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Though I advise using lockpicking when you have the option. Two days of trying to open it is two days worth of experience in lockpicking and that's a good thing. You want to be able to open up tougher locks. Without enough experience, you can't even try to lockpick it, and if your lockpick is really high, you can escape from captivity with far less effort.
A character with high lockpicking and athletics is virtually untouchable.
Bast , east of Sho-Battai is an nice location to train lockpicking as its an ruined city with cages you can lock into and then escape, Make sure you can pick the lock :)
Or you could just find shops with containers there nobody goes and pick them, this only works once a day however.
the comment you're replying to is about tools en lieu of a thief.. the second sentence says you should have a dedicated thief
Did an load with reset characters to get her back to base.
They're not common enough to be useful for that.
Made escaping it on my second save much faster.
But yeah, I've never encountered someone with lockpicking that low. I tend to train up my fresh recruits with the lockpicking boxes so that they can attempt all but the hardest locks. With around 30 lockpicking you will only ever really be unable to pick safes in ruins.
As a non thief playing guy I do sometimes like to have a few on a pack animal, so that when my guy that does the chest opening comes accross a chest he cant open yet I have another option. Espesially when its a ruin on a desolated spot I wont come back too