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I haven't had too many issues with decent sized hordes (20-60) and getting stuck outsides of the swamp. While in there, i often check the map for lone blue dots.
Often the reason isn't even pathing, but having too many chars and them pushing each into spots they can't move out. Last time it happend, i ran back from drifters last to spring as i didn't notice one getting stuck in the doorspace of a stormhouse.
The taking a split path happens frequently enough, but isn't too bad, more annyoing as you might have to fight stuff your tried to avoid.
but until then ill try manage with kenshi 1 pathing. the game is still super fun even after 200 hours ive put in my first playtrough now
And yeah, maybe it will take roughly the same amount of time for person A to go thru the water as for person B to travel around....BUT the move speed is locked to a constantly updating "slowest person", which means that as soon as person A enters the water, person B now walks at swimming speeds...
For #1, the only times that the people should sprint off is if they're targeted by an enemy, or their move order ends and they are trying to do an assigned job.
I tend to just use #2 and queue up shorter moves at a time.
Additionally, the engine won't change...yeah, there are a lot of things that would be nice if they addressed, but they're working on Kenshi 2. It's pretty much certain at this point that the original Kenshi is "done" - its not getting new features, bug fixes, changes, etc. anymore.
otherwise maybe modders will fix the bugs one day, i saw the unofficially patches mod already fixes quite a bit but right now i try to do a vanilla playtrough. and yeah i went to mass move the party in shorter distances and it works nicely. the following the leader strat was driving me insane at the spider factory lol
I'd consider a playthrough with only fixes mods still almost vanilla.