Kenshi
Easy way to get multiple prisoner shackles?
I've recruited ray for the first time 2 irl days ago and ever since then have kept his shackles on my main shek warrior 'headshot' to level up her strength passively as we do things around the world.

Soon I'm planning to recruit Rane and Ruka as well though so I'm wondering where I can get more shackles, because when I can't take locked shackles off slaves and when I unlock them they magically dissapear.
Originally posted by lizardmang:
If you break an NPC's shackles with strength, they don't disappear like they do when you unlock them. I'm not sure how much strength that requires in vanilla.

Otherwise, you can get one of your own characters enslaved, remove their shackles, and wait for a guard to replace them as many times as needed.
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lizardmang Mar 15 @ 3:32pm 
If you break an NPC's shackles with strength, they don't disappear like they do when you unlock them. I'm not sure how much strength that requires in vanilla.

Otherwise, you can get one of your own characters enslaved, remove their shackles, and wait for a guard to replace them as many times as needed.
Xeonzs Mar 15 @ 3:45pm 
Originally posted by lizardmang:
If you break an NPC's shackles with strength, they don't disappear like they do when you unlock them. I'm not sure how much strength that requires in vanilla.

Otherwise, you can get one of your own characters enslaved, remove their shackles, and wait for a guard to replace them as many times as needed.
I see, time for another slave start then I suppose, thank you mate.
If you don't want to mess with the slave issues, you could also make a circuit of the various trading outposts. Generator cores weigh the same as slave shackles, and you won't accidentally enslave yourself while training strength in town and get yourself captured.
Xeonzs Mar 15 @ 4:33pm 
Originally posted by di eshor ribly:
If you don't want to mess with the slave issues, you could also make a circuit of the various trading outposts. Generator cores weigh the same as slave shackles, and you won't accidentally enslave yourself while training strength in town and get yourself captured.
Oh I never realized that about generator cores, that's what got me so interested in the slave shackles, 20kg in a nice singular item that's not too big either.
Much better than hauling 10 copper ores around to achieve the same weight.
Thanks for the suggestion fam.

I'll probably do a slave start anyway AND then go hunting for cores, "why not both?" lol
Last edited by Xeonzs; Mar 15 @ 4:36pm
You're welcome. For reference, generator cores and shackles are the same item size, same shape, same weight. Both is a good strategy... wear one set of shackles (in base), in heavy armor, with a bag or full inventory of cores while carrying a second character with a similar inventory.

Of course, the downsides: accidentally equipping shackles (or purposefully), and getting the Slave tag, and then escaped slave tag. Not an issue if you have a private base, but your character will be enslaved officially if you're in the wrong town.

Cores: they're expensive and somewhat hard to find. I've got an expanded trader inventory mod, and even then I'll find 1-5 cores in hiver villages or outposts. A good trade if you've got the cats and don't want to deal with all the "hippity hoppity you're now my property" nonsense.
Originally posted by di eshor ribly:
If you don't want to mess with the slave issues, you could also make a circuit of the various trading outposts. Generator cores weigh the same as slave shackles, and you won't accidentally enslave yourself while training strength in town and get yourself captured.
Generator cores is common in ancient labs. Technology traders have them from time to time.
They are heavy to get out but you could just load everything onto one character in team and have some pick him up.
I say just have an wooden backpack of iron ore. Put ore in inventory as you get stronger then an full backpack of ore in inventory.
the training advantages of shackles, depending on which type, is that they make it MUCH more reliable to get mid-battle recoveries as while wearing shackles you have a chance for any attack to KO you for a few seconds (it's a bit random but typically around 5-20), which overall saves you quite a bit of time since you don't have to get pushed to critical HP and while it's a random chance to occur, it's much more reliable than fishing for critical point negative health KO's.

And if you're using body shackles, they have -20 melee attack/melee defense in addition to the KO-benefits, at the cost of sacrificing your outer armor layer, but can still be worthwhile for stacking as many penalties as possible. especially for the higher levels where it gets harder to find opponents that can keep the SOL bonuses fully stacked.

(especially on characters that can use shirts, losing the outer layer isn't the end of the world especially once your toughness is 65+ a masterwork chainmail can still knock off a reasonable amount of damage to keep overall training efficiency high).
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