Kenshi
Front Gate
I'm building a settlement which has 4 gates divided into 2 sections like Blister Hill.

The first area will be a lightly defended industrial zone for crops, mining, and trade. The second zone - which I haven't worked on yet - will be the military zone which will have barracks, more defences, and the likes.

Now.. I already set up all the walls and gates but only built the gates/walls surrounding the industrial area but when traders come they go to the unbuilt military zone gate. I just witnessed a Trader Caravan run through my industrial zone and all the way through the barran military zone just to get to the unbuilt gate before initializing 'We have arrived!'

I was wondering if it were possible to set a front gate (in this case, two) so they'll go to the closest rather than only the one.

Here's[prntscr.com] the picture. They ran from the left all the way to the right gate. I traded with them prior to reaching the gate then they initiated dialogue. I want to set a primary gate or two so they're not running through my settlement to get to the other side.

Thanks for any feedback!
< >
Showing 1-5 of 5 comments
firemane (Lex) Dec 17, 2018 @ 12:02pm 
I think they go to the first gate you place. I had to delete the gates on one settlement and rebuild them in order to make caravans stop where I wanted.

You can also make concentric walls. The AI can break through the external walls, specially at the point of contact with the wall. It looks like you are building on a road, so anything coming from the right has a chance of trying to break through.

Make a separate keep, off the road, and you'll save yourself some headaches.
Last edited by firemane (Lex); Dec 17, 2018 @ 12:27pm
The Onyx Tiger Dec 17, 2018 @ 1:13pm 
Originally posted by firemane (Lex):
I think they go to the first gate you place. I had to delete the gates on one settlement and rebuild them in order to make caravans stop where I wanted.
I guess I could rebuild them.. Hope they add a 'Set Primary' in the future. :)

Originally posted by firemane (Lex):
You can also make concentric walls. The AI can break through the external walls, specially at the point of contact with the wall. It looks like you are building on a road, so anything coming from the right has a chance of trying to break through.

Make a separate keep, off the road, and you'll save yourself some headaches.
Noted. I'll keep this in mind.

However, I like building a little realistic.. Also, on my save I am using a mod for a special start and endless backpack.

Forget the modder's name but Nat has 100 in all stats and he started with $30,000. Backpack of Holding I believe was the backpack mod which is worth $10,000. I just wanted to start and have some fun and experiment with the building system(s). Likely on my next run I'll build off the main roads.

To be honest.. I've spent hours looking for flat lands with suitable resources. Hard to find. Loving this game so far though! Was gifted on Friday.
sEver Dec 18, 2018 @ 12:13am 
Excuse me sir, do you have a moment to talk about FUN and our lord Armok? XD
Ensign Dec 30, 2018 @ 7:07am 
Yep looks like ur screwed. The ai will just want to go through your whole town.

On the plus side i like how you set up. Blocking the road like some bandit, forcing all who use the public road to have to stop at your town like some sort of rouge checkpoint.

I like Firemane (Lex)'s advice though. If you built a keep seperate from the road it would be beneficial. Not only that but also way realistic.

You seem to have set up on a sort of "valley" where the road is flanked by higher ground on both sides. A keep in the middle and to the bottom of that picture of yours would not only give mounted and unmounted crossbowmen a height advantage, but would give your outpost leader a wide high view of the goings on in your base. Mabey add a general "storage house" in the military area so that bandits would have to raid the keep to steal your supplies would be fun too.

You've just given me a few great ideas for my base. I was just going to settle on some boring flat ground somewhere with a standard wall around 3ish buildings. I like your military zone idea alot more.
The Onyx Tiger Dec 30, 2018 @ 5:38pm 
Originally posted by Ensign:
Yep looks like ur screwed. The ai will just want to go through your whole town.

On the plus side i like how you set up. Blocking the road like some bandit, forcing all who use the public road to have to stop at your town like some sort of rouge checkpoint.

I like Firemane (Lex)'s advice though. If you built a keep seperate from the road it would be beneficial. Not only that but also way realistic.

You seem to have set up on a sort of "valley" where the road is flanked by higher ground on both sides. A keep in the middle and to the bottom of that picture of yours would not only give mounted and unmounted crossbowmen a height advantage, but would give your outpost leader a wide high view of the goings on in your base. Mabey add a general "storage house" in the military area so that bandits would have to raid the keep to steal your supplies would be fun too.

You've just given me a few great ideas for my base. I was just going to settle on some boring flat ground somewhere with a standard wall around 3ish buildings. I like your military zone idea alot more.
Thanks, I sent you a friend request. Perhaps we can talk about Kenshi?
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Dec 17, 2018 @ 10:56am
Posts: 5