Kenshi
Is there a way to load the entire map at once?
Could I achieve it with the mod tool?
Last edited by UnlivingEnd; Jan 7 @ 9:52pm
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I'm curious about this.
It can't be accomplished with the provided modding tool, no.

Putting aside the difficulty of tweaking the game to load everything, and the greatly increased resource usage that'd come along with that, it'd still be a real can of worms. Certain towns would commonly get wiped out by random animal attacks long before the player would be likely to find them, for example.
The largest squad mod is the 256 unit mod. Theoretically one can load that number of map cell simultaneously by putting them each in their own cell. No good thing will come of that I presume
: )
The game loads a 3x3 block of cells around your units - and more, if they're in a city or whatever, in which case all the cells that covers will be loaded too. So it should be simple enough to make the game try to load the whole map.

The real problem is that Kenshi stalls when you try to load too many cells at once. Dunno whether the cap is based on RAM or if it's an arbitrarily hardcoded value - I suspect the latter, but I honestly don't know for sure. In any case, players frequently exceed that limit by building lengthy walls, and the game gets stuck loading forever. Presumably it unloads some cells (thinking it has too many loaded at a time), immediately reloads them again (because they're all on the "must be loaded" list), and then just repeats indefinitely.
Striker Jan 8 @ 8:41pm 
Another thing, not seeing the whole map is required for changing town ownership, like when defeating the 3-4 holy nation bosses. So if the whole map is loaded, how would you get the game state change?
Originally posted by Striker:
Another thing, not seeing the whole map is required for changing town ownership, like when defeating the 3-4 holy nation bosses. So if the whole map is loaded, how would you get the game state change?
Make the game state changes trigger the cell to re load
Originally posted by UnlivingEnd:
Originally posted by Striker:
Another thing, not seeing the whole map is required for changing town ownership, like when defeating the 3-4 holy nation bosses. So if the whole map is loaded, how would you get the game state change?
Make the game state changes trigger the cell to re load

Yeah, unfortunately the developers did not give us any options for region loading.
Originally posted by Bomb Bloke:
It can't be accomplished with the provided modding tool, no.

Putting aside the difficulty of tweaking the game to load everything, and the greatly increased resource usage that'd come along with that, it'd still be a real can of worms. Certain towns would commonly get wiped out by random animal attacks long before the player would be likely to find them, for example.
This, also its not only the high ram demand but also all the fights an movements,
Does anybody here play on an Treadripper? Just found that they make gaming motherboard for it.
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Date Posted: Jan 7 @ 9:31pm
Posts: 8