Kenshi
Light speed stairs glitch is getting worse for me!
Okay this is really starting get beyond a point I can no longer ignore... One of my buildings stairs I guess is at the wrong angle and sends my quick laborers through the mountains and across the map, they have been going further as their speed skills increase and like I said it's getting to a point..... From the point my screen is at to the closest player settlement. https://imgur.com/L7VyzTw
https://imgur.com/GQ6d2hK
https://imgur.com/jcgXePf
Legutóbb szerkesztette: Taz909; 2019. febr. 10., 13:31
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13/3 megjegyzés mutatása
I've had this happen once. Luckily, they only got thrown to the zone border... It's a stair that characters sometimes get hung up on. CTRL SHIFT F11 seems to temporarily fix it.
This happened to me a lot of times. My base is located to the north of the hub(close) and sometimes my workers magically teleport to swamp, its very anoying.
I was able to stop it last night by pausing as soon as I saw a character trying to be Superman after running down a particularly buggy set of stairs in a Stormhouse. Then, I ordered a new movement order and it stopped it.

There's some out-of-bounds issue with navmesh screwups that has to be causing this. The game reads the coordinate change and resets the character's loc appropriately, I guess. But, stairs seem particularly vulnerable. I guess the engine doesn't like navmesh intersections.

Hmm... What about taking advantage of this and making an "Emergency Escape Personnel Launcher" in a base? A bunch of stairs built on top of each other? When the base is about to be overrun, order everyone to run up and down the stairs and get catapulted, randomly, to "safety?" :) I wonder if you could make a mod where one of these objects is perma-glitched, so you could be assured of launching a character in some random direction?
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13/3 megjegyzés mutatása
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Közzétéve: 2019. febr. 10., 13:28
Hozzászólások: 3