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The problem is we can not find where to get the capacitors to build the batteries.
I can not speak for the OP, however I can speak for myself.
I do not want to build a generator right now. It just creates another supply chain to manage. The generators are always going to run and always require fuel whether you need the power or not. Then either the fuel goes to waste or the wind generator is a waste.
Just needs batteries to make the difference.
A work around/glitch: Build it, save the game, then import to a new game. It auto builds any structures.
The game currently seems to be balanced around forcing you to explore. Freedom Seekers are meant to start their own outpost; so all the necessary parts for that are nearby but you will have to research and build you own training dummies as there are none available near Waystation.
If you start in one of the other areas, you have access to the training dummies right away so you can train yourself up then make the trek to Waystation and buy your outpost parts.
Also generators themselves are fuel efficient, kinda, they will reduce their consumption rate if there is more than enough power. I suggest building your biggest most efficient one and turn it on when you notice outages, its easy enough to buy/steal fuel.
The smaller wind generators always have some dead time, where they produce 3 power or 0 power each.
I wanted to avoid having to micromanage a supply chain or lose manpower to auotmate it. Especially when the fuel tank is currently bugged so it only holds 1 fuel.