Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It can support quite a few different crop types, a decent number of locations can have both iron/copper nearby, it is decently close to many different nations to buy/sell at a profit, and the fact it is mostly cliffs means that many spots only need a few walls to cut it off from the outside world.
As for raids: The shek and holy nation are fairly easy to please, dust bandits and starving bandits are a bit annoying, but black dragon ninjas give loads of low quality katanas to sell.
Beyond all of that it is somewhat in the middle of the map, good for adventuring to any corner of the map without having to run much more than 50% of it.
The best bonus: Nothing eats you once it beats you up in the Border zone :)
Edit: Ok, it isn't as close to the middle of the map as I thought, slightly to the left :(
In my current playthrough using the buy any building mod I took over the Ghost Village, and have access to wheat crops, a well, power generation from the windmills. And I dont register as an outpost so for example I took the Phoenix captive and held him there in a cage and never was hunted down by his faction. And I have cannibals in easy range to go fight to train up guys.
For me its more about the role play, my character wanted to be more like a secret base type thing. So saying " I live in the mysterious Ghost Village beyond the Hidden Forest in the hills over looking the sea" has exactly the right energy I was looking for.
But it was not a quick journey. He as the mere 1 armed Bandit of Sho Bottai spent months building up his wealth and gang in the city, hiding in his safehouse by day, robbing the city in the night under the cover of sand storms.
Then after building up a large gang of Sand Ninja and Samurai using the capture and recruit mods, I took them on a journey along the western coast line to see what we might find. At first we thought about setting up an expanded fishing village near Dead Cat, but once we found the Ghost Village we knew it was home.
Border zone is great for the reasons others have listed.
Greenbeach (the southern part below the canyon line) is great if you can survive long enough to set up your walls. You can also very easily ally yourself with crab raiders. 100% green with 50% arid means you'll be able to grow everything but riceweed.
Shem is good but slightly more dangerous than border zone because it is in the Swamp's zone of influence, so you'll get all sorts of bandit gangs there.
Fishman island is totally OP if you can kill the Gurgler King. Crab population is manageable with a walled settlement.
Lastly, Sinkuun is probably my favourite place. Plenty of fertile land atop highly defensive plateaus, and comparatively peaceful. Better than the border zone!
I have never tried to build there honestly and the Bastion does look fairly cool, do the cannibals move out once you take down all the leaders?
One is in the Hidden Forest, very near, but about 2 hills to the east of the Flotsam Ninja town, near the foot of the path up to World's End. Ally with them and it's a safe place to run to if you get overwhelmed, and their reinforcements are always timely. You get cannibals and HN raids, and the cannibal hunters will patrol nearby too.
The other is a ways to the east of Clownsteady. You're south of the ridiculous vision-reducing mist, have full swamp 100% fertility. plenty of water. Iron mined from the big wreckage. Only copper needs a bit of searching for a good site. You can QUICKLY run hash into clownsteady to trade with the Shinobi, there are loads of swamp turtle spawns for easy combat training and endless meat. The Red Sabres and the Swamp ninjas are both close enough to train with regularly on their patrols, and their weapons sell pretty well. Clownsteady is also the safest UC town around to go unconscious in or near, as they have a police station, but no slavers (and if you do want slaves for recruiting or selling, take a short hike to the nearby southern slave markets). Access to the rest of the continent is pretty easy too....its a long run, but skirting the swamp to either side runs you through the not-too-terrible spider plains (good visibility, easy to avoid enemies), or shem...and then you're right back into the center of the map.
There will be far fewer patrols, but IMO there aren't many in Sinkuun anyway.
There are mods that do things like get your rep with a faction for healing them. In Vanilla things like bringing the Phoenix to the Sheks, UC, or Flotsam Ninja HQ will score you big rep with them. Hell the Shek Queen will even give you a very special gift in return.
besides that, it's kinda in the center of the map and with flats lagoon you got an interesting place for selling stuff and getting thieves backpacks for your people.