Kenshi
Ryu Dec 19, 2020 @ 5:52am
What are some of the morally good factions?
And yes i know morally good can mean other things for other people however i'm looking for a faction that fits closely to what i feel is morally good.

1.Does not like slavery this may shock you but i think slavery is a bad thing shocking i know..
2.Tries to keep the law does not like cannibals,bandits that kinds of stuff.
3.Is welcoming to new people overall

Anyway I don't know much about the game and just wanted to know if there are factions that fit this or not?
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Showing 46-60 of 153 comments
Jayne Dec 21, 2020 @ 5:23am 
Really intense thread.

All of the factions have some dubious characteristics, some more obvious than others. No exceptions best I can remember.

The only group I'd consider fairly 'neutral' are Mongrel.

Without giving too much away, their only interest seems to be surviving in the fog.
Dampback Dec 21, 2020 @ 3:53pm 
mongrel is mainly a bunch of outlaws, I doubt all of them are victims of slavery either.

I always side with the tech hunters they're spread around and useful, and since you cant really be fully apart of a faction since you are your own and can buy your alignment into multiple (sometimes conflicting factions) I think you're looking too much into it

the tech hunters are pretty neutral and the anti slavers dont have much to offer.

UC is just a bunch of rich wankers breaking their own rules, use slavery and treating the lower class like crap, traders guild heavily aligned with them

Shek are barbaric, they say its honor but really theyre probably losing cause they refuse help from strangers and kill each other off in the name of honor maybe not evil intentions but I wouldnt say good. half of them go to last stand to make their last stand and die to the *spoiler*:cactusrum:

HN are fanatics, those two fools who were fighting for a page and a half were both right, most the slavery is criminal justice and some is them just being ♥♥♥♥♥♥♥♥♥ or buying slaves. but the whole racism towards the other species is a bit naive IMO. and their religious obsession doesnt allow them to see beyond a certain scope (thats any faction though) so basically they see what they want to see and dont bother seeing the truth

skeletons vary theres not a lot of them in their own factions. some sub factions mostly

Hivers are mind controlled. its a hive mind doesnt matter how well you treat them (in terms of immersion) if the queen wants you dead we do it for the queen (we love the queen)
Ive never done anything with the hive in fairness so idk maybe

idk just mess around you can always import and reset relations and try again

*update, after-thought
I always buy into the grey flayers (least 'evil' cartel) and shinobi thieves as well. they can be helpful and are lesser factions. you can also buy into flotsam but I didnt do it after an import. you can join many if you want.

I also work my way to join the shek and they are powerful allies, they like warriors even if they aren't shek
Last edited by Dampback; Dec 21, 2020 @ 3:56pm
martinblankgp86 Dec 23, 2020 @ 8:49pm 
Just my 2 cents - I've played the game through a few times and always seem to end up with the Shek (they remind me of Orcs in WoW or Klignons in ST) but are more tolerant of humans. If your crew includes anything other than humans you can't go into HN territory without being attacked so I never join them. I also hate the slavers and aristocrats in the UC areas. That means aligning with the flotsam ninjas and the anti-slavers against HN and UC forces, not that they're much help. I also try not to piss off the tech hunter group since they sell gear, weapons and bolts. In the swamp I join the Hounds cause it's an easy to join group. I don't think morality has much to do with it but maybe I choose what I consider the worst of the bunch based on how much they limit other's freedoms. Maybe I just think I'm like "the Stranger" in Clint Eastwood westerns when I'm playing this game. Whatever.
bombed Dec 24, 2020 @ 1:54am 
one of my saves i have a base in cannibal country.

while i had no issues with shrieking bandits on the way up there and exploring shrieking forest, they were peaceful albeit loud. once my base was up and running deep in cannibal territory and with relations at 0. they kept running in my base and attacking me unprovoked. i was running around freeing them from being eaten. then they would just patrol into my base and attack anyone nearby.
Dampback Dec 24, 2020 @ 2:09am 
:cactusrum:"Hunger can change a man":dustwich:
Last edited by Dampback; Dec 24, 2020 @ 2:09am
Vara Dec 24, 2020 @ 4:22am 
The Shek are kinda the only good guys, 'kinda'. Most shek won't assault you and peel off your skin, enslave you, or just outright eat you, they'll mostly smack-talk you all day. Their entire society revolves around honour, battle, and retaking what his rightfully their's. They just don't care for anyone who isn't a shek.
~ Fabulous ~ Dec 24, 2020 @ 4:23am 
Originally posted by Vara:
The Shek are kinda the only good guys, 'kinda'. Most shek won't assault you and peel off your skin, enslave you, or just outright eat you, they'll mostly smack-talk you all day. Their entire society revolves around honour, battle, and retaking what his rightfully their's. They just don't care for anyone who isn't a shek.
they actually will took all your food if they are not your ally
Fryskar Dec 24, 2020 @ 4:33am 
Originally posted by Vara:
The Shek are kinda the only good guys, 'kinda'. Most shek won't assault you and peel off your skin, enslave you, or just outright eat you, they'll mostly smack-talk you all day. Their entire society revolves around honour, battle, and retaking what his rightfully their's. They just don't care for anyone who isn't a shek.
"Most" won't assult you. Only about any of their subfactions.
And not care about non shek is pretty wrong as they all are xenophobe.
Last edited by Fryskar; Dec 24, 2020 @ 4:34am
martinblankgp86 Dec 28, 2020 @ 12:11am 
The Shek kingdom warriors will not attack you although they make derogatory comments but Kral's Chosen and Berserkers will. If you take down the HN leaders and bring them to Admag (Shek city) then you will get good rep with the Kingdom folks and become "kin". You will still have to take out Kral's chosen leader and his guards since he is a pretender to the kingdom throne and therefore no friend to you. Berserkers will attack even if your rep with them is 0 since they just love battle so much. If you have mods with additional factions it gets more complicated of course.
Wrath Dec 31, 2020 @ 2:23pm 
By my knowledge the anti-slavers are probably the nicest people in kenshi, they don't always accept people in to their faction, but that's only so that they can make sure there are no United city spies.

And the holy nation are probably the worst, many people don't know it but they also are against science [They will arrest you if you have Ancient science books / Engineering Research / AI cores In your inventory], they are however fine with Books.
Yes slavery is bad, but atleast the united cities are going to spare you if you have money.
Kendov Dec 31, 2020 @ 4:49pm 
Originally posted by Fryskar:
Flotsam Ninjas
Grey
Ex HN, still xenophobic, less aggressive (unless HN).
Originally posted by ~ Fabulous ~:
floatsam ninja: cultist disguised as good guys
OK: What? Flotsam Ninjas are one of the most morally green and liberal groups, at the core anti fanatic-religious. In what encounter did they appear as xenophobic or cultist? Sure many of them are still dealing with breaking free of HN indoctrination that paints anything but Greenlanders as bad and skeletons as the ultimate evil, but I never saw anyone getting harassed or attacked by them over racial or political conflicts unless you allied with HN. The religion they preach to those willing to hear is basically a soft exit from the Holy Flame, using old scripts before it was radicalized by the HN leadership that outlawed many of these books, but they don't pressure anyone into it and many living in the village are not religious at all. Not being radical atheists does not make them cultists.

Anti-Slavers are a bit of Don Quijote in that their efforts are too small-scale overall and you don't see any efforts to build a safety net for what happens to the people afterwards. It's true that this radical capitalism of the UC has to go, same as HN, but it would be nice to have them look a bit further ahead. light-grey I'd say.

Tech Hunters, Cannibal Hunters, Deadcat and shrieking bandits are all grey to white, can't really find any fault with them and it's difficult to become hostile with them as long as you're civil, but they also aren't "allies" as there isn't much interaction available. Nomads are pretty much the good guys who sell animals for profit and help strangers.

Skeletons are as good as they are bad. Most of them are victims with a grudge. they rose up against a genocide and... kinda won? Their lifespan measured in millenia makes it difficult to let go of old hatred, even considering their memory resets. Then came Cat-Lon trying to mend old wounds and rebuild civilization which was a dream crushed by skeleton haters fanning the Holy Flame of rebellion which forced Cat-Lon to suppress them, resulting in the same old rifts breaking up again. (But honestly, if your neighbour was a self-proclaimed ISIS fanatic, would you let them be?) Most of the still sane skeletons don't really care about other people anymore, making it difficult to call them xenophobe, but again, there's no real faction to ally with.
Last edited by Kendov; Dec 31, 2020 @ 4:51pm
Fryskar Jan 1, 2021 @ 12:28am 
Originally posted by Kendov:
Originally posted by Fryskar:
Flotsam Ninjas
Grey
Ex HN, still xenophobic, less aggressive (unless HN).
Originally posted by ~ Fabulous ~:
floatsam ninja: cultist disguised as good guys
OK: What? Flotsam Ninjas are one of the most morally green and liberal groups, at the core anti fanatic-religious. In what encounter did they appear as xenophobic or cultist? Sure many of them are still dealing with breaking free of HN indoctrination that paints anything but Greenlanders as bad and skeletons as the ultimate evil, but I never saw anyone getting harassed or attacked by them over racial or political conflicts unless you allied with HN. The religion they preach to those willing to hear is basically a soft exit from the Holy Flame, using old scripts before it was radicalized by the HN leadership that outlawed many of these books, but they don't pressure anyone into it and many living in the village are not religious at all. Not being radical atheists does not make them cultists.

Anti-Slavers are a bit of Don Quijote in that their efforts are too small-scale overall and you don't see any efforts to build a safety net for what happens to the people afterwards. It's true that this radical capitalism of the UC has to go, same as HN, but it would be nice to have them look a bit further ahead. light-grey I'd say.

Tech Hunters, Cannibal Hunters, Deadcat and shrieking bandits are all grey to white, can't really find any fault with them and it's difficult to become hostile with them as long as you're civil, but they also aren't "allies" as there isn't much interaction available. Nomads are pretty much the good guys who sell animals for profit and help strangers.

Skeletons are as good as they are bad. Most of them are victims with a grudge. they rose up against a genocide and... kinda won? Their lifespan measured in millenia makes it difficult to let go of old hatred, even considering their memory resets. Then came Cat-Lon trying to mend old wounds and rebuild civilization which was a dream crushed by skeleton haters fanning the Holy Flame of rebellion which forced Cat-Lon to suppress them, resulting in the same old rifts breaking up again. (But honestly, if your neighbour was a self-proclaimed ISIS fanatic, would you let them be?) Most of the still sane skeletons don't really care about other people anymore, making it difficult to call them xenophobe, but again, there's no real faction to ally with.
They still moan about darkend beasts if they see. Same with skeletons, they only won't attack.
They still believe in okrans teachings.
https://kenshi.fandom.com/wiki/Flotsam_Village

Thats why i'm saying xenophobe but less aggressive, they won't outright attack any skeletons.

The fault at least with shriekers is that you don't get white by not activly hunting others, but need to activly help others, which they clearly don't. Attacking a common foe is too much of a grey zone as they'd fight even w.o. your involvment.

Tech hunters do this at times. They will aid downed neutrals they see and heal them up.

For cannibal hunters one can argue that they attack a plague to most living beeings.

As i said to skeletons, there is way too much in the dark to truly rate them. Chances are they are still the oppressors from the second empire. But was it really oppression? Or rather forcing others on a path for their own good?
Maybe kenshi 2 will shed some light on.
FlatLander Jan 1, 2021 @ 12:33am 
Originally posted by Fryskar:
https://kenshi.fandom.com/wiki/Factions

And how i'd rate them.
Disclaimer, based on my opinion, from what i've seen ingame and party from the wiki.

HN
Fanatic, grey to evil.
Their intentions are "good" but pretty bad for the most receiving individuals.

UC
Evil.
Slavers, corrupt, kills for fun (noble hunters).

Shek
Grey to evils.
raiders and looters, more or less xenophobic, caste system.

Western hive
Grey to evil
Scammers. Game hints that they loot/steal, make inferior stuff for others. Their "robotic" limbs are parts of dead skeletons. Will refuse and attack hiveless hivers.

Skeletons
Grey
Lots of hearsay ingame, hints of big stuff done in the past.

Tech hunters/machinists
Grey
Do heal ko'ed strangers, but can accuse you of beeing "wannabe techunters" and attack you for.

HNO
Grey
Escaped servants/slaves from the HN. Most likely steals/robs.

Starving bandits.
Grey to evil.
Most likely escaped HN servants/slaves that turned to banditry.

Trade ninjas
Grey
Minor footnote, too few informations to rate.

Shinoby thiefs
Grey
Minor footnote, too few informations to rate.

Black dragon ninjas
Evil
Ninja style bandits.

Dust bandits
Evil
Common bandits.

Deadcat
Grey
Mainly neutral, no hate/discrimination seen.

Cannibal hunters
Grey
Mercenaries that mainly hunt cannibals, only for money.

Cannibals
Evil
Will kill and eat any outsides of their own tribe.

Flotsam Ninjas
Grey
Ex HN, still xenophobic, less aggressive (unless HN).

Mongrel
Grey
More ex HN slaves, mixed with shinoby guards.

Fogmen
Evil
Cannibal hivers.

Slavers
Evil
Wants to enslave any non ally.

Manhunters.
Evil
Wants to enslave any non ally.

Slave Hunters.
Evil
Wants to enslave any non ally. Accuses non slaves of beein escaped slaves.

Swampers
Blackshifters
Evil
Loansharks, extortion. Any sort of problem related to money.

Twinblades
Evil
Organ trade, ransom, kidnapping, extortion.

Grayflayer
Grey
Mainly smugglers and drugmakers.

Stone rats
Evil
Extortion.

Hounds
Grey
Drugmakers and smugglers.

Anti slavers
Goodish
Heals strangers, fights slaver. Doesn't do too much besides (impossible task anyway). In game rumours say they do horrible things to slavers.

Band of bones
Evil
Starving sheks, wandering around while looking for things to kill. Xenophobic.

Berserker
Evil
Will attack other (after a short dialogue) on sight. Xenophobic.

Black Dog
Grey
Minor footnote, too few informations to rate.

Crab Raider
Evil
Crab flavoured bandits.

Empire Peasents
Grey
The masses living in the UC. Nothing noteable.

Free Traders
Grey
Minor footnote, too few informations to rate.

Mercernary Guild
Grey
Fights for money.

Nomads
Good
Heals strangers. Misstrusting strangers.

Reavers
Evil
Slavers. Uses slaves as part of their fighters. Lots of babbling about brotherhood. Attacks on sight.

Skeleton Bandits.
Evil
Brainwashed bandits that believe themself to be skeletons and wanting to purge any non skeletons.

Traders Guild
Evil
Slave based trading or goods.

United Heroes League
Evil
Xenophobe idiots that will attack if outsides of a town.

Vargrants
Grey to evil
Smiliar to Starving bandits, UC based.

Black desert ninjas
Evil
Ninja style bandits.

Bloodraiders
Evil
Bandits.

Grasspirates
Evil
Bandits.

Red sabres
Evil
Bandits.

Swamp ninjas
Evil
Ninja style bandits.

Gorrilo Bandits
Evil
Bandits.

Yabuto Outlaws
Evil
Bandits.

Kral's Chosen.
Will mostly attack other (after a short dialogue) on sight, at times will just throw insults and ignore. Xenophobic.

Preacher Cult
Evil
Wants to sacrifice outsiders for better farm yields.

Rebel famers and Swordmen
Ex UC slaves turned to banditry.

Shrieking bandits
Grey
Just insane guys.

Thrall Masters
Evil
Attacks anyone on sight.

Southern hive
Evil
Dialogue hints that they feed outsiders to their prince.

Might forgotten some.
Skin bandits seem pretty friendly, they just offered me some potatoes.
Sukotto82 Jan 3, 2021 @ 5:25pm 
Originally posted by KickySonichu:
Originally posted by Asmosis:


They will beat you and abduct you to force you into slavery. That's pretty black and white.

Correction: They will beat you if you're criminal. Then they offer you the opportunity to get rehabilitated by serving a prison sentence.

That IS pretty black and white. Pretty black and white a system of justice, not slavery.
Correction you don't need to be a criminal to get abducted and enslaved if you don't do anything wrong at all you pray to their stupid religion and your human because they are super racist and you do everything right and you get attacked by bandits or something attacks you and you don't even fight back you put passive defense and literally do absolutely NOTHING wrong or ILLEGAL but your found unconscious they will STILL enslave you so that is black and white nothing to do with legal or political or anything. you can be in your own building unconscious and get captured and enslaved by the HN.
Sukotto82 Jan 3, 2021 @ 6:23pm 
Originally posted by SxvenSouls:
By my knowledge the anti-slavers are probably the nicest people in kenshi, they don't always accept people in to their faction, but that's only so that they can make sure there are no United city spies.

And the holy nation are probably the worst, many people don't know it but they also are against science [They will arrest you if you have Ancient science books / Engineering Research / AI cores In your inventory], they are however fine with Books.
Yes slavery is bad, but atleast the united cities are going to spare you if you have money.
yeah. I'd have to say corrupt elites/nobles aside the UC are the best group. I really wish I knew how to mod global events and add a small UC sub sect that doesn't care about money and are pretty much UC but without the greed and corruption of the nobility.

If I knew how to mod this kind of thing I would make a small faction that you can join and build up and take over territory by freeing the world of all that is corrupt but in this dominating attempt to make all things good in the world could and most likely would be considered evil in it's self trying to free the world of slavery greed and corruption.

my custom faction would be a main faction with a few super elite unites guarding the HQ on their own are completely neutral to everyone except bandits and cannibals. and will always only fight in self defense and under direction of the player.

as you conquer areas it would trigger different world states much like the main factions do in vanilla Kenshi except in the Liberty owned territories even when at war they will still do business and not attack you on sight only attack in self defense and to free slaves and attack bandits and cannibals.

when the player owns territories in their controlled land there is no tax, no prayer day, no racist or sexist assaults they will simply leave you be as long as your not enslaving people eating people or robbing people. they will act much like a proper respectable and just system and when they take over areas instead of ruined lands being left in it's path it takes over control of areas and rebuilds things populating areas and fixing destroyed structures.

they will have simple reasonable laws.

no slavery.
no taxes.
no drugs.
no thievery.
no breaking in/trespassing.
no un-provoked assault.
they will defend and heal strangers as long as they didn't initiate the attack.
they will always help the defender not the first attacker.
they would replace destroyed structures with repaired structures and even new shops in areas that didn't have shops before in place of damaged buildings.

they would start off a small faction of a very small area of influence and only grow if aided by the player but will defend with higher than normal super elite troops.

if only I knew how to do this kind of modding I would go for it. I've tired with a vampire race/faction that basically where normal people despite the name they just had triple the natural regeneration of the highest playable race I think is shek at a 2.0 self healing rate not sure or maybe it's hive either way whatever the highest natural self healing effect for the races are triple that and that would be what this custom faction would have as a custom race that is specifically designed to defend the territory of the HQ but this special race doesn't spread beyond the local area when taking over other factions controlled areas it's just a special race of protectors of the HQ. successfully conquering and destroying this special faction wouldn't do much but revert the area back to whatever it normally was before the modded faction was implemented whatever sate that is.

they would have special faction uniform similar to that of the UC but lower penalties and would have special manufacturers for both weapons and armor that give extra bonuses and reduced to even completely eliminating penalties. if I could I'd even model a special uniform for them but since I can't model I'd just recolor Samurai and other stuff that UC use pretty much for their uniforms but with manufacturer and racial bonuses like lower damage to their own race and such.

this elite special unit would be OP for sure and unbalanced but they don't spread or go out they only defend HQ and of course their "leader" since you can't have a leaderless faction would be pretty OP and impossible for the AI units to kill making sure that they can only be defeated by the player and none of the other assaulting factions. besides this elite group to protect the HQ the territories they take control of would just be a mix of all the normal races in their individual habitats so hives would still have their hives but hives under the controlled faction would be allies to the custom faction but go about business as normal but would stop doing any of the things that would be deemed illegal by this faction. they wouldn't produce or sell drugs anymore if they did before being taken over but instead would replace those drugs with the crops or whatever used to make them so for example say drug A was made mixing greenfruit and riceweed they would instead sell more greenfruit and riceweed. much like the UC narcotics would be considered illegal in their territory. slavery would stop so slave camps would be replaced with mining camps or farming caps or whatever. the difference being no cages no shackles and no slavery they would willingly do these jobs but instead would be paid for their labors instead of enslaved this kind of thing would continue throughout their controlled territories.

I think I pretty much set the basis of this faction and their super elite HQ guards and if possible they wouldn't have an individual as a leader so instead of a leader in order to conquer this territory you would have to kill all the super elite guards. enslaving them would not work they would have to be dead.
this would be ideal but I think a leader of some kind is required for this sort of major faction world state functionality.

someone more knowledgeable about the game and it's inner workings would be able to do a better job but I think I summed up the basis of what I would want to do if I knew how or perhaps someone would be willing to tackle this as a form of mod request if you will.

there is a world domination reactive world type of mod out there so this would kind of go like that but instead of the player taking over the places and all the NPCs going away and shops become useless it would simply add a new faction that the player can ally with and help direct towards conquering/freeing the world.

this also means they would still be NPC/AI controlled but by this specific faction and instead of destroying cities and such they would actually rebuild ruins and clean up destroyed towns. and shops would still be functional they would have money much like UC shops since the shops in UC usually have a decent amount of cats to trade for.

really reskin the UC get rid of their tax and slave trades and your close to what I am thinking. they are the closest faction to being what I think of once you remove a few of their less desirable traits.

I guess this would open up free traders or a new faction of traders all together.
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Date Posted: Dec 19, 2020 @ 5:52am
Posts: 153