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Flat, can make a huge base no issues. Also, very close to river Raptors for easy food for your animals. Bonedogs spawn everywhere for meat, and its easy to grow enough cactus and wheat to feed everyone dustwichs.
Close to cities as well for lots of selling/purchasing options. Almost an Easy button.
Still debating on whether I keep my greenlander males down South, but I think I'd need more of them or a bit more training to deal with the occasional ninja raid. They haven't bothered with prayer day since I missed it once. Not sure if that's supposed to happen, but it seems like it wouldn't need any mirco management anymore (aside from the ninja issue).
thanks for sharing guys lots of good ideas here to choose from.
Only major issue is the occasional swamp raptor and blood spider wandering groups. Those mostly stop once you get walls up. There are of course bandit attacks as well but it's nothing worse than what you'd get elsewhere. Plus, the waystation always has a merc group or two you can hire to help out.
I like to start with a building in Stoat too, it's somewhat central, decent shops, I can safely have my crafters training up while my war party is off raising combat stats, chasing down loots for cats and searching ruins for tech.
I can then start a base up with halfway-decent techs for buildings wherever I want, which is usually in a border area of Heng and Gut, with Heng for the windpower and fertile arid, gut for water, stone, green farming, iron and a weak copper node, which I find plenty.
And of course proximity to beak things. You will never lack for animal skins, meat or cats thanks to beak things and their eggs. They are actually not bad at all to fight when you know how.
The key is to have capable fighters (say 30+ defense) to fight one on one with them. If you swarm them they'll engage your crap fighters who can't block their attacks and splash damage everyone, so sad. Decent fighters one on one will block most of their attacks, and back them up with a squad of crossbowmen and they fall over like ninepins.