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Yea, I make sure my main adventuring group has jobs turned OFF as that stops them from ditching resources, then when I get back to base I turn it back on if they have any jobs to do, or leave it off if I'm just dumping resources
I know that sleeping bags get ditched. I am writing about how splint kits and medical kits are ALSO being ditched with the bag.
They all have to do with the problem, unless the charcter ditching is the crafter, in which case theres nothing we can do unfortunately.
Unless we are all totally misunderstanding..
Toggle 'jobs' off and they will not ditch anything, Sleeping bags, med kits, splints or otherwise.
I KNOW that sleeping bags get ditched. I am unsure as to why medical kits and splint kits are ALSO being ditched.
And why this is ONLY when a sleeping bag is added.
You are offering the obvious sandbox solution to getting around a problem. If you don't know that this isn't a bug, please step out.
Sorry for missunderstanding, I know it's frustrating when people seemingly don't read what you write.
Best answer I have is:
The only reason to sleep in Kenshi is to heal, thus beds, and sleeping bags are considered medical items.
Storage for specific items will pretty much summon any character carrying items of that nature regardless of their other jobs.
I do not know why you are experiencing this when you carry sleeping bags and not otherwise, in my games my characters will happily dump all their food, medkits, splints and sleeping bags if 'jobs' is on, just tested without a sleeping bag and it's the same for me.
It's only when the bag is added that the other kits get ditched. I don't know if this is standard behaviour. Hence why I am calling it a bug. If someone can't prove or show me otherwise, this is still a problem.
If nothing else, it seems inconsistent that they only ditch when sleeping bags are added.
Perhaps it's a threshold type deal? X inventory squares taken up = ditch?
In that case your madic kits might not take enough inventory space, but the sleeping bag might go over?
Have you tried filling your inventory with medkits/splints, see if it still doesn't ditch?
Jobs are on. Medic role is set. Nothing is ditched. This is the behaviour I expect.
I added the sleeping bag and discovered something different about the behaviour.
She ditches the bag and all the medical kits and splints that will FIT in the medicrate, and leaves the remaining kits in her inventory.
So she is ditching the bag and as many medical supplies as she can into the first crate she goes to. Then stops ditching.
There are other empty medicrates on base that exclude all crates being full as a problem as well.
Aka, they are pretty bad at handling multiple of the same storage.
It come across as inconsistent behaviour but I'll learn to deal with it :D
What i mean is that if they try to ditch resources in one crate and that one fills up before they get there, they won't look for another crate unless another job comes inbetween
But if you have 2+ crates and one is full, they will use the second. So they will use multiple of the same storage, but they will not "Oh this one filled while I was running to it, better use the second"