Kenshi
Richard Apr 19, 2020 @ 4:50am
How to keep my squad together?
Hello I dont know what happens in my games but I sometimes get a lot of lag and stuttering. And it seems people sometimes stop walking and just going with my party. So I for example now discovered that after 20 minutes of boring traveling into holy nation territory for combat and loot. Half of my guys just stayed at home and 1/4 of them is scattered across the road. I just looked at my party and noticed this. This cant be army of 30 people its like 8. And well it is. It is annoying. How to prevent this? And what should I do now. I feel hugely annoyed because that trip into HN territory takes forever.
Last edited by Richard; Apr 19, 2020 @ 4:51am
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Showing 1-8 of 8 comments
kbeza41 Apr 19, 2020 @ 5:10am 
THERE IS A BUTTON THAT PUTS THE SPEED OF THE CHARACTER, THE SAME SERVES TO INDICATE THAT EVERYONE WALKS AT THE SAME SPEED, SO THEY DO NOT SEPARATE, SO THEY ARE GOING TO MOVE TO THE SPEED OF THE MINOR OF THE GROUP, I HOPE TO UNDERSTAND THEM. GOOGLE TRANSLATOR
Xandor Apr 19, 2020 @ 5:56am 
Bottom right, between the HLP button and Rescue button there is a running man icon with 2 arrows. Press the arrows until the icon shows 2 characters, 1 black and 1 red.

This makes it so all characters move at same speed as the slowest moving character (of those characters you selected and gave a move order).
You need to do this on every character you recruit since the default is to always move at max speed.

2 other unrelated things but kinda related:

To make sure they all are able to move fast while wearing armor/weapon you should do some strength training to allow them to wear their equipment without being slowed.
Let them carry something (you only get half xp if you don't carry something, mouse over encumbrance to see strength xp) and get encumbrance to 70% for maximum strength xp while moving.

Also for best fighting capability they should have 2x the weight of their weapon in strength, if they have less they attack slower.
Last edited by Xandor; Apr 19, 2020 @ 5:58am
angrytrex Apr 19, 2020 @ 7:16am 
If you're seeing people do the following: Click area > wait several seconds > run > stop > recalculate > run > stop > recalculate type behavior that is the engine struggling for some reason. I happens to me if I have a lot going on in my base, but that's a HUGE difference from what your doing.

There are some areas of the game where I find the pathing gets a LOT worse than others, especially with regards to calculations. I can no longer travel to the Bugmaster's tower for example because there's just too much going on in the world (due to mods) and the pathing gets stuck

If this is your problem then there's something weird going on in your game that's messing with


If you've only got a few people, you might want to try taking 7 of them and assigning them bodyguard duty on your slowest member. Then just move the slowest member around and the rest (who are faster) will now automatically try to stay close all the time.
Richard Apr 19, 2020 @ 11:56am 
Originally posted by angrytrex:
If you're seeing people do the following: Click area > wait several seconds > run > stop > recalculate > run > stop > recalculate type behavior that is the engine struggling for some reason. I happens to me if I have a lot going on in my base, but that's a HUGE difference from what your doing.

There are some areas of the game where I find the pathing gets a LOT worse than others, especially with regards to calculations. I can no longer travel to the Bugmaster's tower for example because there's just too much going on in the world (due to mods) and the pathing gets stuck

If this is your problem then there's something weird going on in your game that's messing with


If you've only got a few people, you might want to try taking 7 of them and assigning them bodyguard duty on your slowest member. Then just move the slowest member around and the rest (who are faster) will now automatically try to stay close all the time.

I will try that bodyguard duty. Most problematic place I found so far is that great squid like looking metal structure in desert. I wanted to take a closer look at it and was absolutely destroyed by pathing and had to reset squad positions.

Also do you think taking maybe everybody with me on my adventures is it good idea? I mean. As soon as I get all my guys equiped. There wont be any reason to hang around my base too much. I just gotta get food surplus and I believe this could reduce lag? Do I have a right idea or will lags remain same?
angrytrex Apr 19, 2020 @ 4:58pm 
well...

If you have 8 people, then yeah. I find it's way more fun to play by just going from town to town buying houses to set up crafting stuff in, adventuring, and then just going wherever to sell and cooldown.

If it's 50 people then no. The pathing is only going to get worse and it will be like herding cats, or you'll have to reduce their speed a lot using that jogging stance so you can keep track of them

q
V Apr 19, 2020 @ 9:43pm 
bodyguard is the best workaround ive found.sometimes even just one person will stop in an area for no apparent reason. i dont use any mods but i play with all the setting maxxed and they will flat out just stop sometimes only to start moving again shortly thereafter
Richard Apr 20, 2020 @ 12:25am 
Originally posted by angrytrex:
well...

If you have 8 people, then yeah. I find it's way more fun to play by just going from town to town buying houses to set up crafting stuff in, adventuring, and then just going wherever to sell and cooldown.

If it's 50 people then no. The pathing is only going to get worse and it will be like herding cats, or you'll have to reduce their speed a lot using that jogging stance so you can keep track of them

q

I got 53. XD Game was very hard and I could not find anything to take out with small squad. Maybe ocassional drifters? So I was kinda forced to go 8+ because of the XP gap.
Wlerin Apr 20, 2020 @ 3:13am 
Like others have said, I just pick the slowest character in the group and assign the rest to follow him. If some characters are exceptionally slow, I'll have the strongest/fastest carry them and move the leader position up to the next slowest.

That synced movement speed option causes issues when traversing water or other difficult terrain.
Last edited by Wlerin; Apr 20, 2020 @ 3:14am
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Date Posted: Apr 19, 2020 @ 4:50am
Posts: 8