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Putting aside the difficulty of tweaking the game to load everything, and the greatly increased resource usage that'd come along with that, it'd still be a real can of worms. Certain towns would commonly get wiped out by random animal attacks long before the player would be likely to find them, for example.
: )
The real problem is that Kenshi stalls when you try to load too many cells at once. Dunno whether the cap is based on RAM or if it's an arbitrarily hardcoded value - I suspect the latter, but I honestly don't know for sure. In any case, players frequently exceed that limit by building lengthy walls, and the game gets stuck loading forever. Presumably it unloads some cells (thinking it has too many loaded at a time), immediately reloads them again (because they're all on the "must be loaded" list), and then just repeats indefinitely.
Yeah, unfortunately the developers did not give us any options for region loading.
Does anybody here play on an Treadripper? Just found that they make gaming motherboard for it.