Kenshi
GrandTickler Feb 23, 2023 @ 11:09am
problems with pathing and pacing?
Anyone else have issues having to micromanage their squad a lot when traveling, i tried 2 different methods but both give me different issues ill try explain:

1. squad follows leader in military formation:
this is my prefered method of travel as it looks awesome but why, when ive set the leader to walk or jog does he sometimes just randomly start sprinting at max speed, completely abandoning the rest of the squad and cause chaos? xD at first i thought this only happened when someone in the formation got targeted by an enemy but im still not 100% sure of this. i guess i could solve this by making the slowest person the lead, but i'd really like to have my first character to be the leader.

2. everyone in the squad gets the move order while having the movespeed set to the red icon: the red icon seems to make everyone move at the speed of the slowest member, which is great since they all move together tightly.. until they dont. often times when covering large distances groups just split up, and the elder pack bull tends to lag behind cause he has more obstacles to deal with. i still love this method cause it lets me micromanage each member more without them homing in back to the leader constantly like method 1. but its equally dangerous if they split up.
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Showing 1-10 of 10 comments
Pherdnut Feb 23, 2023 @ 11:12am 
On point 2, I really wish they'd just code it so upon bandboxing a group, a pathfinding leader is selected. The splitting up has resulted in some losses for me. Just didn't notice a guy disappeared and got murdered/starved to death until too many autosaves later.
Last edited by Pherdnut; Feb 23, 2023 @ 11:50am
Fryskar Feb 23, 2023 @ 11:24am 
Since disabling the follow job is too tedious for me, i never really used it, the bigger the squad/mob, the worse it gets.

I haven't had too many issues with decent sized hordes (20-60) and getting stuck outsides of the swamp. While in there, i often check the map for lone blue dots.

Often the reason isn't even pathing, but having too many chars and them pushing each into spots they can't move out. Last time it happend, i ran back from drifters last to spring as i didn't notice one getting stuck in the doorspace of a stormhouse.

The taking a split path happens frequently enough, but isn't too bad, more annyoing as you might have to fight stuff your tried to avoid.
Last edited by Fryskar; Feb 23, 2023 @ 11:24am
Cattrina Feb 23, 2023 @ 11:49am 
That is the main bane of the current game engine. Pathing used to be way worse, tho, this is the best fix they could do with their resources back then. This is also the main reason the development went to Kenshi 2 instead of 'fixing' Kenshi 1. It is the same workload, but 'fixing' Kenshi 1 would still lack modern features and be old and underpowered. So, now we wait for K2 and try to forget the pathfinding long distances suck.
Last edited by Cattrina; Feb 23, 2023 @ 11:50am
Pherdnut Feb 23, 2023 @ 11:59am 
I respect the K2 choice. As long bugs have workarounds, this game is awesome as is. Hope they got a sound engineer for K2.
Cattrina Feb 23, 2023 @ 12:04pm 
If no sound engineer, at least sound modding, fully
GrandTickler Feb 23, 2023 @ 1:29pm 
Originally posted by Cattrina:
That is the main bane of the current game engine. Pathing used to be way worse, tho, this is the best fix they could do with their resources back then. This is also the main reason the development went to Kenshi 2 instead of 'fixing' Kenshi 1. It is the same workload, but 'fixing' Kenshi 1 would still lack modern features and be old and underpowered. So, now we wait for K2 and try to forget the pathfinding long distances suck.
ah ok thanks for your input guys, cant wait for kenshi 2 then :P
but until then ill try manage with kenshi 1 pathing. the game is still super fun even after 200 hours ive put in my first playtrough now
Limdood Feb 23, 2023 @ 1:39pm 
the problem with #2 is that it selects the path for each person based on the total time it will take that person to travel from point A to point B.

And yeah, maybe it will take roughly the same amount of time for person A to go thru the water as for person B to travel around....BUT the move speed is locked to a constantly updating "slowest person", which means that as soon as person A enters the water, person B now walks at swimming speeds...

For #1, the only times that the people should sprint off is if they're targeted by an enemy, or their move order ends and they are trying to do an assigned job.

I tend to just use #2 and queue up shorter moves at a time.

Additionally, the engine won't change...yeah, there are a lot of things that would be nice if they addressed, but they're working on Kenshi 2. It's pretty much certain at this point that the original Kenshi is "done" - its not getting new features, bug fixes, changes, etc. anymore.
GrandTickler Feb 24, 2023 @ 12:14am 
Originally posted by Limdood:
the problem with #2 is that it selects the path for each person based on the total time it will take that person to travel from point A to point B.

And yeah, maybe it will take roughly the same amount of time for person A to go thru the water as for person B to travel around....BUT the move speed is locked to a constantly updating "slowest person", which means that as soon as person A enters the water, person B now walks at swimming speeds...

For #1, the only times that the people should sprint off is if they're targeted by an enemy, or their move order ends and they are trying to do an assigned job.

I tend to just use #2 and queue up shorter moves at a time.

Additionally, the engine won't change...yeah, there are a lot of things that would be nice if they addressed, but they're working on Kenshi 2. It's pretty much certain at this point that the original Kenshi is "done" - its not getting new features, bug fixes, changes, etc. anymore.
hopefully a labor of love update at some point, cause this game is definitely worthy of that :P
otherwise maybe modders will fix the bugs one day, i saw the unofficially patches mod already fixes quite a bit but right now i try to do a vanilla playtrough. and yeah i went to mass move the party in shorter distances and it works nicely. the following the leader strat was driving me insane at the spider factory lol
Apocalypse Feb 24, 2023 @ 12:28am 
I never touch the formation button and put everyone to follow the slowest member manually and never had much problems while travelling tbh
Fryskar Feb 24, 2023 @ 4:57am 
Originally posted by GrandTickler:
Originally posted by Limdood:
the problem with #2 is that it selects the path for each person based on the total time it will take that person to travel from point A to point B.

And yeah, maybe it will take roughly the same amount of time for person A to go thru the water as for person B to travel around....BUT the move speed is locked to a constantly updating "slowest person", which means that as soon as person A enters the water, person B now walks at swimming speeds...

For #1, the only times that the people should sprint off is if they're targeted by an enemy, or their move order ends and they are trying to do an assigned job.

I tend to just use #2 and queue up shorter moves at a time.

Additionally, the engine won't change...yeah, there are a lot of things that would be nice if they addressed, but they're working on Kenshi 2. It's pretty much certain at this point that the original Kenshi is "done" - its not getting new features, bug fixes, changes, etc. anymore.
hopefully a labor of love update at some point, cause this game is definitely worthy of that :P
otherwise maybe modders will fix the bugs one day, i saw the unofficially patches mod already fixes quite a bit but right now i try to do a vanilla playtrough. and yeah i went to mass move the party in shorter distances and it works nicely. the following the leader strat was driving me insane at the spider factory lol
There exists a chance for an update, but its not happening anytime soon as the devs work on 2. So i'd guess you could expect any bigger rework at very soonest in ~5y, more likely later or even never.

I'd consider a playthrough with only fixes mods still almost vanilla.
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Date Posted: Feb 23, 2023 @ 11:09am
Posts: 10