Kenshi
none Sep 12, 2023 @ 1:53am
starving my character for more strenght
so i was just grinding strength while carrying someone and it seems like my strength gain stayed at 100% while carrying somebody and then i ate something and it imediately started to go down now is strength xp based on your characters active strength amount? like after fighting the injuries will make you super weak as another way.
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Injuries and starvation will affect how fast you passively gain strength yes. A starving or wounded character has a lower strength level than they would when full and healthy.
none Sep 12, 2023 @ 6:13am 
didnt discover it till know instead of mining iron for hours i just starve my character and get max passive strength gain
Be wary though, starving yourself will leave you at a disadvantage including runspeed penalties.
Triple G Sep 12, 2023 @ 6:38am 
Originally posted by Khan Boyzitbig of Mercia:
Be wary though, starving yourself will leave you at a disadvantage including runspeed penalties.
Being overburdened has the same effect.
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Also i´m unsure what 100% means here. The max strength gain for walking is 50% at 70% encumbrance - or have i overseen something? You mean in combat?
Overencumberance can be dealt with by dropping stuff, but the runspeed penalty from starving will only go away when your food bar is over 200 which can take a while.
none Sep 12, 2023 @ 10:48am 
i grind strength at the hub so no danger i get 100% with the 2x strength modbtw
Triple G Sep 12, 2023 @ 11:21am 
Ah a mod, okay.

Else instead of starving You can simply add more weight for the same effect. Also when You mine iron You don´t move. Usually i only go for like 10 - 20 strength so i can carry my stuff without being slowed down, while carrying someone somewhere i need to go anyway, with the loot of these guys - and a big backpack to occasionally sell the stuff - and then when i have a base i would "train" strength to the desired level. When You set it to public You will have 4 NPCs there, who always walk around - and when You set someone to follow them as a job, You can leave the base, he will eat, and when You come back he has like 80 strength, depending on how long You were away, while also having easy access to iron ore - and don´t have the problem that Your guy accidentally tries to go into the wrong building like doing that in some other town. The hub has the problem with some enemies there, so You can´t just leave someone there without watching for him...

I would rate high strength as very low on the priority list. Useful for blunt damage, a requirement for certain weapons, and to carry armor and stuff around. Having a high quality weapon, which requires high strength means less xp - and for example having someone with like 80 strength and a handmade Edge 1 plank will deal like 150 damage on each target, while he hits like 5. And as with most skills it slows down drastically above 85, but i haven´t seen the need to go higher so far. For that perhaps having a mod could be useful - but i´m unsure if reducing strength helps. It´s based on the encumbrance, no? It´s not like the actual combat stats, which basically use the actual in effect value instead of the "real" value. Or does that apply there, too?
none Sep 12, 2023 @ 11:29am 
for me it does seem after some testing that after a ate some dustwich or after my strength reducing injuries go down my strength gain goes down at the same time so it seems to be about current strength amount not the base level i think thats what the game is saying about martial arts too that if you wear super crappy heavy Armour and have like 20- martial arts skill it will use the "enemy has same or higher combat stats so more xp thing" because otherwise your fighting weaklings and get no xp im not sure though would have to test more also i was doing martial arts so strength is more important due to no weapon skill for damage.
Triple G Sep 12, 2023 @ 12:10pm 
Originally posted by none:
for me it does seem after some testing that after a ate some dustwich or after my strength reducing injuries go down my strength gain goes down at the same time...
Yes - that is clear. But e.g. it takes way longer to get from 98 to 99 in a skill than it takes to get from 20 to 21.

I mean that doesn´t change - or does it? Because strength is not such a skill about the stronger enemy logic, which gives more or less XP depending on the skill level.

Or to phrase it in another way:
Does it only change the encumbrance, or does it also change how fast You gain skills?

To phrase it in an additional way:
When You already have have 50% - or in Your case 100% strength gain - is it faster if Your strength is lowered? Or is it still only about the base skill level?
Last edited by Triple G; Sep 12, 2023 @ 12:10pm
lizardmang Sep 12, 2023 @ 3:20pm 
Modified stats only affect experience rates directly when Stronger Opponent Logic is being applied. In OP's case, the debuff is just increasing the character's encumbrance by lowering their carry weight. Adding more weight would have the same effect.
Triple G Sep 12, 2023 @ 3:58pm 
^
Thanks for clarification - i was unsure, but thought the same.
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Date Posted: Sep 12, 2023 @ 1:53am
Posts: 11