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Well, it involves making a new mod for the game, using the Forgotten Construction Set that has been included in the game installation folder.
Next, one creates a new faction and add a campaign to that faction. The campaign leader would be the person coming to talk. The campaign is set to target characters and the occurrence to 100%.
The leader will get a EV_PLAYER_TALK_TO_ME dialogue where one writes the thank you message and for that line a DA_GIVE_MONEY function.
The leader also gets EV_I_SEE_NEUTRAL_SQUAD with TARGET_IF_PLAYER and TARGET_IN_TALKING_RANGE conditions. When those conditions are met, the dialogue line will trigger the EV_PLAYER_TALK_TO_ME event.
The campaign makes the leader walk to the player character, see them and talk to them and give then money.
After that we just need one more character, maybe a bartender which the player frequently speaks with. The bartender moonlights as a campaign triggerer, One extra dialogue line, which will only trigger DA_ASSAULT_PHASE (if I remember correctly that sets the campaign in motion. And if the trader AI is used, the campaign will be peaceful), Now there is no trigger for 'player has just rebuilt a house' but I think it might be possible to do with clever boolean usage, on this I have no direct guide, yet.