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Now I wonder if I can produce Hashish myself, or if the city selling it will refresh stocks or is it a one time thing.
If you want a non-mark-up product that sells for the same every game, bandanas are best. Once I can make Specialist quality, I can make 40k a day easily, selling to vendors in the city (Shark) where I'm producing them. It beats Hashish by a country mile imo.
Skeleton Repair Kits are also great for early game economy. Buy Steel Bars and Robotics Components and craft them into SRK to sell. But... you have to watch mark-ups very carefully. One game, Steel Bars and Robotics Components both had big mark-ups, SRK had a mark-down. I made very little in that game. Another game, the opposite happened - mark-downs on Steel Bars and Robotics Components, mark-up on SRK. Then I just drowned in money. So you need to watch prices and strategise accordingly.
I also read about selling bandana, I just acquired the blueprint somewhere when travelling, also I now have the money to buy a bigger place in The Hub.
@TuxedoNeko, do you buy the sake or self produce?
1) Bandanas. Shark is your friend. There is a 16k house for sale right next to the Blackshifters' Bar. That house has three large Hemp farms right on its doorstep. I recruit Miu the farmer (free in Shark), Hamut (free in Shark) and Cat (free in the Dust King Tower) for my bandana operation. I set up a manual Hemp loom in the house, along with a Clothing Bench, a Cooking Stove, and containers for Hemp, Riceweed, General Storage and Armour Storage. Miu farms the Hemp and Riceweed, and cooks Rice Bowls on the stove to feed the three. There is no water available in Shark but you can buy Water Barrels from the shop next to the Dancing Skeleton. Not much but enough to cook rice meals for three people. Hamut operates the Hemp loom 24/7 and Cat (who is a Scorchlander and gets x1.2 to Armour Smithing) cranks out bandanas. The first few days are slow but from the time that Cat hits 60 in Armour Smithing and can craft High quality bandanas, things take off in a hurry. There are four traders right in the city, so selling off bandanas in bulk is quick and easy. Get this going early and you will be drowning in money, easily able to maintain a balance of 500k Cats or more before day 50.
2) Skeleton Repair Kits and Catun-level weapons. This must be done in a city with both a General Store and a Mechanical Shop, as these shops sell the Steel Bars and Robotics Components (SRK) or Iron Plates and Fabrics (Catun-level weapons) that are required. Heng and Catun are both viable but Heft is the absolute best for me as its General Store is housed in a Watchtower and is VERY well stocked. I buy a Stormhouse for 12.8k in Heft, put the level 2 Weapon Smithy on the ground floor and the Robotics Bench on the roof. The price for SRKs is not dependent on quality so you can craft them in the dark without losing money. Weapons, however, must be crafted in light as quality is key to their selling price. Desert Sabres offer the best bang for buck imo, the highest return relative to the raw material costs.
I hire any generic Scorchlander and Hiver (slaves are fine), and get the Scorchlander to craft weapons (x 1.2 bonus) and the Hiver to do SRKs. Hivers don't get a bonus to Robotics. However, they do have the ability to eat Raw or Foul Meat, as long as it's not a Prince. The Scorchlander can eat Raw Meat. This is key to the operation. The guards in Heft are forever fighting Skimmers who come too close to the town. Whenever the guards kill one, I dash out and loot it of its Raw and Foul Meat. This alone is enough to sustain the two-man crafting crew, they never need to buy food.
Every morning, I buy up the entire stock of Steel Bars, Robotics Components, Iron Plates and Fabrics on offer in the General and Mechanical shops. The rest of the day and night, the crafters go hard at it. Next morning, they sell the finished goods and use the proceeds to buy more raw materials. This operation will net you many thousands of Cats per day, upwards of 30k easily, And again, there is no travel. You are selling to vendors literally next door.
These early-game economies are so profitable that I never bother with a late-game economy. I have so much money by the time I build my outpost that I never need to sell anything ever again. I can hire any recruits I want, buy Edge weapons from Scraphouse for all of them, kit them out with robot limbs from Black Desert City, and so on. Funds are never a problem. And it takes just five recruits and two cheap houses to run all three economies simultaneously, with no food costs and no need to travel ever. It really is a license to print money.
The final benefit of these three economies is that they build your Armour Smithing, Weapon Smithing and Robotics skills. So if you want to produce your own armour, weapons and robot limbs for your recruits in the late game, you already have crafters with the required skill level (>80) to craft Specialist/Masterwork armour and robot limbs, and Edge-level weapons.
Hash in my current world does not sell for a good price, I am so disappointed but too far in once I found out the 'seed' let me down... ¯\(°_o)/¯
I personally do this every 10-30 in-game days to flush out inevitable mod jank and it doesn't feel like i'm exploiting anything.
Your progress remains unchanged.
Followers are unaffected.
-Import Dead NPC can be ticked on/off
-Import your buildings can be ticked on/off
- Import your faction relations can be ticked.. world faction will reset, like if Nomads decide to war with United cities, import would 'correct' that, but honestly thats a reason not too lol.
i think Captured NPCs/bounties are "released"