Kenshi
Castile May 15, 2023 @ 9:37am
Holy Farmer?
Wanting to know any tips people have about living in Minor settlements. Currently I'm getting my start at a Holy farm just on the edge of Okran's pride with the intention of useing the XL cotton farms to produce Fabrics and basic first aid kits. The farm leader has gone missing so food is dependent on trips to stack or holy nation patrols taking out packs of bone dogs. I've gone this route mostly to train up my farmers and craftsmen before setting out to found my own colony and having to face raids.
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Showing 1-11 of 11 comments
Synopse May 15, 2023 @ 9:47am 
Are you using mods? Because I never had the impression that it is feasable to live on a holy farm. I have to admit that I regularly beat up HN so never tried to settle there before they are purged.

My experience from playing in existing settlements are that it can be very interesting since it is not possible to create a selfsustaining base without using mods.
Playing as a farmer can be also very interesting, in particular in Orkan's pride because you have to defend you fields. Rest assured that some raptors will take a look.

Settling on HN ground also create very interesting encounters with them. If you are allied with them they will defend your outpost, which can be increase the immersion of running a holy farm yourself, but make sure you pass the prayer's check.
Castile May 15, 2023 @ 10:13am 
Not using mods, but it apparently doesn't count as stealing to use the resources from the farm buildings. You're just limited to not being able to make strawflour. Best part i've found with living on the farm is that HN patrols just don't care to ask you to make prayer checks if you haven't built an outpost. So far it seems viable even if I do think i'll have to train up some kind of hunter since you can't build a mill to make bread
Fryskar May 15, 2023 @ 10:16am 
Originally posted by Synopse:
Are you using mods? Because I never had the impression that it is feasable to live on a holy farm. I have to admit that I regularly beat up HN so never tried to settle there before they are purged.

My experience from playing in existing settlements are that it can be very interesting since it is not possible to create a selfsustaining base without using mods.
Playing as a farmer can be also very interesting, in particular in Orkan's pride because you have to defend you fields. Rest assured that some raptors will take a look.

Settling on HN ground also create very interesting encounters with them. If you are allied with them they will defend your outpost, which can be increase the immersion of running a holy farm yourself, but make sure you pass the prayer's check.
Should be doable, but you're limited in many ways.
They usually have little space, think stormhouses are the biggest buyable houses.
You often lack ressources.

In theory you can build hydrophonics on roofs, so if it rains often enough you can grow crops. Then you sell that stuff and buy metal stuff to refine it further.
Synopse May 15, 2023 @ 10:18am 
Originally posted by Fryskar:
Originally posted by Synopse:
Are you using mods? Because I never had the impression that it is feasable to live on a holy farm. I have to admit that I regularly beat up HN so never tried to settle there before they are purged.

My experience from playing in existing settlements are that it can be very interesting since it is not possible to create a selfsustaining base without using mods.
Playing as a farmer can be also very interesting, in particular in Orkan's pride because you have to defend you fields. Rest assured that some raptors will take a look.

Settling on HN ground also create very interesting encounters with them. If you are allied with them they will defend your outpost, which can be increase the immersion of running a holy farm yourself, but make sure you pass the prayer's check.
Should be doable, but you're limited in many ways.
They usually have little space, think stormhouses are the biggest buyable houses.
You often lack ressources.

In theory you can build hydrophonics on roofs, so if it rains often enough you can grow crops. Then you sell that stuff and buy metal stuff to refine it further.
Holy farms don't have buyable houses in vanilla. That is why I was asking, because I know how to build a base in a bought house. But OP answered perfectly what they are doing there.
Last edited by Synopse; May 15, 2023 @ 10:21am
Synopse May 15, 2023 @ 10:19am 
Originally posted by Castile:
Not using mods, but it apparently doesn't count as stealing to use the resources from the farm buildings. You're just limited to not being able to make strawflour. Best part i've found with living on the farm is that HN patrols just don't care to ask you to make prayer checks if you haven't built an outpost. So far it seems viable even if I do think i'll have to train up some kind of hunter since you can't build a mill to make bread
Cool, didn't tried that before. Sounds pretty limited though.
Fryskar May 15, 2023 @ 10:25am 
Originally posted by Synopse:
Originally posted by Fryskar:
Should be doable, but you're limited in many ways.
They usually have little space, think stormhouses are the biggest buyable houses.
You often lack ressources.

In theory you can build hydrophonics on roofs, so if it rains often enough you can grow crops. Then you sell that stuff and buy metal stuff to refine it further.
Holy farms don't have buyable houses in vanilla. That is why I was asking, because I know how to build a base in a bought house. But OP answered perfectly what they are doing there.
Pretty sure one has.
East from stack, second north from bad teeth.
Castile May 15, 2023 @ 10:30am 
Originally posted by Fryskar:
Originally posted by Synopse:
Holy farms don't have buyable houses in vanilla. That is why I was asking, because I know how to build a base in a bought house. But OP answered perfectly what they are doing there.
Pretty sure one has.
East from stack, second north from bad teeth.
This is correct information. Also in regards to the water situation, the well in that same holy farm is useable by the player and if you build a water tank then it also not Illegal to take water from the well and store it. you can even autohaul the water no problem
Synopse May 15, 2023 @ 10:37am 
Originally posted by Fryskar:
Originally posted by Synopse:
Holy farms don't have buyable houses in vanilla. That is why I was asking, because I know how to build a base in a bought house. But OP answered perfectly what they are doing there.
Pretty sure one has.
East from stack, second north from bad teeth.
You are right. Totaly missed that. Thanks for point out! 2000+ h and there is still stuff to discover.
Fryskar May 15, 2023 @ 10:43am 
Originally posted by Synopse:
Originally posted by Fryskar:
Pretty sure one has.
East from stack, second north from bad teeth.
You are right. Totaly missed that. Thanks for point out! 2000+ h and there is still stuff to discover.
Kenshi is big and hides a damn lot of stuff.
I'm too nearing on 2kh and still finding new stuff.
Castile May 16, 2023 @ 4:46am 
It's Day 43 in game and I think i'm starting to reach the end of the usefulness of the holy farm as a production base. I've branched out into Grog Distillation and am in the process of making that my colony's main industry. Not being able to produce my own food since i can't build any new farms or a grain silo is proving to be a big limiting factor to my growth. I've gone from 1 to 4 characters in size and while i can use the water from the well it doesn't always autohaul properly to the farms which will routinely halt production leaving only one character working while everyone else has nothing to do until i give my original character a pack full of water to distribute. Which he does but only he seems to do it and only to the cotton farms, he's assigned to them and not the wheat farms so perhaps that's what's going on.

Overall i'd rate the holy farmer route at a B+ so long as you're willing to micro helping out the farmers and keeping their leader alive/around. I'm going to check the wiki to see if i can find other minor towns with buyable housing to see if there are other viable Minor Settlement sites that Possibly would let me branch out into other industry. I know there's a holy mine or 2 nearby that would let me work stone and make building materials.. but those only have buyable shacks which really limits their usefullnes.
Castile May 20, 2023 @ 3:11pm 
Update! i've found a holy farm that could potentially Fix not only the food problem but act as a source of MOSTLY passive income. There are a couple drawbacks such as needing to get either small wind generators or fuel generators researched before you can use the site without having to import water and the fact that you're stuck with Cacti as your only crop but there's plenty of space to expand with 3 storm house for sale and close access to a tech hunters settlement. Overall i say if you're wanting to play the game in which you want to transition from a lone wanderer into a sizeable gang and don't want to have to build your own outpost and deal with tax collectors, bandit raids, and river raptors and outfit your crew without to much micro then a holy nation farm in Okran's valley might not be a bad idea. Still have to import iron plates, steel, and any copper alloy you might need but if you can push to hydroponic hemp then you can even setup a medical industry there. It's Shocking how viable this makes Holy farm life, and minor settlement life by extension without resorting to mods. At the moment i'm now gearing up to build a second colony of workers at the site as well as buy some animals from the farm leader including a bone dog for.... corpse.. disposal.. reasons
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Date Posted: May 15, 2023 @ 9:37am
Posts: 11