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The game is really designed around learning by fighting. You can cheese your way around that in some cases by really stretching what constitutes a 'fight', but the vanilla training gear is clearly not meant to be a real substitute.
If you need someone to be combat effective right away (insofar as they can be) then you will just have to stack stat boosts on them. They won't be good or durable but they might land a hit. Conversely, if you need them to learn faster without annoying micro, you can smother them in heavy armour and just throw them into battles alongside a more competent squad.
Never actually seen this confirmed but I speculate things like starvation and injuries on you and them might also be counted if it's using the modified stats rather than base stats.
Now, this is gonna vary if you're cross-training an existing character who's had a chance to build up some strength, toughness and dexterity, cause those stats all help. Even then I'd recommend looking at either the bindings or some other equipment that protects your fists.
EDIT. Seriously though, even if dummies for MA were added I wouldn't expect them to go higher than 15, anything more would just feel cheesy. I think it was mentioned somewhere that Kenshi creator didn't want training dummies to be a substitute for the real thing, so to speak, from the start.
And personally I agree, though I'd go even further and remove them completely.
Just being indoors gives a +8 MA modifier. Low kick requires only 5 MA, so you can low kick at the beginning of the game with no exp.
If you want a serious advantage acquire MA gear: Assassin's Rags = +6 MA, Armored Rag Skirt = +4 MA, and Martial Artist Bindings = +4 MA- then that's 22 MA indoors which unlocks palm strike (only requires 15 MA). You get Double Strike and Double High Punch at 25 MA which you can get with just 3 more MA points. Between all of these techniques you are basically a fighting pro if you stick to fighting indoors with all appropriate gear.
https://kenshi.fandom.com/wiki/Dexterity
The martial arts mats mod is balanced, it takes research and materials to get it unlocked and upgraded. I think it also comes with a melee defense mat. Another mod adds balanced weapon skill dummies. The weight lifting bench mod I have for Strength is OP, I only use it for short periods at a a time, and usually only for Shek and Skeletons (who I feel should naturally be much stronger than 1-15).