Kenshi
Unc Apr 6, 2016 @ 8:36am
Any idea how to make the micro manage on eating easier?
I imported a previous save from the older Kenshi and have about 10 people. Its pretty hard to keep track of each and every characters hunger, while trying to play and have fun at the same time, because all I'm worried about is having enough food to feed my people, and will it be enough food to sustain them incase I cant find food to feed them because i've run out of money, or the town has run out of food. Farming is in the game, but its pretty hard to be able to build a farm because the only profit you really get from building one early game, is greenfruit which only provides the user with 15nu I'm pretty sure, and I need enough to feed 10 people!! Food also costs quite a bit. I had $50,000, and bought $25,000 worth of food, which will hopefully last 3 days to somehow find a solution for mass producing food to keep my people well-fed. I understand its suppose to add realism, but the human body can last 7 days without food I'm pretty sure, which has negative side effects.

Anyways, does anyone have any ideas on how I can feed my people while still enjoying Kenshi?
I have 2 greenfruit farms, but I'm not sure how much greenfruit one harvest provides. I hope I dont spend all my time farming just to feed my people. I want them to thrive into a settlement.

Thanks for any help that is provided!
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Showing 1-14 of 14 comments
Giltirn Apr 6, 2016 @ 8:46am 
I don't know if this is planned, but it would be great if we could enable characters to automatically restock food from the shared pool of food in the squad, and also from the outpost storage when appropriate.
FF_Ninja Apr 6, 2016 @ 8:46am 
Could have a character tag (like Medic currently) that causes other friendlies nearby to be able to eat food directly out of that character's inventory as if it were in their own. That way you can have a cook or two with a backpack full of rations/meat/whatever and if anyone is within trading range, they automatically pull food from that character and eat when they're hungry.
Apotheotic Otter Apr 6, 2016 @ 8:47am 
If you're able to find a plot with good Farming/Water prospects, a simple bakery works well for maintaining your squads. I've found that I'm able to maintain my 10 person squad with a single Wheatstraw Farm/Well/Bakery in the floodplains near the Holy Nation dingbats, with enough excess production to still pull in a few thousand cats extra per day in sales.

Addendum: Unfortunately, I've found the best way to keep people fed, post production, is jsut to stuff a bunch of bread into their backpacks, and worry about micro managing every few days. Cooking Stoves are somewhat non-functioning at the moment, so the higher nutrition, lower space foods aren't time effective. Stuck with bread for the time being.
Last edited by Apotheotic Otter; Apr 6, 2016 @ 8:49am
FF_Ninja Apr 6, 2016 @ 8:54am 
Originally posted by WalrusKing:
If you're able to find a plot with good Farming/Water prospects, a simple bakery works well for maintaining your squads. I've found that I'm able to maintain my 10 person squad with a single Wheatstraw Farm/Well/Bakery in the floodplains near the Holy Nation dingbats, with enough excess production to still pull in a few thousand cats extra per day in sales.

Addendum: Unfortunately, I've found the best way to keep people fed, post production, is jsut to stuff a bunch of bread into their backpacks, and worry about micro managing every few days. Cooking Stoves are somewhat non-functioning at the moment, so the higher nutrition, lower space foods aren't time effective. Stuck with bread for the time being.

The easiest thing to do in lieu of having a super strong ♥♥♥♥♥♥♥♥♥♥♥♥ with a giant backpack full of food that everyone can "auto-distribute", is to create the best nutrition-to-size/weight food possible and keep four or five sections of it in everyone's backpack. If craftable rationpacks or food cubes are a thing at some point, those would be perfect (250nu/ea.). Meatwraps might be a close second (120nu/ea.).

But we really do need an option for a food dispensary, whether it's a character or setting an actual container as a "pantry" that nearby hungry friendlies get a bite from whenever they're hungry. Actually, I really like that idea.
MinenSpecht Apr 6, 2016 @ 9:25am 
A simple table. When shift-right clicking it the job "waiter" or "service" or whatever its called in your language is applied. The character then stocks up on food from the various containers and delivers one each to every character in range or feeds them if their hunger drops below a certain point. The same can be done with water if thirst might ever be implemented.
FF_Ninja Apr 6, 2016 @ 10:01am 
Originally posted by MinenSpecht:
A simple table. When shift-right clicking it the job "waiter" or "service" or whatever its called in your language is applied. The character then stocks up on food from the various containers and delivers one each to every character in range or feeds them if their hunger drops below a certain point. The same can be done with water if thirst might ever be implemented.

If we get a thirst requirement, I want to see decent canteens for transport. I also imagine that settlements will have a well which everyone drinks from when they're thirsty. Might open up trade options for importing water to desert regions: think the "Water Merchants" from Fallout 1.
Ronin Apr 6, 2016 @ 11:01am 
For the life of me I fail to see a benefit to gameplay by implmenting hunger. The controls can be tedious as is. Having to stop regularly to make sure everyone has eaten is ridiculous. Not an element I am looking forward to.
FF_Ninja Apr 6, 2016 @ 11:05am 
Originally posted by Red:
For the life of me I fail to see a benefit to gameplay by implmenting hunger. The controls can be tedious as is. Having to stop regularly to make sure everyone has eaten is ridiculous. Not an element I am looking forward to.

It's not that hard to manage. They eat automatically and food isn't that hard to come by. It's a little tedious when you get a couple full squads of people, but by then you should be able to start up a decent farm to supplement your herbivore murdering. It just needs a little tweaking to be solid.
Unc Apr 6, 2016 @ 11:59am 
Agreed with all.
Lord Lurk Apr 6, 2016 @ 12:17pm 
The easiest method I found was to just make a single guy the pack-horse, an animal would probably be great for this role, and used him to carry/give food to the people in my settlement. Making different squads to help organize/manage them better helps too. This is of course if you are building your own outpost/settlement and not roaming the map with a sizeable squad, but the animal pack-horse should work better as it wont have issue with running speed then.
Caius Apr 6, 2016 @ 12:18pm 
me too agreed with all. maybe even a FGridge if food is meant to spoil. The latest hotfix made cooking bread much faster it says, I gonna try it now so hopefully should be much easier.
One tip: if you build farms close to rivers, especially rice is good there, careful!!! those pesky River Raptors will go for a feat and you have to defend your crops from them.
the good thing is that they are not that hard, my group of 8 avarage fighters can easly dispatch them, moreover they give you lots of leather ==> easy money. the downside is that they do not provide food/meat. They are also very funny to watch. I lost one guy plunging into the water to kill one and drown to his death as I couldnt pick him up somehow. but it was hilarious.
I also notice that they come mostly at night, so keep an eye over those crops. they take a long time to get harvest. I will move the crops ionside at some point.
once they where all enmass ouside the gate trying to make into the compound, where it was a crop ready to be harvested, so I call all the crew to slaugher them all in a massive siege battle. only 3 guys where on their feet!! rofl. love this mechanics, love this game since 0.1
bspawn Apr 6, 2016 @ 1:56pm 
Originally posted by Caius:
The latest hotfix made cooking bread much faster it says, I gonna try it now so hopefully should be much easier.


The recent update specifically fixed the extremely long crafting time of foodcubes. Bread production got a boost a few updates before. Those cubes are nice because they have more nutritional value than the sum of the nutritional values of the resources that you need to make them.

For now i'v modded the game to make food cheaper, and to reduce the need for food. A foodcube now lasts a couple of days, so micromanagement isn't to bad. Instead i can focus on micromanaging chars that get stuck on pathing and clogged up inventories.

Given that the game allows for player factions with dozens of members, and any kind of micromanaging routine activities of that many chars quickly becomes unfunny, i suspect the devs intent to implement some sort of auto-get-food function.
Hauling resources as needed already is in the game for stuff other than food. That requires limiting the amount they take to what is needed by the production/processing that they are tending to instead of filling up their entire inventory, but that need to be fixed anyway.
zartury Apr 6, 2016 @ 4:38pm 
I have got a trick to it but it involves using a bug in the game (though the trick has been reduced to being within two screens away with the latest 0.90.10 update). It involves the storage for bread (or other food, if you have it). All you have to do is open the inventory box for one character and then click on the storage for food. Right click it to top off one character, then click on the next character portrait and repeat until you have topped off all your characters. Wait two days and do it again (best advice, increase nutrients so that it can last longer).

This doesn't work for trading between characters but at least its faster. Before the latest update, I could do it at further distances (cheating, I know) but I didn't have to drag a character everywhere bringing food to everyone.
zurium Apr 6, 2016 @ 4:43pm 
maybe, just maybe, until it gets sorted out (see: a beter sistem is implemented other than manually feeding 20 people) it should be automatic as long as you have some food in a specialized container (like a frezer/conservation hole) so its an added layer of complexity instead of just a chore.
or at least a warning flash on a squads tab when they hit the red level of hunger :/
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Date Posted: Apr 6, 2016 @ 8:36am
Posts: 14