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Thankyou for an efficient answer your a rare breed, bless you
Ammo is only for the carriable crossbows, those can eat plenty of ammo.
Especially right before you find labs full of security spiders it seems.
Turrets have 360 deg swing, BUT guards do not swing with them - this means that a straight line of turrets close to one another is prone to friendly fire.
Armors that negatively affect crossbow skills also negatively affect turet skills, which means more friendly fire.
Because of this, also check your turret guards after every fight in case of friendly fire - turrets do a ton of bleeding damage, so you may need to patch your guys up quickly.
That being said - I noticed that watchtowers do not seem to have friendly fire issues due to sheer height.
Also - keep helmets on and don't send your melee guys if turrets are firing - turret damage can be quite deadly - not only due to raw damage, but also bleeding.
Highest tier walls, the ones with "balconies" - I noticed that turret guards are getting stuck there sometimes.
If you don't have enough skellies to man the guns, put food barrels right next to guards, or keep pack animals with food on them in the same squad very close by.
Skelies are also a bit janky if you have anyone on "rescue" duty - so keep that in mind, the game seems to not understand that skellies need their special repair beds, and resque guy will put them in normal bed isntead.