Floating-point mode = Fastest
15:13:42: D3D11 : RenderSystem Option: Full Screen = Yes
15:13:42: D3D11 : RenderSystem Option: Information Queue Exceptions Bottom Level = No information queue exceptions
15:13:42: D3D11 : RenderSystem Option: Max Requested Feature Levels = 11.0
15:13:42: D3D11 : RenderSystem Option: Min Requested Feature Levels = 9.1
15:13:42: D3D11 : RenderSystem Option: Rendering Device = NVIDIA GeForce RTX 2070
15:13:42: D3D11 : RenderSystem Option: VSync = No
15:13:42: D3D11 : RenderSystem Option: VSync Interval = 1
15:13:42: D3D11 : RenderSystem Option: Video Mode = 1920 x 1080 @ 32-bit colour [0]
15:13:42: D3D11 : RenderSystem Option: sRGB Gamma Conversion = No
15:13:42: D3D11 : RenderSystem Option: Rendering Device = NVIDIA GeForce RTX 2070
15:13:42: D3D11 : RenderSystem Option: Rendering Device = NVIDIA GeForce RTX 2070
15:13:42: D3D11 : RenderSystem Option: Video Mode = 1920 x 1080 @ 32-bit colour [0]
15:13:46: D3D11 : RenderSystem Option: Rendering Device = NVIDIA GeForce RTX 2070
15:13:46: D3D11 : RenderSystem Option: Video Mode = 1920 x 1080 @ 32-bit colour [0]
15:13:46: D3D11 : RenderSystem Option: Full Screen = Yes
15:13:46: D3D11 : RenderSystem Option: Border = Default
15:13:46: D3D11 : RenderSystem Option: VSync = No
bunny de fluff Mar 14, 2021 @ 5:23pm 
Try going into the dependencies folder, and install everything with x64 in it.
Dosboy Mar 16, 2021 @ 8:38am 
No go. Says they are already installed with a newer version. thanks for the idea though.
Owlusory Mar 17, 2021 @ 2:34pm 
So if you didn't have the system and rendering unrecognized...you'd be impossible to kill...? Wow you just found god mode my man.
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Date Posted: Mar 14, 2021 @ 11:49am
Posts: 4