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Addendum: Unfortunately, I've found the best way to keep people fed, post production, is jsut to stuff a bunch of bread into their backpacks, and worry about micro managing every few days. Cooking Stoves are somewhat non-functioning at the moment, so the higher nutrition, lower space foods aren't time effective. Stuck with bread for the time being.
The easiest thing to do in lieu of having a super strong ♥♥♥♥♥♥♥♥♥♥♥♥ with a giant backpack full of food that everyone can "auto-distribute", is to create the best nutrition-to-size/weight food possible and keep four or five sections of it in everyone's backpack. If craftable rationpacks or food cubes are a thing at some point, those would be perfect (250nu/ea.). Meatwraps might be a close second (120nu/ea.).
But we really do need an option for a food dispensary, whether it's a character or setting an actual container as a "pantry" that nearby hungry friendlies get a bite from whenever they're hungry. Actually, I really like that idea.
If we get a thirst requirement, I want to see decent canteens for transport. I also imagine that settlements will have a well which everyone drinks from when they're thirsty. Might open up trade options for importing water to desert regions: think the "Water Merchants" from Fallout 1.
It's not that hard to manage. They eat automatically and food isn't that hard to come by. It's a little tedious when you get a couple full squads of people, but by then you should be able to start up a decent farm to supplement your herbivore murdering. It just needs a little tweaking to be solid.
One tip: if you build farms close to rivers, especially rice is good there, careful!!! those pesky River Raptors will go for a feat and you have to defend your crops from them.
the good thing is that they are not that hard, my group of 8 avarage fighters can easly dispatch them, moreover they give you lots of leather ==> easy money. the downside is that they do not provide food/meat. They are also very funny to watch. I lost one guy plunging into the water to kill one and drown to his death as I couldnt pick him up somehow. but it was hilarious.
I also notice that they come mostly at night, so keep an eye over those crops. they take a long time to get harvest. I will move the crops ionside at some point.
once they where all enmass ouside the gate trying to make into the compound, where it was a crop ready to be harvested, so I call all the crew to slaugher them all in a massive siege battle. only 3 guys where on their feet!! rofl. love this mechanics, love this game since 0.1
The recent update specifically fixed the extremely long crafting time of foodcubes. Bread production got a boost a few updates before. Those cubes are nice because they have more nutritional value than the sum of the nutritional values of the resources that you need to make them.
For now i'v modded the game to make food cheaper, and to reduce the need for food. A foodcube now lasts a couple of days, so micromanagement isn't to bad. Instead i can focus on micromanaging chars that get stuck on pathing and clogged up inventories.
Given that the game allows for player factions with dozens of members, and any kind of micromanaging routine activities of that many chars quickly becomes unfunny, i suspect the devs intent to implement some sort of auto-get-food function.
Hauling resources as needed already is in the game for stuff other than food. That requires limiting the amount they take to what is needed by the production/processing that they are tending to instead of filling up their entire inventory, but that need to be fixed anyway.
This doesn't work for trading between characters but at least its faster. Before the latest update, I could do it at further distances (cheating, I know) but I didn't have to drag a character everywhere bringing food to everyone.
or at least a warning flash on a squads tab when they hit the red level of hunger :/