Kenshi
katsuragi Oct 15, 2024 @ 1:34pm
Be my friend Mr Trade Ninja!
So... I'm living in The Hub and I've fixed all the buildings so the town looks respectable. Holy Nation Outlaws and me are 100 rep tight and my guys don't hesitate to run out and beat up anyone (usually Trader's Guild or Slavers) who thinks they can push my HNO buds around.
The only problem is, the Trade Ninjas who, for all practical purposes, run the town, even though it says HNO owns it, sometimes run afoul of my guys even though we are both fighting the same enemy (Trader's Guild and Slavers).
It doesn't happen a lot and I don't ever see how it starts but never-the-less, midway through a massive town brawl I'll spot my guys and the Trade Ninjas fighting each other.

Ok.. so... what I'm asking is how do I get the Trade Ninjas to ally with me so they'll always be a green mouse-over like the HNO are so I don't accidentally start fighting them?
Barring that... how do I use FCS to artificially dictate my rep with the Trade Ninjas?
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Showing 1-5 of 5 comments
lizardmang Oct 15, 2024 @ 1:39pm 
I'm pretty sure the only vanilla way to ally with the Trade Ninjas is to use the slavery exploit. This guide explains how to edit relations in the FCS.
https://steamcommunity.com/sharedfiles/filedetails/?id=1370334383
Synopse Oct 15, 2024 @ 1:44pm 
Originally posted by katsuragi:
Ok.. so... what I'm asking is how do I get the Trade Ninjas to ally with me so they'll always be a green mouse-over like the HNO are so I don't accidentally start fighting them?
Heal them, when ever and where ever you can.
Bomb Bloke Oct 15, 2024 @ 7:48pm 
Originally posted by lizardmang:
I'm pretty sure the only vanilla way to ally with the Trade Ninjas is to use the slavery exploit.

Which works like so: Buying a character out of slavery gives a rep increase with his faction. Selling him has no penalty. You lose cats, but if you have enough of those then you can buy/sell the same character over and over until you hit alliance status. You can do this with any faction that has any humanoids.

Originally posted by Synopse:
Heal them, when ever and where ever you can.

This method doesn't work, since it caps out at +5 rep. Good enough to end a hostile status, but not good enough to get the green arrow.
Last edited by Bomb Bloke; Oct 15, 2024 @ 7:49pm
Cellar_Cat Oct 15, 2024 @ 9:40pm 
Trade ninjas disapprove of fighting within the bars afaik. Sometimes I use them for backup early on by luring dust bandits to attack me in there. They don't care what's going on in the town but in the building it becomes their problem and then they will fight all the dust bandits. Could be if you're fighting some non bandit faction in there it counts as committing a crime to them or something?

It can happen by accident sometimes because a character backing up during combat does not respect the solidity of walls, so they end up inside even though they don't run in on purpose. Or the enemy does that, then they run in after them to keep attacking.

Not honestly sure how being allied will interact with it if that is the cause.
bunny de fluff Oct 15, 2024 @ 10:44pm 
Their name is trade ninja, one would normally assume that the name could imply the faction can be bought with money but no.
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Date Posted: Oct 15, 2024 @ 1:34pm
Posts: 5