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The farmer will grab water as needed and the well worker will drop off water where needed/storage.
Once the farmer has high enough farming skill and harvests fast you can also assign them as the well person and free up the other worker for something else if you like.
With only 9 hydroponic farms you can get away with setting a single person to work them all. They'll water them and harvest. At first it may seem like it's impossible, but once a characters' farming skill gets up a bit they can handle 9 hydroponics farms no problem.
Until you have a good farmer or two though (90+ skill), I'd set up 2 people farming and 1 running water. Just set the farmers to work the hydroponics bays and set the water runner to use the wells, they should fill the nearest water tank first then move on to the rest. When you notice the farmers are spending more time sitting instead of working, you can set one of the farmers to another job or set up a few more farms.
For example, in one of my games I have 1 person farming 4 XL wheat farms and 2 farmers working 30 hydroponics bays (doing 15 hydroponics farms each) and they spend about half their time sitting in my bar. I'd build more farms but I'm already farming more food than I need with around 240 characters, much of the crops are being turned into liquor and being burned to ash for a tattoo mod.
Farming should skill up pretty fast so long as you aren't doing something silly like having shek or skeletons doing it, however even if you are they'll eventually be just as good as a greenlander, it'll just take longer for them to skill up.
If dump resources is selected in the AI tab, the well guy will make water, the hydro guy will grab water and place it as needed and move from harvest to storage.
If he's taking too long to move to storage you can assign someone to the storage itself - 'Hauling to Storage: Hydroponic Wheatstraw' (for example). They'll move the product to storage.
Depending on how many of these you have, one guy can do the whole thing. Set 'haul to storage' then 'farm' then 'well'. He'll move everything to storage, then go put some water in, and then he'll operate the well until its time to harvest again.
The only work that needs to be done here is 'put water in', 'harvest', and 'take crop out'.
So what will happen is that it will put water in one - and be done with it for a while - so it moves on to the next one and puts water in it. And the same for the third.
When the first one is ready to be harvested, it will harvest it. when its done it will harvest the second. And then the third. Then it will come back and start moving product to storage.
If, at any time, one needs more water, well since maintaining the farm is at the top then it will stop and add water and then go back to what it was doing.
Put the 'move to inventory' jobs at the bottom so they are overridden by the higher-level jobs until those jobs are done.