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报告翻译问题
Please consider developing for Mac OS!!!
seeing as macs are so much better why dont you get a win emulator its not like they cost money.
http://www.winehq.org/
that way you can run those complicated awsome apps
on your sub par OS ^^ i allways wanted to say that.
It wont work, because steam does not download windows version on mac
Oh and it would work with an emulator, I know most apple users like it easy, but you can buy it directly from the guy for less money, and simply download his non steam version with an autoupadter. It was kind of a pain whe nI downloaded it for the demo though, I had to set up permisions for each key file since for some reason changing my user t owner didn't add my user to the access list for them... Oh and you got to run it as admin wich be defualt it doesn't do with the download installer, have to tweak the launcer properties a bit...
There are products available for developers such as Cider that make porting to OS X relatively easy in some cases. Much more difficult is keeping up with the added workload of releasing and testing patches on multiple platforms. This extra work requires time that a small dev team or solo developer may not be able to manage along with other demands on their time. After the product is ready for release and patches become infrequent then porting becomes a more viable option for small developers.
This is one reason why many games have been released for Mac OS X or Linux several months after the Windows release. Concurrent development and release is possible but easier for larger developers and for products that will not have frequent patches.
Its a shame that the mac users are missing out on such a great game!
If you noticed the engine is older then cider, cider costs money for the devolper this his first game to my knowledge. So basicly you want him to go out of his way to save you like 4 hours of work, and add in an extra 500 or so hours as he rewrites each patch al lthe way to 1.0 for mac.
I know mac makes you feel specail, but its like the Wii of computer inustry. You get some titles, there is software, but its more of a pain then a blessing to use them as a devoloper unless you expected sales into the thousands for you product. The cider licenses alone would be covered by what the devoloper would maek from new sales at this stage. Wich means he has to dip out of pocket for apple users to play a very unfinished game, and has to do more work on top of paying more.
Its like me telling you to by a coffee maker, and brew your own coffee, and linking you a 400 dollar machine, when you buy one cup a month. Except this is cositng the devolper money at all. If you gonna buy this for mac you would pay more for the finished product becuase it is sure to be awsome then if he did it now and got like 10 bucks if hes lucky becuase has to pay steam and others a cut. So I can totaly feel why indie games pick one, and wait for full realese or a price jump before buying expensive software to convet.
Meanwhile I got a 500 dollar pc that plays this fine... that is like what at best 20 hours of work to pay for? Like budgeting for a whole month if your money is tighter. I am upgrading right now, and I have income of under 200 month after bills, and can afford to get a pc for gaming... plus uprade it before BF4 is released lol