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Anyways, you DO NOT need to mine ore to get ahead, waaaay too many utube videos and players without imagination grind with mining. Also, do not rush to start a player base, if you really feel a need to have a 'base' just buy a building in one of the settlements...
Otherwise, buy/read all the maps and books you see, not all will provide a direction in the game, but they generally will give good backstory. Explore-explore-explore, and do best not to scum-save when a combat goes against your expectations -- try to play it through and own these failures as part of your story.
Roleplaying is key. I'm actually doing a merchant run for the first time right now. It's really interesting seeing the price differences between towns and regions, and figuring out where to buy low and sell high. You're still going to need an escort of armed guards though. I have my trader with a bow, a pack bull (amazing AoE damage on them btw), two melee fighters, and a medic with a backpack stocked with food and medical supplies. I'm slowly establishing mining outposts and recruiting workers for them from towns at the moment.
If you want a real simple trade route that doesn't change too much between games and imports, I suggest this - Buy Sake in the swamps, sell it in the UC, buy cactus rum in the UC, sell it in the swamps.
How can you set a goal in a game you've not played? Play the game, do what interests you. You can set goals later on a new game, if you found the first fun.
First, I want to briefly address "Trade."
You can make cats (currency) "trading" and it's by far much better, and more sure, than any other method.
However, while you can open "Shops" they don't function like you may think and the ability of NPC "customers" to buy things from any shop is extremely limited. (Consumables, only, like food, drugs, and bandages.) With mods, you can get them to buy other things, but there are caveats there as well. (Their inventories fill up and they don't have a lot of cats as an "allowance" to begin with.)
Your best option for "trade" play is as a wandering trader (running caravans with guards/pack animals) who sells things that you manufacture, yourself, either from a collection of houses you've purchased in an existing Town or your own Base, once you can sustain and protect it.
In essence, "Trading" for currency will be selling things you craft, with selling some things from combat spoils here and there.
Dynamic Economy - There isn't one. You can't "buy low, sell high." At best, you can only buy a few fill-in materials you need and then craft them into finished goods, which will usually cover the cost of the materials for decent returns.
When starting out, remember that nothing in Kenshi is "safe." Everything is just "relatively" safe or dangerous, never "surely safe," but often "frequently dangerous..."
Focus first on protecting yourself and the characters in your small player-faction. Train them up in combat and other skills, acquire good armor and weapons, and sell loot from bandits and the like that you defeat as well as maybe crafting a few things in a building you've purchased in a relatively stable Town. (Some players would say theft is the best way... And, for some, they may enjoy that. But, while it's possible, it has to be micromanaged and I'd rather just go with a "bigger picture" mindset for income generation. Fighting bandits is good fun once you have several characters in your group. There is also nothing wrong with starting off with mining and selling ores to get a bankroll and buy food.)
Save early, save often, save in multiple files. There are many reasons why you may want to use the launcher to "Import" into a fresh, clean, game world with your existing characters, faction rep, and owned buildings. Be very careful in Towns with lots of factions in them and take care to avoid fights that can escalate out of control.
Don't be surprised if your preset goal games become something different. I once played the hive exile start with the express purpose of raising a hiver army and taking out the western queen. Partway thru a bad encounter with a slaver patrol turned my focus on rescuing my troops. This lead to war against the UC, slavers and trade guild, joining with a couple factions I didn't expect to, hunting another slave taking minor faction and after all that, finally remembering what I was suppose to be doing.
Every game will tell a different story. Don't worry about it too much.