Kenshi
123 Jul 20, 2024 @ 7:41pm
How to heal enemy skeleton to full health ? They keep waking up when put to bed.
How to heal enemy skeleton to full health ? They keep waking up and attack when put to bed.
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Showing 1-15 of 30 comments
bunny de fluff Jul 20, 2024 @ 8:06pm 
If they lost at least one leg, they will stay in bed
123 Jul 20, 2024 @ 11:50pm 
Skeleton can't lose leg, right ? or cmiiw.
bunny de fluff Jul 21, 2024 @ 2:03am 
They can.
123 Jul 21, 2024 @ 2:50am 
Originally posted by bunny de fluff:
They can.
So I can upgrade Burn, Agnu, Sadneil using robotic limbs then ? They're skeletons anyway might as well utilize the buffs from robotic limbs.

Good to know.
Last edited by 123; Jul 21, 2024 @ 2:51am
jynx Jul 21, 2024 @ 3:02am 
Originally posted by Nintendo:
Originally posted by bunny de fluff:
They can.
So I can upgrade Burn, Agnu, Sadneil using robotic limbs then ? They're skeletons anyway might as well utilize the buffs from robotic limbs.

Good to know.
Change their combat behavior so they remain passive until healed. Then change them back. That can backfire in a couple of places......:steamsad:
Last edited by jynx; Jul 21, 2024 @ 3:03am
bunny de fluff Jul 21, 2024 @ 4:24am 
Originally posted by Nintendo:
Originally posted by bunny de fluff:
They can.
So I can upgrade Burn, Agnu, Sadneil using robotic limbs then ? They're skeletons anyway might as well utilize the buffs from robotic limbs.

Good to know.
T weird thing is, why can't we just detach their default limbs? They are already robotic limbs to start out.
jynx Jul 21, 2024 @ 5:21am 
Originally posted by bunny de fluff:
Originally posted by Nintendo:
So I can upgrade Burn, Agnu, Sadneil using robotic limbs then ? They're skeletons anyway might as well utilize the buffs from robotic limbs.

Good to know.
T weird thing is, why can't we just detach their default limbs? They are already robotic limbs to start out.
The same reason you only have wind generators, crossbows, and mostly medieval level technology, it's post apocalypse and technology is backsliding.:buzzed: Skill up in robotics, and find the right schematics and that option will open up.
Lou the Lou Jul 21, 2024 @ 9:46am 
Couple things. One, might be obvious, but make sure it's a robotic bed, normal bed won't work for skele boys. If it is, then turn off the character's jobs. If they don't have any jobs (or the jobs are inactive) and you tell them to lay in bed, they should.
di eshor ribly Jul 21, 2024 @ 3:25pm 
All these people telling you to toggle jobs? Ignore them. You can't toggle the jobs of enemy NPCS. The only way to keep enemy units in bed is to remove their legs and arms, only enemy nuggets stay trapped in bed. If they have any limbs still attached they'll crawl their way around.
Lou the Lou Jul 21, 2024 @ 3:46pm 
Originally posted by di eshor ribly:
All these people telling you to toggle jobs? Ignore them. You can't toggle the jobs of enemy NPCS. The only way to keep enemy units in bed is to remove their legs and arms, only enemy nuggets stay trapped in bed. If they have any limbs still attached they'll crawl their way around.
To be honest, I completely glazed over the "enemy" part of the question. That's my bad.

Why one would think that an enemy would just lay quietly in bed and heal up, though, is... yeah. Even if they were knocked out and you deposited them into a bed well out of aggro range of any of your characters, then you left them there, I'd still mostly expect them to just get up and walk around/proceed as normal as soon as they become conscious again. Does the AI make a point of healing in bed? I've never paid that much attention to injured guards/etc., but I think it doesn't, right?

Might make for a good mod, though. "Restrictive beds" or something. Like with straps.
Last edited by Lou the Lou; Jul 21, 2024 @ 3:53pm
123 Jul 21, 2024 @ 5:40pm 
Originally posted by Lou the Lou:

Why one would think that an enemy would just lay quietly in bed and heal up, though, is... yeah. Even if they were knocked out and you deposited them into a bed well out of aggro range of any of your characters, then you left them there, I'd still mostly expect them to just get up and walk around/proceed as normal as soon as they become conscious again. Does the AI make a point of healing in bed? I've never paid that much attention to injured guards/etc., but I think it doesn't, right?

Might make for a good mod, though. "Restrictive beds" or something. Like with straps.
That is why I'm asking. A game is limited to what game mechanic is allowed in the game, and here I'm asking how. I was also under the impression that Skeleton cannot lose limbs.

Just trying to find an answer, not being judged why I'm asking this, if you're talking about common sense, an injured enemy would appreciate being nursed back to health and not attacking the person trying to heal him. I'm just talking about game mechanics here, let's not stray too far and leave it at that.
Bomb Bloke Jul 21, 2024 @ 9:06pm 
Originally posted by Lou the Lou:
Even if they were knocked out and you deposited them into a bed well out of aggro range of any of your characters, then you left them there, I'd still mostly expect them to just get up and walk around/proceed as normal as soon as they become conscious again.

If they have both legs working then NPCs will get up as soon as they're conscious, but if they find themselves locked in a player home then usually they'll just stand there motionless. Even if you'd expect them to be hostile, and your PCs are in range.

So: you can simply knock them out and put them back in the bed for another couple of game hours.

With a human NPC I might need to use the assassination skill a few times for a good heal, but with a skeleton most of the repair work can be done very rapidly with a repair kit.

I've mentioned this to OP before, but it's far more practical to just battle in Defend mode so that the NPC is never hurt to begin with...

Originally posted by Lou the Lou:
Does the AI make a point of healing in bed? I've never paid that much attention to injured guards/etc., but I think it doesn't, right?

The AI for PCs will send them to bed if they're injured and have nothing too important to do (like dealing with active combat). I don't think I've seen NPCs voluntarily sleeping outside of the regular day / night schedule, though.
Hefty Iron Bar Jul 22, 2024 @ 5:03am 
you could put them in a prisoner cage!
di eshor ribly Jul 22, 2024 @ 8:58am 
Originally posted by Nintendo:
I was also under the impression that Skeleton cannot lose limbs.

Skeletons are pretty tough, it's difficult but possible to remove their limbs in combat. The most effective, guaranteed method is to shove them into Peeler machines. Keep some bandages or repair kits on hand, depending on whether your prisoner is organic or synthetic. Side effects may include exsanguination, incarceration, or random villager attacks (shut/lock your doors if you're torturing people in cities).
123 Jul 22, 2024 @ 11:15am 
Originally posted by Hefty Iron Bar:
you could put them in a prisoner cage!
Yea but the max HP won't heal to max 200, only bed can.

Originally posted by di eshor ribly:
Originally posted by Nintendo:
I was also under the impression that Skeleton cannot lose limbs.

Skeletons are pretty tough, it's difficult but possible to remove their limbs in combat. The most effective, guaranteed method is to shove them into Peeler machines. Keep some bandages or repair kits on hand, depending on whether your prisoner is organic or synthetic. Side effects may include exsanguination, incarceration, or random villager attacks (shut/lock your doors if you're torturing people in cities).

Yea I just got peeler machine the other day and skeletons are already robots so I'll do it the next time I play the game, but for human characters even though it's just game I still hesitate. Even for Beep it was an accident at first, he lost one in combat training and since he's so happy when I put robotic limb on him and he keeps mentioning it, I did change all his limbs to robotics.

I'm still on the fence to do it on my main character coz that's my anchor in the game world I just dont like the idea of losing limbs and it's not just me I read some ppl in reddit also mention not going to lose the limbs for the buffs. Thats why I'm still looking for a mod to get the buffs without losing limbs, but there is no way it seems. I think I'll hve to overcome it and do it anyway at some point. It's just game.

Other than Beep, will other characters respond when they use robotic limbs ?
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Date Posted: Jul 20, 2024 @ 7:41pm
Posts: 30