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Otherwise, you can get one of your own characters enslaved, remove their shackles, and wait for a guard to replace them as many times as needed.
Much better than hauling 10 copper ores around to achieve the same weight.
Thanks for the suggestion fam.
I'll probably do a slave start anyway AND then go hunting for cores, "why not both?" lol
Of course, the downsides: accidentally equipping shackles (or purposefully), and getting the Slave tag, and then escaped slave tag. Not an issue if you have a private base, but your character will be enslaved officially if you're in the wrong town.
Cores: they're expensive and somewhat hard to find. I've got an expanded trader inventory mod, and even then I'll find 1-5 cores in hiver villages or outposts. A good trade if you've got the cats and don't want to deal with all the "hippity hoppity you're now my property" nonsense.
They are heavy to get out but you could just load everything onto one character in team and have some pick him up.
I say just have an wooden backpack of iron ore. Put ore in inventory as you get stronger then an full backpack of ore in inventory.
And if you're using body shackles, they have -20 melee attack/melee defense in addition to the KO-benefits, at the cost of sacrificing your outer armor layer, but can still be worthwhile for stacking as many penalties as possible. especially for the higher levels where it gets harder to find opponents that can keep the SOL bonuses fully stacked.
(especially on characters that can use shirts, losing the outer layer isn't the end of the world especially once your toughness is 65+ a masterwork chainmail can still knock off a reasonable amount of damage to keep overall training efficiency high).