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A Black Dragon ninja raid is tougher than a bunch of Dust Bandits. head to Squinn and buy a building there to start with and start building up the skills of your crew.
Cactus rum simply needs to be researched and then you need cactus and water to run the machine.
Arid zones are also good for wheatstraw and hemp.
If you can't place down a well, build some rain catchers and some storage tanks. The nearby waystation should also have some water for sale.
Research rum production, build a rum cooking station (food section), and some rum storage. Grow cactus and collect water, and assign someone to work at the rum station. For best profits though make grog out of wheatstraw, rum sells for 400-600 cats, grog sells for around 1000 each.
I usually end up growing rice and greenfruit to make gohan for food (on non skeleton runs), and wheatstraw for some grog for the occasion I need cash. You can fit a few hundred grog into a pack garru/bull, the real trick is finding merchants with that much cash on hand.
*Going pure vanilla talk here by the way, mods fix a lot of the above "issues" like moisture farms for water, or vendors have more money, or better hydroponics.
I'm hiring 2k mercs just now, and attacking dust bandits, until my team of 8 all have like 10 defence and attack.
I'm going to cash in a character for 8k bounty once per week to keep income to pay for mercs. In Sho Battai picking the character up over the jail fence, plus hiding there so slavers don't slave them while in jail.
I've tried to build the 3 shacks far apart, so hopefully if a raid comes, hopefully they stand at an empty shack while I can try move to another one.
You can always just leave the base for a while till the attack cancels itself.
^-- This.
Ten characters, with needed pack animals for trading, all at 20+ Toughness with equitable Skills and gear are needed, IMO, to start a decent base with an ability to protect oneself a bit. (Not great, but can work. Anything terrible... one can just make a run for it and wait them out or come back with Mercs. :))
(Personally, I wouldn't start without 30+ skills, depending on the numbers I had, and Crossbow/Turrets/Materials/Research, see below:)
Just for ref, possible use:
Research everything... first. (Buildings, Turrets and Tier 3 Walls are A Good Idea ™ to have ready) Stockpiling enough materials to build a base that can defend itself is possible, too. Make storage boxes on top of all the purchasable houses in The Hub, for instance, and trade there and in surrounding Towns for what's needed. Stockpile all the stuff, get some pack animals, find your spot, and you can start building what you need right away, no mining/resource gathering/crafting needed. Return to one's stockpile with a few characters and the pack animals to load back up for more supply trips. Rinse/Repeat
One can build multiple Wells.
Before starting a base (best practices) have a couple of "Runners" with good light armor, (acid resist) and Run/Sneak Naruto-running that can speed off to a "certain shop" and buy needed blueprints/stuffs without fear. Keep them on a schedule to check for new sale items. (They can outrun/outmanuever anything in the game. You'll just have to dodge-run from the top-speed Elder Beak Things or train them into enemies if you get unlucky. Don't forget certain gear increases run-speed, too.)
Being able to craft all the weapons/armor is a bonus. Even if one isn't crafting a lot of top quality stuff, at least one can have decent armor to help out with the raids. (Samurai)
Allying with the Shek is A Good Idea ™ for that region. Take out the Dust King to stop Dust Bandit Raids (or don't, for a constant supply of junk items :)). Turn in ALL Dust Bandit bounties (group leaders) to the Shek for points. You can farm them to do this without ever engaging in a named NPC to trigger a World State change.